Ace Attorney Investigations: Miles Edgeworth -- Turnabout Improvements.

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Wednesday, March 10, 2010

Mechanically, Ace Attorney Investigations: Miles Edgeworth clearly stands as the highest point in the Ace Attorney series. Though somewhat controversial, many of Miles Edgeworth's changes help to streamline the process of working your way through the text-adventure game's courtroom drama. Rather than splitting the investigation and trial sequences, you'll do a small amount of crime scene work and then listen to testimony. This both speeds up the pacing of the game -- something that the series has needed for a while -- and makes the flow of the game feel more natural.

The biggest change, however, is the switch from first to third-person perspective. While it may not seem like that much of an improvement, being able to move Miles Edgeworth around as he gathers clues and testimony makes the game that much easier, since it's much less difficult to miss an important piece of evidence that might've been hard to see. For the most part, you'll only investigate one area at a time, instead of having to jump from scene to scene, looking for evidence that might not be there. There's also the introduction of the "Logic" system; in addition to finding clues, Edgeworth can collect pieces of information and fit them together to form a conclusion, which moves the story along more quickly.

But aside from the fact that you play as the titular prosecutor instead of Phoenix Wright, Miles Edgeworth sticks to the series' storytelling formula to a fault. A murder -- always a murder -- is committed, and someone is wrongly convicted of said murder. As you make your way through the case, you'll prove that person's innocence, and finally, convict the real killer, who breaks down into a confession and wild spasms once you definitively prove their guilt. There are plenty of the series' signature plot twists, and many of them seem nonsensical at first. You're also usually three steps ahead of the case and know who the bad guy is around halfway through. Though there are times where you'll be randomly presenting evidence because you're completely clueless, I have no qualms in saying that this is by far the easiest game in the series.

I could rag some more about the predictable story of the game, but it's a testament to the series' writing that even though I could spot the killer from a mile away, Miles Edgeworth never lost me. The characters are still ridiculous and comical, the dialogue uses a great mix of pop-culture and inside jokes while never losing sight of the main plot, and when you've made your final conviction, it's always rewarding to see the heated back-and-forth play out. Predictable or not, it's difficult not to get caught up in the game's intricate plot.

Miles Edgeworth is the best game in the Ace Attorney series to "play", but that doesn't make it the best entry in the series (that honor belongs to Phoenix Wright Ace Attorney: Trials and Tribulations). That doesn't stop it from being an enjoyable text-adventure game, and one that potential newcomers can approach more easily, even with all of the inside jokes. It could be said that the game plays itself, and it does, but that shouldn't diminish the value of a well-told story.

Score: 4/5

 
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Comments (6)
There184
March 10, 2010

I don't have a DS, so I've always looked at these games from afar. Can you actually convict the wrong guy, or is there only one way to solve a case? That's what I liked about the end of Persona 4 - you could potentially get the wrong killer on more than one occasion. (That's not a big spoiler.)

Sounds like something I might pick up when DSes are really cheap.

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March 10, 2010

They're very linear, but you can "lose" if you present the wrong evidence enough times.

Lance_darnell
March 10, 2010

Like Alex, I have never played any of the games in this series either, but I love me a text adventure. Would this be a good choice to get into the series with?

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March 10, 2010

There're a lot of in-jokes, but most of them are like that. This game is a good way to see if you like the stories. If you do, you might be able to stand some of the problems of the older ones.

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March 11, 2010

As someone who's played all of them, I highly suggest you start with this one. It's not only the easiest in the series (very, VERY few times where you are lost at what evidence to present due to the writers pigeonholing you in presenting that precise piece), but it's overall narrative is the second weakest in the series (honor goes to AA4 : Apollo Justice for the weakest) meaning if you can stand it, you can play the other ones without fear.


My personal pick for the best entry has to be AA2 : Justice for All - No real overall narrative (as opposed to AA3 onwards), the best end case in the series (Case 4, if you're wondering). However, the writing isn't as refined, and there are many places where you can get easily stuck in the investigation phases.

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March 16, 2010
I just finished Miles Edgeworth (and right on my birthday and the day before the actual game ends... talk about coincidence!) and found it... well so-and-so. Fortunately it's sure better than Apollo Justice, if not only for the coming back of lots of memorable characters from past games and the great charisma of Edgey-pooooooooo. Unfortunately it's not the great comeback I was expecting for the series, and the 3rd person perspective really does not add anything to the proceedings, it's not like the investigation is easier, it's just that you don't need to examine every place like before.
Still, even if the last case dragged till the end like crazy, it was nice playing a new AA game. And that says a lot about the strength of the writing and of the characters.

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