IRA HUMPHREY
COMMUNITY WRITER
Default_picture
Followers (0)
Following (0)
LOCATION
TWITTER  -NONE-
FACEBOOK  -NONE-
WEBSITE  -NONE-
LINKEDIN  -NONE-
XBL  -NONE-
PSN  -NONE-
WII   -NONE-
STEAM  -NONE-
IRA HUMPHREY'S SPONSOR
Adsense-placeholder
POST BY THIS AUTHOR (0)
COMMENTS BY THIS AUTHOR (8)
"'ve rooned it... ROONE"
Wednesday, February 03, 2010
"nks for the review. Final Fantasy is one of those games of such pedigree where fans of the genre will most likely buy it regardless of whether the review pans it or gushes over it, but it's good to get some concrete specifies of what to expect. I have to commend you on your support of linearity as a design choice. You're absolutely right: you have to choose the right vehicle for your purposes, and sometimes it detracts from your larger goal to make the player a yeoman trudging across the terrain for hours. It's popular to say linearity = laziness, but I'd argue that randomly filling an empty environment with recycled textures and architecture could also be construed as lazy. How a gamer traverses the world is a preference (but more than that, a design decision), and neither one is a reflection of a game's quality. I think what's more important is knowing your product well enough to make the decision that's best presents it, rather than awkwardly trying to force your game to follow a current"
Sunday, January 10, 2010
"nk you, you mad bastard. Hephaestus couldn't have crafted finer"
Wednesday, December 16, 2009
"arning before listening to this album! I listened to this CD while driving, and I shit you not, my car turned into a flying golden Le Sabre dragon and engulfed half of the city in a maelstrom of cleansing fire. And I was still in it! Once I got to track 4, my new car-dragon was shooting flaming unicorns out of the exhaust every time I honked the horn. If I hadn't ripped the stereo out of the dashboard with my teeth and swallowed it whole by track 9, I very well may have completed my transformation into king of galaxy. I am nowhere near awesome enough to own this"
Thursday, December 03, 2009
"way I personally look at achievements is I'll go for them if they seem doable (because sometimes they are fun, and they do add more substance to the game), but as soon as getting achievement becomes more tedious than enjoyable, I abandon it. I don't feel like I am giving up -- I feel like attempting the achievement is going beyond what's required to complete the game -- and I'm not going to bang my head against a wall for something that's not necessary to completing the game. That said, here's another perspective. A friend of mine is working on getting all the achievements for Fallout 3. During that time, I got Borderlands and asked him repeatedly to get it too so we could play through the game together. He said he'd like to, but he really wanted to finish up Fallout 3. In the end, I completed Borderlands before he finished maxing out Fallout 3, and by the time he did finished, he had no interest in Borderlands anymore because he was "burned out" and wanted a break. In this instance, achievements potentially cost the sale of a new game to a customer who would have most likely purchased it otherwise. This is just one example, but it's enough to make me wonder how achievements have affected new game sales. Sure, achievements help prolong the length of the games you own, but if a gamer is still accomplishing goals with a several-month-old game, he doesn't have the motivation to replace it with a newer product. That seems counterproductive to the industry as a"
Wednesday, December 02, 2009
"hink that the written review and the score are both important tools to implement when trying to make a purchasing decision, but I definitely think there is a technique to how to use them. One of the worst things you can do to yourself as video game consumer is to make a purchasing decision based on the score in exclusion to the written review. Doing so only perpetuates the absence of that often-forgotten link between the review, the game, and the gamer: and that's the reviewer. I have always read the written reviews in their entirety so I could try to establish some sort of rapport with the reviewer himself (or herself), and experience the game vicariously through them. Then, if the game sounds interesting enough, I'll get it, and make another pass of the review upon completing the game to see how closely my experience compares to the critic's. After doing this enough times, I'll notice certain reviewer's opinions and reactions to a game are extremely similar to my own. Then, and only then, do I feel confident enough in using that particular reviewer's score alone in making purchasing decisions. This method is akin to establishing a brand loyalty. Only here, the reviewer is the "brand" you put your trust in to deliver a product (his or her opinion) that you will most likely enjoy, despite having conducted minimal res"
Monday, November 16, 2009
"that the Omnibot? If so, I'm tellin"
Tuesday, November 03, 2009
"ry? Where's B"
Wednesday, October 07, 2009