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Wasting Time in Open-World Games

Enzo
Thursday, August 12, 2010

Editor's note: Ben frets about indulging in too much "unproductive" gaming in open-world games, frittering around for hours at a time instead of advancing the story. Do you worry about wasting time in your games? -Brett


Grand Theft Auto 4

I have wasted a lot of time gaming. That's not to say gaming is a waste of time. Quite the opposite. But sometimes I find myself on autopilot, spending hours pressing buttons and twiddling analog sticks, barely aware of what I'm doing, achieving nothing of value whatsoever. Dead time. Lost time. Time that passes, utterly wasted and unmarked, as I idle my way inexorably toward the glowing GAME OVER sign in the sky.

Let me elaborate: I've spent literally days on the streets of Grand Theft Auto 4's Liberty City with no intention of progressing the story, nor any other goal of substance. I'd complete a couple of story missions with Nico -- a good, worthwhile pursuit -- before hopping online into Free Mode and wasting more time than I care to remember in a kill/die/respawn cycle that would bore even the most rabid Rockstar fan.

Finally I'd head back to the single-player game for a true master class in pointlessness: Kill pedestrians. Accumulate stars. Kill cops. More stars. Die. Repeat, repeat, repeat.

And my lack of productivity doesn’t end with GTA.

 

Just Cause 2 is the cheap chocolate in gaming's grocery store. It’s eye-catching, tempting, and really, really bad for you if not enjoyed in moderation. Combine a beautiful sandbox with superhuman abilities and a barely functional story (the voice acting makes me want to smash my Xbox to pieces) and you've a recipe for creating the perfect zombie gamer, staring dumbly at the TV screen.

Just Cause 2

I have a friend who has played nearly 30 hours of the game, yet he's completed only the bare minimum of story missions to open the map up. I understand why. I have sunk a dozen or more hours into Just Cause 2 myself, most of them spent tethering one thing to another.

I once devoted an hour solely to attaching boats to planes. I was trying to jump from an airborne plane onto a boat and land it in the water. I eventually managed it. Needless to say, I felt only a fleeting moment of satisfaction.

The truth is, that hour of my life is gone and never coming back. It's filed away next to the hours I spent devastating my Sim Cities only to revert to an earlier save point, practicing Zangief's spinning piledrivers in Street Fighter 4 with no intention of ever using him in an actual fight, repeatedly playing through the interactive credits on Hitman: Blood Money, and so on.

Now, I’m not saying there’s no place for the gamer to undertake activities outside of the main aims of the game. I’ve written strongly in favor of just that in the past. I’m specifically talking about those vacuous, numb hours spent with nothing in mind while staring at the screen and holding the control pad. Surely that can’t be good?

Red Dead Redemption

I'm an evening gamer. When I engage with games fully, I tend to go to bed feeling like it's been time well spent. But when I fall into the kind of repetitive and meaningless tasks I've outlined above, I am left feeling empty and disappointed, sure in the knowledge I could have got more out of a night's worth of staring at a wall and thinking about life than what I had actually done: played an hour and a half poker in Red Dead Redemption's Blackwater, followed by the slow-motion, Dead-Eye enabled execution of the other card players.

Am I alone in this? Is this typical gamer behavior? Perhaps it's just one way in which games are meant to be played, to help us to "switch off" after a busy day. Or perhaps my intuition’s correct and those hours really are just wasted time.

What are your thoughts?

 
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Comments (12)
New_hair_029
August 11, 2010

When I'm playing open world games I tend to do some of the same things you describe. The worst was when I bought Oblivion, I didn't own many other games at the time, and I spent hours wandering around doing nothing. Most of the time I was just taking the game in almost passively.

Honestly while it was technically a waste of time, I recognize that I sometimes need to "switch off" as you put it and that it probably isn't a bad thing.

230340423
August 11, 2010

Interesting piece, I've had similar thoughts in the past. I especially do this in fighting games and sports games -- I'll play exhibition matches in FIFA, or arcade mode in Super Street Fighter 2 HDR, just to relax and kill time, often while listening to music or a podcast. Then I look at my Pile of Shame and think I could have been playing something more "productive."

I guess in the end as long as I'm having fun I don't really care.

Enzo
August 12, 2010

Thanks for the comments.

FIFA is a great example of a game you can waste time on. I remember years ago taking corners in training for hours, trying vaguely to score with an overhead kick. I never did.

Assassin_shot_edited_small_cropped
August 12, 2010

Sometimes I like to just vacantly stare at the screen while playing a game. Like you, I tend to just wander and cause havoc in open-world games like GTA.

I remember spending hours exploring the world of San Andreas doing nothing in particular. I wouldn't even think about what I was doing; I'd just be on autopilot as I traversed an entire city on foot, or drove around notching up stars. I don't feel bad about it now, but there was a twinge of regret every time I stopped playing after a session like that -- I couldn't help feeling that I should have done some story missions. But I enjoyed "the world" more than I enjoyed completing missions, so I'm glad I didn't act on the thought that I should be more productive.

