Will Digital Distribution Kill Retail?

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Tuesday, April 27, 2010

Editor's note: Mark gives us a broad view of the current landscape of digital distribution. What will the future hold for everyone from consumers to the Blockbusters of the world? -Shoe


Penny-Arcade's take on GameStop and digital distribution.

The idea, which is nothing new, seems to be a popular topic these days as more online distributors rise up and vie for your gaming and entertainment dollars. While companies like Netflix and Gamefly have been around for years (Netflix was founded in 1997 while Gamefly started up in 2002), many more companies and even publishers have recently begun to toss their hats into the digital distribution arena.

This means that, while we lose physical media, we have a faster and more readily available resource for our gaming purchases. But what does that mean for us, the consumers? As physical, real-life competition begins to drop and all we’re left with is a computer screen and a “buy it now!” button, to what extent will it affect us? Will this cause the industry to collapse in on itself?

Let’s look at a few major concerns that have cropped up around the industry:

 

1) Pricing/competition:

With fewer competitors selling you that shiny new copy of Modern Warfare 2 or Final Fantasy 13, it would be wise to worry about the future of pricing. With lack of competition comes a lack of price cuts and specials because the few companies left standing no longer have to fight for your money.

Digital distribution companies like Steam, Impulse, and a slew of developers on the iPhone, though, have shown that the idea of the “sale” will not go away. Almost every weekend and usually right before a new game comes out, both Steam and Impulse throw in either free titles or drastically discounted the price on earlier releases to sweeten the deal and keep you coming back for more. Impulse even goes the extra mile for some titles and allows you to purchase (for an additional fee) an actual hard copy and box of the game.

Even when physical video game stores do crumble, competition will always be around for your entertainment dollars. One good thing about publishers letting you directly purchase your games from them would be that with no middleman to pay off, companies could easily drop the prices much lower than your local GameStop or Best Buy can. Competition and bargains are not things you should worry about disappearing -- they’re both always going to be around.

2) Actual downloads/connection speeds:

This concern could cause some problems in the future unless things change by the time digital distribution goes mainstream. One of the benefits of being able to get in your car, drive to a store, and buy a game is that you don’t have to rely on much in order to get it. In many rural areas, Internet users are still struggling with dial-up connections; downloading that shiny new game would take a few seconds short of forever. Even those with cable or DSL connections can experience sluggish speeds because, in an effort to stop pirating, many Internet service providers have started to enforce bandwidth caps.

A flowchart on both retail and digital methods of distribution.

If we become a nation reliant on downloading our entertainment, and most modern games run anywhere from 2-12 gigabytes, the gaming purchases of a lot of the population will be limited unless ISPs change the way they monitor their business. This problem could be the Achilles' heel of digital distribution -- and it may end up being the reason why stores like GameStop will remain open indefinitely.

3) Rentals:

Companies like Hollywood Video and Blockbuster are bleeding money as they attempt to find a way to compete with Netflix and Gamefly. The truth is that, unless they find some radical way to adapt, their demise is almost a certainty.

While Blockbuster has experimented with its own Netflix-like service that allows you to return movies through the mail or in the store, the corporation seems to be neglecting the physical shops these days. I know personally that when I try and rent something from Blockbuster, I can almost never find what I am looking for. This makes returning something to the store in order to rent something else essentially useless.

Keeping only one or two copies in stock, while saving them money, means fewer people are renting games at one time. They've solved this problem slightly with movies -- a guarantee that gives you a free rental if a new release is not in stock helps -- but it still means that you have to wait for someone to actually bring the movie you want back before you can check it out, free alternative movie or not.

While this does happen with Netflix as well, it doesn't come up nearly as often as with Blockbuster, and the wait time is usually only a day or two. Unless these companies begin to implement a more modern and affordable business plan, they’ve really got no chance at competing with online distributors or even Redbox, which provides one-dollar-a-night rentals at conveniently placed kiosks in Targets, Walmarts, and grocery stores.

4) Collectibles:

Recent collector’s editions of games have been, with a few exceptions, horrible. Spending an extra $10-30 to get a tin case instead of a plastic one just isn’t worth it to me. A few games have added additional content that may warrant the cost (Fallout 3’s collector’s edition came in a cool lunch box and included a bobblehead and an art book for only $10 more). These special editions will most likely never go away and will hopefully become a better deal than a mere aesthetical upgrade.

The online equivalent of this is pretty wonderful. When a sequel or a new game by an older developer is about to come out, Steam will sometimes bundle the first game in the series or with another title by that same company with preorders. Keep in mind that you aren’t even paying extra but getting a game completely free -- which, in my opinion, is better than a tin clamshell any day.

