STEVEN ESCOBAR
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COMMENTS BY THIS AUTHOR (12)
"I was actually registered at WorldGaming.com, but I opted to never use the service.  The main reason was that I didn't feel that I didn't play many of the games that they supported (mainly sports titles).  I am still intrigued by the new VirginGaming.com, and, depending on which titles they end up supporting, I can see myself played a few games for a few bucks.  I've never played games for money, but it would definitely make an online game against an anonymous opponent more exciting.  I usually don't use a headset when I'm not playing with friends, so I almost get the feeling that I'm playing against an less-predictable computer opponent when I'm playing online.  Having something tangible on the line could only enhance the experience."
Wednesday, June 30, 2010
"I received the game over the weekend - EXTREMELY quick turnaround!  Thanks a bunch to Aaron and the rest of the Bitmob community!  The game is awesome and allows me to continue playing as the U.S. even though they got bounced from the Round of 16.  Oh well, I'll have to continue watching simply as a fan of soccer."
Tuesday, June 29, 2010
"I was going to take umbridge with #1 until Mitchell pointed out how you could be showing bias towards one particular company.  I've never been to any sort of game show, but I would liken it to somebody interviewing Rajon Rondo after Game 7 of the NBA Finals wearing a Kobe Bryant jersey.  Fair or not, bias is an accusation that will always be thrown at journalists covering all types of media, and wearing something that could easily be viewed as promoting one brand or company over another is foolish at best."
Thursday, June 24, 2010
"Nice!!!  First Donovan's game-winner in stoppage time, then winning the contest?!  Great day for some World Cup action - thank you, Bitmob!"
Wednesday, June 23, 2010
"Played when I was young

Too chubby for the pitch, now

Will play this from couch"

Monday, June 21, 2010
"This is something I'm sure almost every adult gamer can relate to.  Finding this balance hit me HARD during my first year quarter of college.  I'd get home from work every night with tons of reading/studying to do, but I always found myself in front of my laptop playing games until 3:00 or 4:00 )Warcraft III was a helluva drug!).  Needless to say, this led to my being placed on academic probation, and that was enough of a reality check for me to try to "fit in" gaming when I could instead of fitting in studying when I could."
Thursday, May 27, 2010
"As a Californian, I don't understand the exact angle of this law.  If I'm understanding correctly, the passage of this law would prohibit the sale of ANY video game to minor, including those with an "E" rating.  Wasn't the ESRB rating system developed to take care of this issue?  I know that there are often problems with the enforcement of the ESRB and restricting the sale of "Mature" rated games to minors, but it's my understanding is that video game retailers are no worse at enforcing the rating system than movie and music retailers are at restricting the sale of "mature" content to minors.

This law also speaks to a greater issue that has been persistent ever since Senator Lieberman used to actively campaign against violence in video games - namely, that lawmakers and, to speak broadly, "older generations" simply don't understand video games.  Said individuals grew up in a world full of movies and music, but video games weren't introduced as a "mainstream" form of entertainment until much later, and I seriously doubt that they have made any considerable effort to understand how "younger" generations interact with and understand the medium."

Monday, May 24, 2010
"@Jimmy Webb - I agree - grinding out is the worst!  I think every game has its tipping point where it become repetitive a chore to play through (save for those with extremely long multi-player lives like the Halos, Call of Duties, etc.).

@ Erik Volker - Ruby Weapon is a monster!  I've played through the game twice and never had the determination to beat that behemoth!  I know I'm a rube, but I think having an achievement to show for it would be enough motivation to beat Ruby Weapon.  I remember reading through my original strategy guide for Final Fantasy VII and coming across a section devoted to the Weapons.  I don't remember the exact name of the items, but I remember you won something (I think it was the "Ruby Rose") for beating Ruby Weapon.  The author wrote how that having the "Ruby Rose" in your inventory would serve as bragging rights amongst your friends.  I think achievements like that are the best ones - those that aren't necessarily impossible and don't require skill rather than hours, days, weeks, and (sometimes) months of grinding.  Instead of having to boot up Final Fantasy VII on my PS One and loading my memory card to show somebody that I beat Ruby Weapon, it'd be awesome to just have it sitting there with my gamertag!

On another note, I do feel like an achievement whore sometimes, especially when it comes to DLC.  If there's a game where I've already unlocked all of the achievements, like Bioshock 2, it's always a bitch when the developer releases some unnecessary, uninspired, and over-priced DLC that will add a couple of new achievements to the game in an obvious ploy to earn some extra dollars on an aging title that you would have no real reason to re-visit."

Thursday, May 20, 2010
"Because of achievements, I actually find myself spend more time with a game than I normally would (Assassin's Creed II, Bioshock 1 and 2, and Final Fantasy XIII come to mind).  Valve does seem to have a good grasp on creating achievements that add to the fun of the game - I've actually compromised my own team on some Left 4 Dead 2, Versus games trying to get some solo achievements!

Sometimes I play through so only PS One games and think how great it would be if they were re-released on Xbox LIVE Arcade and achievements were added, a la an achivement for beating Emerald and Ruby Weapon in Final Fantasy XIII or beating Metal Gear Solid without saving you game!"

Thursday, May 20, 2010
"This is an excellent guide!  I cannot stress how important teamwork is on the Expert difficulty.  Staying together and sharing resources (pills, medi-kits, etc.) are vital to survival.

Also, I've also been playing a lot of Left 4 Dead, so I don't remember if this applies to Left 4 Dead 2, but I'd add another little tip: When you reach a safe room and some of your team members have less than 50 health and are without any pills or medi-kits, it's almost better to let them die.  That phrase actually sounds pretty horrid, but any dead team members will respawn with 50 health when you begin the next chapter, and every little bit of health counts!"

Tuesday, May 18, 2010
"I actually liked the save points in Final Fantasy VII, probably because I saw them as a safe haven.  I remember several occasions where my party was dangerously low on health and I'd be racing to the nearest save ONLY to have the screen fade out and a random battle ensue, subsequently ending my game and having to revert back to my previous save!"
Tuesday, May 11, 2010
"Very insightful podcast!  I haven't been to an arcade in years, but I think Dan Hsu's surfing analogy was pretty spot on.  I always felt out of my element/intimidated whenever I went to an arcade and tried to jump on one of the fighting games, whether it be Marvel vs. Capcom or the latest incarnation of Street Fighter.

Personally speaking, I've only owned two console fighting games - Tekken 3 for the Sony Playstation and, more recently, Street Fighter IV for the Xbox 360.  I hadn't really played any Street Fighter games for several years, but I was eager to try out the latest incarnation.  I enjoyed playing against the computer on the lower difficulties and wanted to try my hand at multiplayer.  Unfortunately, I was immediately turned off after losing several rounds online to player of a MUCH higher caliber.  I spent a little time with the training mode, but the learning curve still felt steep, and frustration immediately settled in.  As much as I wanted to continue to improve my skills, I felt that it would take months of practice to get to the point where I could enjoy myself and be somewhat competitive online.  However, that could very maybe that's part of the allure for fighting game fans - developing new strategies with each new incarnation of their favorite series while retaining old strategies and having an inherent edge over gamers who haven't stayed with the series and put the proverbial time in."

Tuesday, May 11, 2010