Too chubby for the pitch, now
Will play this from couch"
This law also speaks to a greater issue that has been persistent ever since Senator Lieberman used to actively campaign against violence in video games - namely, that lawmakers and, to speak broadly, "older generations" simply don't understand video games. Said individuals grew up in a world full of movies and music, but video games weren't introduced as a "mainstream" form of entertainment until much later, and I seriously doubt that they have made any considerable effort to understand how "younger" generations interact with and understand the medium."
@ Erik Volker - Ruby Weapon is a monster! I've played through the game twice and never had the determination to beat that behemoth! I know I'm a rube, but I think having an achievement to show for it would be enough motivation to beat Ruby Weapon. I remember reading through my original strategy guide for Final Fantasy VII and coming across a section devoted to the Weapons. I don't remember the exact name of the items, but I remember you won something (I think it was the "Ruby Rose") for beating Ruby Weapon. The author wrote how that having the "Ruby Rose" in your inventory would serve as bragging rights amongst your friends. I think achievements like that are the best ones - those that aren't necessarily impossible and don't require skill rather than hours, days, weeks, and (sometimes) months of grinding. Instead of having to boot up Final Fantasy VII on my PS One and loading my memory card to show somebody that I beat Ruby Weapon, it'd be awesome to just have it sitting there with my gamertag!
On another note, I do feel like an achievement whore sometimes, especially when it comes to DLC. If there's a game where I've already unlocked all of the achievements, like Bioshock 2, it's always a bitch when the developer releases some unnecessary, uninspired, and over-priced DLC that will add a couple of new achievements to the game in an obvious ploy to earn some extra dollars on an aging title that you would have no real reason to re-visit."
Sometimes I play through so only PS One games and think how great it would be if they were re-released on Xbox LIVE Arcade and achievements were added, a la an achivement for beating Emerald and Ruby Weapon in Final Fantasy XIII or beating Metal Gear Solid without saving you game!"
Also, I've also been playing a lot of Left 4 Dead, so I don't remember if this applies to Left 4 Dead 2, but I'd add another little tip: When you reach a safe room and some of your team members have less than 50 health and are without any pills or medi-kits, it's almost better to let them die. That phrase actually sounds pretty horrid, but any dead team members will respawn with 50 health when you begin the next chapter, and every little bit of health counts!"
Personally speaking, I've only owned two console fighting games - Tekken 3 for the Sony Playstation and, more recently, Street Fighter IV for the Xbox 360. I hadn't really played any Street Fighter games for several years, but I was eager to try out the latest incarnation. I enjoyed playing against the computer on the lower difficulties and wanted to try my hand at multiplayer. Unfortunately, I was immediately turned off after losing several rounds online to player of a MUCH higher caliber. I spent a little time with the training mode, but the learning curve still felt steep, and frustration immediately settled in. As much as I wanted to continue to improve my skills, I felt that it would take months of practice to get to the point where I could enjoy myself and be somewhat competitive online. However, that could very maybe that's part of the allure for fighting game fans - developing new strategies with each new incarnation of their favorite series while retaining old strategies and having an inherent edge over gamers who haven't stayed with the series and put the proverbial time in."
