Round 3,485: Arcade Sticks Versus Controllers for Fighting Games

Default_picture
Wednesday, August 11, 2010

Editor's note: Suriel asks some top-level fighting game players if an arcade stick is required equipment, then tries out both control methods for himself. I have to admit I switch between the two, but no one's ever confused me with a top-level fighting game player before, either. -Demian


Unlike the flight sticks and racing wheels associated with flight and racing sims, arcade sticks are still popular enough to warrant continuous releases. For most tournament players, like the ones at this year's EVO championship, they're the de facto standard that anyone who wants to win must adhere to. But, as a player who's always used regular "game pads" -- the term for controllers used when people discuss the arcade-stick-versus-controller debate -- I've never understood why the arcade stick is a must.

So this year, I actually went and bought one. Is there an unquestionable benefit to the stick over the pad? I used a not-at-all-scientific method to find out.

 

The Control(ler)

While I waited for my fancy stick to arrive, I asked the Shoryuken.com forum -- the biggest fighting game message board -- my all-important query. I got some very interesting responses. User MaxSonic gave me a very good answer early on:

There are several reasons a stick may be considered better than a pad. The first and probably most important is the overall design of the controller. An arcade stick has you using your whole arm or wrist to move the joystick, while a pad only has your thumb, and thus [the arcade stick] gives you a faster, wider range of motion....

Another reason that arcade sticks can be superior is that a good quality stick is going to be made from high-end arcade parts, which are going to be significantly more durable than a game pad. Sanwa parts are also known for their incredible sensitivity. Finally, fighting games were made based on these types of controls in mind. They are intended to be played with on a stick.”

I practiced with my PS3 controller in the meantime. Playing Super Street Fighter 4, I found I could do most any move I wanted to with the controller, except for Ultra Combos that required me to wiggle the D-pad or analog stick backwards; my thumb just couldn't get used to those movements. I also had some trouble quickly executing Focus Attacks and throws, since they required two simultaneous button presses.

MaxSonic's argument made sense to me as I fumbled around on SSF4's training mode. Another user, Rtdzign, made a point that echoed my problem:

"Street Fighter historically is a six button layout. You also have to press three or two buttons in a row simultaneously to execute some moves, or press another button adjacent to another for certain move cancels. For example, there is a [character] named Balrog that has a move where you need to hold down three buttons for a few seconds, but are free to use the other three buttons for attacking while that move is charging. Pad players must be more agile with the fingers and hold it with a grip that the pad was not designed for to do some of these moves."

This was certainly true, but though I couldn't perform these specific movements, the characters I wanted to learn weren't quite as demanding. I kept at it, trying to execute the backwards Ultra on demand. I wasn't having much luck.

The Experimental Stick

A couple of days later the stick arrived, and I quickly got to work relearning the moves I already knew on the pad. Luckily, both Sakura and Cody -- the characters I had been practicing with on the controller -- are easy characters to learn, and after a day of working on Sakura's Ultra (the same one that was giving me problems on the pad) I was able to do it more quickly.

But I didn't notice a definite improvement; it didn't seem as though the arcade stick offered me more options. I had problems pressing the three buttons needed to perform an Ultra combo, something I assigned to a single button on the D-pad.

While the arcade stick seemed able to read my actions more quickly, I felt like I lost some of the accuracy I had with the D-pad. I was more prone to button mashing, whereas on the pad I was much more calculated.

[Photo credit: top image courtesy of whatnot]

 
1 2 Nextarrow
Problem? Report this post
SURIEL VAZQUEZ'S SPONSOR
Comments (11)
Shoe_headshot_-_square
July 27, 2010

I couldn't tell you all the specific reasons why, but I play so much better on sticks. Some of it is just because I grew up playing Street Fighter 2 in the arcades. Some of it is the button layout, like you say. But recently, Cesar from Area 5 came over and brought his SF4 stick (those giant $150 ones), and it seriously elevated my game in a very tangible way (over how I used to do with my Hori sticks). I decided I had to get one after that!

Img_20100902_162803
July 27, 2010
I am in the same boat with shoe, the arcade sticks feel like a glove whereas the d pad just gives blisters.
Bitpro
July 27, 2010

It's really just a preference. Hey, if people play much better on pad than on stick then by all means they should use it.

Daryl
July 27, 2010

I kept having this discussion with some of my online friends. Personally, I don't see a boundary between good stick players and good pad players. It's easy to bandwagon onto the arcade stick faction because we see a lot of the big names rocking an arcade stick. What they don't realize is that these big name players like Valle, Wong, Daigo, and Ortiz have been playing Street Fighter since the arcade era. They're just accustomed to using arcade sticks.

Of course there are some benefits to using arcade sticks such as having multiple fingers assigned to various buttons, This in itself allows players to hold 3 punches for Boxer's turn-around punch and still attack, kara-grabing with Ken easier to execute, comboing out of Honda/Gen's slap chop easier,  and makes the advanced tactic known as plinking a breeze.