Also, as we've seen with games like Dragon Age: Origins, special editions can be offered online that come with preloaded content or special items just like a physical collector's edition can.

5) Hard drives/data backup:

With Microsoft charging an arm and a leg for its hard drives and with the possible chance of corruption and loss of data, digital entertainment becomes kind of a crap shoot -- but one that can be easily fixed. We already see it with the major consoles: If you purchase something and end up deleting it later on, you can re-download it at no extra charge. The problem with this is who wants to sit there and re-download something for an hour just to play it again?

Adding to the problem is that, with the exception of the PS3, modifying your system's hard drive may void your warranty and your ability to play online. With no easy way to move files once a hard drive is full, re-downloading will become an annoying necessity.


The bottom line is that, while GameStop and other physical stores will be hurting financially in the near future because of digital distribution, they will most likely never go out of business -- at least not for a long time. Until we can get fast, uninhibited Internet access for everyone, gaming won't go completely digital and most likely shouldn't.

 
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Comments (15)
Default_picture
July 23, 2009
I am ready for digital distribution all ready. PSPGo FTW.
Default_picture
July 23, 2009
A lot of us are. I'm the same way that as long as I have an HDD big enough I don't mind having a virtual library instead of a physical. But, there are a lot of people that will get tossed to the wayside if tomorrow all physical media were to be thrown away, it's a major problem and it seems that companies are quickly going that way with little more than an assumption that a bandwagon will be created even with those who can't be a part of said bandwagon because of internet limitations.
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July 23, 2009
The real need is to provide a way to get us hillbillies internet access so discs are no longer important. Really the only people affected with this are the people out in the sticks.
Default_picture
July 23, 2009
Agreed. And to single out the "hillbillies" (I live in Louisiana, the hillbillies are the majority,lol) would be a big deal especially in Southern states and in the farming North where it's really hard to get anything higher than dialup speeds.
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April 27, 2010

While I'm all for digital distribution, there's still something to be said about holding the physical copy in your hand. I don't know, maybe I'm old fashioned, hearkening back to an age where consumers were rewarded for their purchase. By the way, Toby, the PSPGo-eff-yourself is not "FTW." It is the conductor of the failtrain.

Default_picture
April 27, 2010

As with how I feel in the regard of music albums,I like owning a hard copy of a videogame.Not only is it abit easier to take it with you if you want to  play it at a friend's or your boyfriend/girlfriend's house,but you'll also have a piece of history with you.It's not nearly as simple or gratifying downloading a game though it is abit more convenient and reassuring since you will always have it to download again (depending on who the distributor is).

Default_picture
April 27, 2010

I'd be sad to see hard copies go. It's bad enough that companies are starting to get rid of game manuals, it's nice to have a package for something you buy. Like Antonio, I still buy CDs as I like having something on my shelf to keep for the money I've paid, and I always read the little book inside, it's the same for my games. I know it's not eco friendly or whatever, but I like art books and collectibles!

Franksmall
April 28, 2010

I really like this article, but think you kind of missed it on the biggest thing that scares me about digital distribution- the pricing. Saying that publishers will be able to lower the price of digitally distributed games is kind of a red herring. So far we are paying just as much for a new game on Steam as we are if we go to Best Buy. What is the motivation to lower the price once we are saddled with consoles that only allow DD? I just don't see publishers not seeing DD as a way to in essence raise the price of games. Since they will be paying less to produce games but will still be able to charge the old prices they will be making more money.

People act like this situation exists because of retail pressure, but that sure is a lot of trust toward publishers to think that they will lower the price at some point.

Sure, sales still do exists online, but without the drive to clear shelf space will there be as frequent and as deep cuts as there are now?

Besides pricing concerns I also think moving fully to DD would cut a large part of the gaming market out. Sure, this will mostly be people who don't buy games on day 1 and tend to be at least a year behind the hardcore market, but they are still contributing money to the industry.

What I really think will happen is that DD will help continue the dominance of Nintendo. Why? Well, because I just don't see Nintendo going fully DD. If the next Xbox and Playstation are DD only and the next Nintendo system is not then I think you will see even more consumers flock to Nintento.

All this speculation is fun. I think you bring up many good points, but I am just not a big supporter for going full DD. There are just too many roadblocks that I see right now and I think it would be a very bad thing for the industry. Everyone seems to be so ready for GameStop to die that they are not really thinking through the real ramifications of DD.

