I was scared while writing the first paragraph of my Gears of War cover story. Not because I was calling one of the most famous game designers on the planet a dick -- I was worried my editorial director would not approve of my playground vocabulary.
I consulted Crispin Boyer, the former senior editor of Electronic Gaming Monthly and a very good buddy of mine. He always kills it when it comes to penning bad-ass story introductions, and I knew he'd tell me whether I had a good one or not. He loved it, telling me he wanted to read more, so I knew I had a winner.
My editorial director approved as well, and thus, my favorite personal first-liner was born.
That's the key: You have to write a good intro. You have to make a reader want to read more. Otherwise, no one will ever get to the meat of your story.
In this edition of Bitmob Writing Tips, I offer some quick dos and don'ts for jump-starting your articles. And at the end of this post, I'm giving away a free code to a downloadable game for someone here to write about. Hopefully, he'll come up with a bad-ass intro.
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