However, the recent wave of new players may have never played at an arcade at all. With that, a regular ps3 or 360 pad may be their primary weapon their most used to having. I've played with Vangief in various tournaments and every time I'm amazed how he can execute multiple link combos (with windows as small as 1 frame) consistantly in a match. Just by watching him, it's not the stick or pad that makes a skilled player. It's the practice and dedication that ultimately makes the most skilled player.

Default_picture
July 27, 2010

A good player will be good regardless of controller.

However, other than the walking 720, I don't see any other advantage the pad may have over a stick.

Daryl
July 27, 2010

@Guillaume For most fighting games, I use sticks. For Melty Blood (my main game) i use controller since my character has a lot of overlapping moves (kinda like Seth). On stick, I'll occasionally get a hcf motion instead of an intended qcf motion. So controller can be more precise at times.

Dcswirlonly_bigger
August 11, 2010

I really don't like the Dual Shock's D-Pad for fighters. There are some moves in Third Strike that I simply cannot perform on it. Honestly I think Nintendo is almost the only company that even makes good D-pads anymore. At the same time, everyone doesn't have $150 to spend on just a controller.

Jon_ore
August 11, 2010

Fighting games aren't really designed to be used with a stick like one of the SRK users mentioned, because SF4 and many other fighting games are released on consoles, generally in far greater numbers compared to arcades. This is doubly important in North America, where arcades are much harder to find than in Japan. SF4, in particular, is pretty lenient on special move inputs, so that playing on a controller isn't as hard as it used to be in older games. The developers simply must design their game with controllers in mind, because that is what the vast majority of its players/consumers will be playing it with.

Default_picture
August 11, 2010

It really is a subjective matter, coming down to preference, price range, and prior experience, rather than either format being objectively superior.

Personally speaking, my preference varies from game to game, heavily dependent on the number of buttons the game uses and how they're associated with one another. Every time I pick up a console version of Street Fighter, I'm frustrated by Weak and Medium strikes being on the controller's face but Fierce strikes being on shoulders--it just feels wrong. On the other hand, a six-button game with four attack buttons plus, say, a "run" button and a "block" button works fine for me on a controller.

In the past, I actually preferred the PS2 controller for Tekken IV-V. I can't imagine I'd be able to put up with a PS3 or 360 controller, though--the analog triggers reduce the number of viable button inputs by 2, and for Tekken, I'm quite fond of using the spare buttons to map multi-button inputs that I have trouble hitting simultaneously. (I feel kinda like I'm cheating when I do that, but I fight better, so I get over it.)

I'd still love to get a fight stick, though. Not because I play a lot of fighting games, but because fight sticks recently have been getting really nice, and I'd really like to have something high-end and well-crafted for my gaming systems. (I'd probably use it mostly to play Pac-Man: Championship Edition, but still.)

Default_picture
August 12, 2010

Like was said previously, this debate is more a matter of personal preference.  Often many hardcore players will talk smack on pad players (due mostly to old school arcade vs console flame wars), but playing on pad is becoming more accepted.  You should always play on what you feel most comfortable and perform best on.  Each has its own advatages and disadvantages and most often these things will cater to what type of play style you have or that of the game your playing.  For example, like Daryl, I play Melty Blood specifically on pad due to the timing on inputs and the need to go to a nuetral position after each in order to avoid messing up commands.  You can go back to a nuetral position on a D-pad much easier and faster than on a stick.  However pretty much every other fighting game I play on stick.

IMO tho sticks do have a slight advantage.  When it comes to pads it is hard to get something that is custom to your tastes where on a stick you can customize all the parts to cater to your preferences.  American or Japanese stick?  Square or octo gate?  American or Japanese buttons?  Bat top or ball top?  With the newer Mad Catz and Hori sticks they make it easier to swap out and replace these parts.  With pads doing mods or replacing parts can be more of a hassle and often lead to you just needing to buy a completely new pad which really sucks if you spent the time to break it in or if its a pad no longer in production (like the PS1 Dual Shock Version 1 pad I prefer using).

 

@ Johnathan: I'm going to have to disagree with you on the matter of that newer fighting games are not designed for sticks.  Most of the fighting games coming out now on consoles all started out in the arcade or are based off a previous arcade control layout.  The move shortcuts in SF4 are there more make it easier for new players and the fact that many of the arcade sticks being released all use square gates by default which many players seem to have a problem doing 623 motions on.

Mario_cap_avatar
August 14, 2010

For one reason or another, Street Fighter 4 really sunk its teeth into me, despite having never really gotten into anyh SF game prior. So much so that SSF4 was my most anticipated game of this year (and probably my favorite, in general, thus far, aside from Mario Galaxy 2) and I even dedicated myself to getting decent enough at it that I bought a fightstick at launch. I've been very pleased with my purchase - I was worried at first that I'd never be proficient with it, but the thing with fightsticks is that you have to train your muscle memory to work with it.

Once you can do that, it is physically easier (at least for me, but many others, too) to pull off the very specifically timing direction/button combinations needed for fighting moves, at least in an old-school fighter like Street Fighter.

You must log in to post a comment. Please register if you do not have an account yet.