Just look at how poorly the PSP Go is doing.

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April 28, 2010

@Frank I completely agree. I don't think the world is ready for Digital Distribution as a mainstay, but it is quickly readying itself for it.

Take a look at PC gaming. It is all but dead except for companies like Steam and Impulse struggling to keep it alive and affordable. Steam moving all of their games as well as their platform to the Mac is, in my opinion as a Mac user, a very calculated gamble in order to get even a few more people back into computer games.

There is one Gamestop here that sells PC games now, and it has 15 games. Half of those are MMO's or are made by Blizzard. Other than that, if you want a physical copy, you have to trudge into Best Buy and peruse shelves that look like they haven't been organized since the beginning of time.

I also think that the PSP Go was a poor excuse for what could have been a great idea and shouldn't be the de-facto example for "Digital Distribution is failing". I have an old PSP and I use it more to play SNES and PS1 games than I do actual PSP games. The system, while a good idea with a few good games, doesn't get the marketing, the software, or the attention it needs -- especially when in comparison to the DS.

Default_picture
April 28, 2010

You missed the biggest drawback of DD for me -- that there's not a standard system regarding continued ownership!


For example, the videos I downloaded on Zune will likely be mine to access for as long as Zune exists. In fact, I'm confident that just about everything I've downloaded on my Xbox 360 will transfer to MS next console.


But if you look at the DSi for example, the games purchased on that system don't transfer over to the 3DS. I also have yet to hear a guarantee that the virtual console titles downloaded on my Wii will transfer to Nintendo's next system.


For me, that kills the deal. When I buy something, I expect to have it as long as I live.


You also neglected to mention that you can't sell or trade DD content. There's a lot of XBLA titles that I'd really like to sell off, but I can't. This makes me more resistent to downloading other games in the future.

Default_picture
April 28, 2010

@Austin Backwards compatibility probably isn't a huge selling point for console makers except for early in the game, whether you download it or not. You can't play every original Xbox game on your 360, just like you can't play any PS2 games on your PS3 unless you have the systems that came out at launch. Nintendo, on the other hand, has been the best about backwards compatibility when it comes to consoles with the Wii and Gamecube. Companies don't want you playing the old games, and only use that as a selling point when the systems first launch in order to grab early adopters.

Also, why is it that you can be confident about Xbox's downloaded content being transferred over to the new system, but not Nintendo's? Neither company has announced any of that happening, much less even a new console yet -- and honestly, I don't expect them to allow downloaded content to be transferred over to whatever next generation of consoles comes out.

Franksmall
April 28, 2010

The big difference between PC and console is that most people seem to own a PC to use it online. I don't have any statistics, but it seemed to me like a huge amount of my customers did not own a console to play it online.

The biggest thing I hope happens with DD and retail is that there ends up being a balance. I would love to see developers and publishers loose less profits from traded copes, but as someone who buys a ton of games and trades a ton as well to be able to afford the next new game I get, retail is necessary for me to buy as many games as I do.

I love having DD for smaller titles on console and full titles on my PC, but am not at all looking forward to the prospects of only being able to buy full console games through DD.

I do think a service like OnLive is a great option for DD though, as long as the pricing is right. If they end up making you may a subscription AND full retail price to play a game non-stop then that model will die quickly. If there is a subscription model in which you can try a game for a certain amount of time then spend like $10-$20 to play it permanently then I will be very interested.

The real reason I love articles like this is because this is one of the most important conversations we can have as gamers right now. So far we seem to be on a path in which many are pushing for DD without really thinking of all sides other than how going DD will cut out used sales. If things do end up going full DD then I will just have to learn to live with that model, and will probably just end up buying way less games than I do right now. I just hope gamers take the time to really think about the possible effects of DD before they applaud the rush to a DD future.

Twitpic
April 28, 2010

Mark, great article. I'm glad you pointed out the sales and specials of digital distributors, and I'm glad they have the know-how to do something like that. Every week, like you said, there's some sort of special, and I usually end up buying a game I wouldn't have normally.

100media_imag0065
April 28, 2010

I can't agree with this.

 

 Pricing/Competition- Your theory on this is based off that fact that Steam and other download services are still going to be around. Why would the publishers and developers need them anymore if everything goes digital? They would want to sell their games on their own websites and have their own download services. If you want to watch a new episode of Family Guy your going to have to go to Fox. If you want a brand new and guaranteed  iPad your going to have to go to an Apple store. If you want a Burger King hamburger your going to have to go to Burger King. If you want Gears of War your going to have to go to Epic's download service. They would have no reason to be competitive anymore. You can't get their games anywhere else but their store (unless your a pathetic moron who gets it illegally) and there would be no reason to try and sweeten the deal. Either come to our website to buy the game or don't.

