A Disappointing Return to Ostagar

Jayhenningsen
Saturday, February 06, 2010

Return to OstagarI know I’m a little late to the game, but I’ve been playing a lot of Dragon Age: Origins lately. One of the first things I tried to do (and I was disappointed when I couldn’t) was return to Ostagar, the site of the large battle with Darkspawn early on in the game. My motivation consisted of equal parts desire to survey the destruction and wanting to shamelessly loot what must be thousands of leftover corpses.

The announcement of the downloadable content pack Return to Ostagar got me truly excited. I could not resist the chance to revisit this area, and while I downloaded it, my mind started to imagine all of the impressive things I might encounter. Unfortunately, my vision of the return trip seemed to exceed that of the developers'.

 

What followed was about an hour and a half of mediocrity. The entirety of the DLC consisted of a mostly linear exploration of a ruined and snow-covered Ostagar, punctuated by a few mini cutscenes. A few moments tried to be poignant but ultimately fell flat. I suppose I should have been wary when the only objectives offered by the quest were to retrieve the King’s documents and equipment.

Instead of the horde of Darkspawn I was expecting, I was rather underwhelmed by the small groups of enemies that my mid-level party just plowed through. I didn’t even notice that a few of the mini-bosses were special until I found special loot on their corpses. The final encounter required absolutely no tactics or party management of any kind, and I completed the entire adventure with no losses on my side.

Return to Ostagar

My total haul was about 30 items, and about eight of those were actually useful upgrades to my level 13-ish party. While some of these were very good for me, I have to wonder at their usefulness to someone who has already completed the original content.

If you take party members with you that were present for the original conflict, you will encounter some additional lines of dialog. While some of these added flavor and characterization, others were startlingly inappropriate. Wynne talking about going to bed with Alistair in the middle of the battlefield was mildly amusing, but it honestly detracted from the already shallow experience.

Since Dragon Age: Origins is such a story-driven game, it makes the failings of Return to Ostagar stand out even more. I can’t help but feel that this DLC was a missed opportunity at something that had the potential to be great. Especially for those people who have already completed the game, I’d recommend passing on this one.
 
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (10)
Default_picture
February 05, 2010
That is disappointing. Dragon Age: Origins quickly became one of my favoritest games ever last year, and the idea of getting to play new content with it for 2 years had me stoked. Here's hoping Awakening will impress us.
Jason_wilson
February 05, 2010
I love Dragon Age. It's my favorite RPG since Baldur's Gate 2. Yet I just can't get excited for this. I'd rather have a full expansion than a bite-sized exploration.
Default_picture
February 05, 2010
If we have learned anything about Bioware in the past five or so years, it's that they do NOT know how to do DLC. Shame, really.
Default_picture
February 05, 2010
Man. As talented as the folks as Bioware are, they have really dropped the ball when it comes to DLC. Bethesda raised the bar with what they did with Fallout 3, everything else looks like an archaic attempt by comparison. Still. Dragon Age Origins was on the best games to come out last year (last decade).
Jason_wilson
February 05, 2010
I think it may have something to do with the length of the DLC. BioWare's writers and designers are more accustomed to thinking about large narrative details, not these small bites, and I think it hampers their ability to churn out these small pieces of DLC. I want to be clear that [i]the following statement is my opinion only[/i]: I think EA is making BioWare create the DLC, and if left to their own devices, BioWare would focus on an expansion instead.
Default_picture
February 05, 2010
@Jason: Yeah, you are probably right. On the other hand, the DLC for Mass Effect was both promised and a long time coming. You would expect something just a teensy bit better than what we got. I don't think it is true that their focus is on large narrative arcs. I think they are perfectly capable of doing good mini-quests if they put the manpower behind it. DLC does not even have to effect the game as a whole, just have a small side-story for the player to get a novella of game and then continue. For example, did anyone besides me play Dragon Quest VII for the PS2? The entire game was made up of instances like that. You would find an area completely disconnected from the rest of the world, meet some characters and solve some problems and then maybe do a dungeon or two before moving on to another problem in a new area. It was an odd thing to see in a Japanese RPG, but for me it worked really well. For example... DRAGON AGE DLC: A mysterious town clouded in [i]noxious fumes/mist/candy[/i] is effected by [i]a mysterious illness/strange behavior in the lower castes/alien abductions[/i]. You're hero has to [i]discover the cause/slaughter the masses/settle down and get married[/i]. I don't know, anything. Dragon Age HAD a good example of what DLC could be -- the Shale quest! Sure, it was day 1 DLC, but something akin to that was all they really had to do. The less we say about the Mass Effect DLC, the better. Seriously Bioware, just pull a Star Trek. You did for the rest of the game. Make a random planet you visit that is beset with...something. Then you solve the problem without violating the prime directive. At the end you and the doctor and science officer laugh about it and the camera fades out. Boom! DLC. Start writing.
N712711743_851007_3478
February 06, 2010
I think BioWare is fully capable of coming up with something that satisfies on the plot front; I think they just chose the "quick and dirty" route in order to get some new content out rather than taking the time to build something memorable.
Photo_159
February 06, 2010
Yeah I don't think I will be returning to Ostagar.
Default_picture
February 06, 2010
@ jay, sorry to hear about the lackluster experience, especially when the orignal was so rich! hope it hasn't ruined your overall appreciation for the game though :'(
Default_picture
February 06, 2010
Are recommended levels advertised for the DLC? I assume not, in order to maximize the reach to the lowest common denominator. Probably strongly recommended though if they're not doing anything to auto-level to challenge the party. If they're not bothering to balance the DLC for low and high levels, then some more time spent on narrative would be nice. And I understand going the quick and dirty route for churning out content, but why not reuse existing locations/textures/files, add some new set pieces, maybe some retexturing, and spend the time to polish up the narrative a bit instead? Now if they did just reuse much of the same content too, then that's just lazy and cheap. I mean, come on, Bioware knows narrative, and players know they're good at narrative, they should just go with what they know best for these DLCs, especially since narrative doesn't need much playtesting.

You must log in to post a comment. Please register if you do not have an account yet.