After Running a Marathon, There was Halo

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Sunday, December 06, 2009

So Derek Lavigne asked us to talk about our favorite games from our past. I meant to play Marathon, a supposedly timeless trilogy of FPS developed by Bungie Studios, which was immensely innovative in the past, but it definitely has not aged well. I tried the original game scenarios using the freeware release engine of it, and it wasn't very fun.

So I played Halo.

Halo: Combat Evolved. Sweet.

 

 

The Marathon Trilogy proved to be an amazing game that had not aged well at all. From large confusing map designs, broken online systems and a lack of any fun in all of it, I decided to play another one of Bungie's shooters, Halo: Combat Evolved.

Since the game was released on Xbox in 2001, I also thought it might be fitting to have a playthrough of Halo on its 8th birthday. Staying true to the release date, I played it on the original Xbox, since the PC and Mac versions followed two years after. I pulled out my exclusive-to-Canada Blue Halo Xbox and whipped out my launch-party Xbox controllers and played it the way it was meant to be played. 

With those big-ass bear-paw sized controllers that only existed for a few months.

The first memory that comes back to my mind is how tight the controls are. The default sensitivity is brilliant to me, and each button is conveniently placed on the controller and it's just great. Shooting bad guys is as easy as pointing and shooting.

Another memory that came back to mind; the game is pretty hard, even on Normal. I expected a no-challenge brute-force FPS like the later games. Watch that health bar under your shield, cause it's going down- fast. Halo: Combat Evolved was the only Halo game with Health Packs. Why is that? I felt it added a layer of strategic depth, having to monitor two life systems in the heat of battle.

Well anyways, in the single-player, Master Chief is taken across a 10-mission span campaign that lasts at about 10 hours for me and my bear-controllers. It goes from being an alien shooter, to a zombie shooter (the Flood zombie enemies) to being a fusion of both, with the occasional vehicular manslaughter spree of a game. 

The levels are long and have quite eye-pleasing locales, with great use of lighting and color. With the exception of the infamously repetitive Library level (which has you fighting through at least a billion building floors that look exactly the same, fighting the same enemies), the levels come in great varieties, from stealth sniping in the dark, to escaping an giant self-exploding spaceship, it's just a memorable 10-missions, for better or for worse.

Here we see the Chief shooting at freshly dropped aliens from a dropship.

The weapons come in a small amount of human and alien weapons. The humans have a standard assault rifle with 60 bullet clips, as well as the most overpowered pistol in all of gaming (which is awesome). They also have rockets, shotguns and snipers, but they are less frequently used in the campaign. The Covenant alien forces have access to explosive needle-firing Needlers, Plasma Pistols and Plasma Rifles. The Covenant Pistol and Rifle have a different ammo system than the humans; they have no reloads, just heat limits, and when these two weapons overheat, they can't be used for a brief moment in time. Overall, the amount of weapons are unacceptable in this day and age (where you can use anything in a mall to kill stuff), but it's still pretty cool.

Multiplayer is where the real fun is at. While there is no Xbox Live support for the first game, there are System Link capabilities, local 4-player games, or local 2-player Campaign Co-op games. The co-op is simply playing the campaign with a friend, who is neglected from cutscenes and ultimately always left behind to die as Player 1 escapes to the next level. However, the highlight is the System Link.

Multiplayer with 4 people (four separate consoles)

I managed to get a few friends to bring their Xbox consoles, and we played with 4 Xboxes linked together for 16-player action on one map. The result is explosive high-adrenaline gunfests and frantic trigger fingers going around, as vehicle projectiles are being thrown around like beanbags. Having so many teammates back you up as you run home with the enemy flag, with the enemies closing in on their vehicles is such an exhilarating moment, even 8 years later.

I also checked out the PC version of Halo: Combat Evolved and found out that there are still 1000s of player-filled online servers online. Quite impressive, considering it's a five year old game on PC.

Overall, it's a tight-controlled action-packed shooter that is great at parties. It's still the same fun FPS I played when the game came out.

 
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Comments (5)
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December 05, 2009
Wasn't aware of Derek LAvigne's request, but will partake. How long does it go on for? How long do I have? I think I'm continue my replay Super Mario RPG: Legend of the Seven Stars and write about that. Good post. :)
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December 05, 2009
I'm working on my 'favorite game' post as well. This is excellent. I had forgotten about the Dreamcast rip-off mega controllers the system launched with; those things were absolute monsters. Also, I agree that I miss health packs. They threw them out along with falling damage which was a good call, but I don't see why health had to go with it. There's probably no one on them anymore, but there was a web based matching service outside of XBL that you could use to have system link games with people around the country. Host advantage was ridiculous, but it was a fun way to pass the time until the release of Halo 2. Again, great right up, Kev.
Redeye
December 05, 2009
I play and finish Halo 1 at least once a year simply because I've never found another shooter that is as consistently enjoyable to me as my first. The sequels in my opinion missed the mark on the level design. Becoming trial and error and, as you said, brute force experiences that lack much of the subtlety that made the original so addictive.
Me_and_luke
December 19, 2009
@Travis: That Halo 1 online program was "Xbox Connect", and I recall enjoying the occasional online match of Halo 1, despite the awful lag. @Jeffrey: I'm playing through Halo 1 myself right now (for perhaps the 199th, maybe 200th time?), and it's just as fun as I always remember it. Kevin, despite the mundane level design of the Library, the Flood in Halo 1 were a blast to battle, in my opinion. On legendary, There are multiple sections of that level where a group of Flood wields rocket launchers, and my buddy and I would laugh our asses off trying to defeat them, as rockets whiz past our ears left and right. There isn't a single level in that game that I don't enjoy playing, and that's quite a bit more than I can say of the other Halo games.
Default_picture
December 19, 2009
Great memories. I tried playing Marathon not too long ago as well, and man that game has aged horribly. Halo though is still incredibly fun single or multiplayer. The graphics aren't quite as nice as Halo 2's of course and the Warthog flips over a lot, but it's still one hell of a game. That's awesome that you managed to get 16 people together for a match. Halo LAN parties were so much fun back in the day, even though I only got to go to a couple.

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