The middle man like Steam would be cut out. They do not need them anymore. They can now cut out the middle man and keep all of the profits. Sure, we will see sales every once in a while, but not like we have them today. We would be stuck with no choice.

 

 Rentals- OnLive announced that their service would allow you to rent their streaming games so I tend to see this as more of a reality. It would be great if we could rent digitally distributed games, but again, they would determine pricing and have no reason to try and please us.

 

Hard Drives/Data Backup-  This is where it get VERY tricky. Time and time again I hear of peoples hard drives crashing, or their consoles breaking, and not being allowed to re-download what they already purchased because of some stupid glitch in the system. Microsoft, at this very moment, is forcing people to re-download games they already purchased if they want to play them in their Arcade Room. This is where we loose all our power. They do not have to give us anything.

They have the right to tell us that all the games we buy will not transfer anywhere. We can not bring them to a friends house, or borrow one. We can't trade them in and we can't actually carry them around. I have seen this time and time again. Even Apple tells you that your pretty much screwed if something happened to your itunes account because it is near impossible to get them back. This wouldn't have happened if we had the real product.

This is a true story. I had over one grand worth of games and Apps on my ipod touch 2G. I bought a 3G and the guy at the Appe store told me how easy it was to transfer everything I had onto the new ipod. I did exactly what he said, step by step, but something went wrong. Everything just vanished. When I called Apple they told me that I am out of luck. There is nothing they could do. I am out $1000 because I trusted in digital distribution.  I trusted that they would have my back. They didn't. None of them will.

 

Don't think for one second they are going to make it easy for you to keep the digital game you buy. They WILL make you buy them again, just like Microsoft is doing. And they WILL tell you that your screwed if God forbid something happens to your console, Having a Digital Distributed industry will be the worst thing to happen to gamers. We will loose all control.

Default_picture
April 28, 2010

@Ed You've obviously had some bad experiences with digital distribution, and for that I'm sorry. But let's go ahead and break this down.


Pricing/ Competition:

If I want an episode of Family Guy I don't go to Fox. If I want to own it I go to iTunes and buy a season pass and if I want to watch it for free I go to Hulu. If I want an iPad I go to Best Buy (because there aren't any Apple stores in my area) and buy one. For you to say that in the digital world there won't be "big box" shops is just silly. You can already buy PC games and the like from the publishers directly, yet software like Steam is still the best way to go for most people.

This is true even in the physical world today. It's way cheaper to order items online straight from the makers but where do people end up buying ninety percent of their stuff for a couple dollars more? Walmart and other stores just like it. 

The middle man will ALWAYS exist, because it is an easy and convenient hub where the customer has to do less footwork and the developer has to do less work getting you their product for the same price. Even now when it's easy as hell to go to Bioware's store and download Dragon Age directly from them people still flock to Steam to purchase it..it's just an easier service that keeps everything bundled up in a nice and neat package.

Companies like Steam have essentially become your online brick and mortar shop where you can purchase all the games you want without having to trudge through 100 different websites. The formula works for all parties involved and works better than actual brick and mortar shops because they don't have to worry about Steam pushing used copies that developers make absolutely no profit on.


Hard drives/ data backup:

As far as your Apple story, I'll give you another true story: about six months ago my girlfriend's hard-drive fried on her laptop. She never owned an external, never backed up anything. She lost, like you did, all of her music, apps, movies, and TV shows from iTunes as well as all of the old games she had installed from Blizzard (she loves Diablo and Warcraft -- it's why I love her). After finally getting her set up with a new hard drive (and giving her my old external) we called Apple and explained the situation. They looked up her account and credited her EVERYTHING she had purchased from them (obviously, they can't do anything about the stuff she hadn't). Also, because she had uploaded all of her stuff to Battle.Net (and purchased a few games from there) she could easily redownload all of the games off of it without having to hunt for discs and serial keys.

Whether you're talking physical media or digital, both of them always have and will possess some flaws -- there's no such thing as a perfect system. But digital is an inevitability just like DVD was for VHS owners and Blu-Ray is for DVD owners and Instant streaming will probably eventually be for Blu-Ray owners. But I think a lot of your hatred stems from one bad experience.

Have you never had a bad experience where you were shit out of luck in a physical game store? If you haven't, count yourself lucky. The rest of us will just sit here knowing it's eventually going to happen to everyone.

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