I must have spent 50 or 60 hours wasting time on Pro Evolution Soccer 5 a few years back. After I got to the point where I could win on the hardest difficulty with a team rated at half the skill of my opposition, I felt like there was nothing left for me in the game except to master manual tricks and manual passing -- so that is basically all I did, for hours at a time.

Games are hypnotic like that -- you can lose hours in them without actually doing anything; just exploring their amazingly detailed worlds and structures.

Default_picture
August 12, 2010

I do that a lot. I actually spend more time "freeroaming" in most openworld games, than actually advancing the game. Same with J-RPGs. After a while I just end up spending an entire evening grinding, even though I already am way ahead on the level curve and already got the best equipment. It feels good to be unproductive for a while.

Default_picture
August 12, 2010

I've been way too addicted to Red Dead lately, and you know what this genre of games remind me of?  With lots of mini-games that you can play and retry over and over, a disconnect from reality, feel-good feedback, lots of dancing colors and eyecandy?  Casinos!  They've figured this model out a long time ago.  Not exactly the same thing, I know, but casinos have that same immersive ability and positive feedback, with each game taking just a few minutes of your time, encouraging you to try again over and over.  And, notice, no windows or clocks in most casinos, so they are timeless and try to place you outside of 'reality'. Playing an open-worlder is probably a lot more productive than spending the same amount of time in a casino, although actually playing Liar's Dice and making a bundle for real could be fun, but I doubt real people are as bad as the NPC's in RDR. ;')

Default_picture
August 12, 2010

 I honestly like going around and doing random stuff in open world games such as GTA.  Sometimes it's just entertaining to veer off the beaten path and do what YOU want. If not for the aimless carnage I created in the streets of Liberty City on all those occasions, I wouldn't have experienced those innumerable comedic moments. I truly wouldn't look back on the game with as much fondness if it didn't allow me these options. Truth be told there were instances where I just plain out "wasted" time, but that's the tradeoff. Craft your own meaning, because games are made to satisfy YOU, the player.

 

I am appreciative of the topic this article explores, it got me thinking that developers can do better to make every moment you play a game more meaningful.

Enzo
August 12, 2010

@Richard That Pro Evo thing made me laugh out loud, it reminded me of spending hours doing tricks in the FIFA loading sceen. Those are the times when I feel like looking in the mirror and screaming 'WHAT HAVE I BECOME?!' 

Your last paragraph is really quite uplifting. Next time I crawl into bed beside my wife at 4am and she asks what I've been doing (and the truth is, nothing much at all),  I'll say, "Exploring."

@Stijn I can't say I feel the same way, but it's reassuring to know others do the same kind of things I do....

@Fill Fill That's a really interesting point and worthy of an article in itself. I'd add to that the fact that lots of games have a really quick restart time. iPhone/flash games are the extreme examples  -- I'm thinking Canabalt, which has no sooner finished than it starts again. Just. One. More. Go!!!

@Andre Miller Thanks. In fact, 'finding your own meaning' was the topic of the last article I posted on here - and we're 100% agreed, there's a lot of value in that. It's the wasted time, when you should have gone to bed hours ago, but you're just flying aimlessly around Liberty City in a chopper, that I tend to regret.

Default_picture
August 13, 2010

Ah yes, the stories about Pro Evolution/FIFA sound very familiar. With pretty much every version comes the point where I've mastered it and even on the top difficulty it's not even a challenge anymore. At this point it becomes a vague background activity while I listen to music or just relax. Problem is when I've got new games waiting to be played I will STILL sit down for a few matches on my Masters League save. That's when it gets worrying...

Thankfully I don't waste as much time in openworld games as I used to. I think I drained my appetite for that with GTA 3 when the novelty of starting fights with police in a 3D city was still fresh. Probably a few days worth of time wasted on that game just going from no stars to five stars then death, rinse and repeat.

Franksmall
August 13, 2010

I love roaming around in games while listening to my ipod through my 360. The problem arises when just the roaming, destruction or orb collecting is fun. If there is not any kind of deeper aspect to the game (like GTA IV, which has a TON to do) then I get bored.

Red Dead, Crackdown 2 and Just Cause 2 have really worn me out after about 10 hours. Red Dead has a great story, but you have to travel WAY too far WAY too often. Crackdown and JC2 simply fail to have any meat beyond their sparse core concepts. Crackdown 2 is just collect orbs and do the same 2 missions over and over. JC 2 is just blow up as much stuff as possible.

When you try to compare that with GTA- especially the older GTA games which had the fun less buried than it is in IV- it is like being surrounded by fun toys and gameplay types.

There is no true comparison. GTA eclipses other open world games in my eyes.

Franksmall
August 13, 2010

I love roaming around in games while listening to my ipod through my 360. The problem arises when just the roaming, destruction or orb collecting is fun. If there is not any kind of deeper aspect to the game (like GTA IV, which has a TON to do) then I get bored.

Red Dead, Crackdown 2 and Just Cause 2 have really worn me out after about 10 hours. Red Dead has a great story, but you have to travel WAY too far WAY too often. Crackdown and JC2 simply fail to have any meat beyond their sparse core concepts. Crackdown 2 is just collect orbs and do the same 2 missions over and over. JC 2 is just blow up as much stuff as possible.

When you try to compare that with GTA- especially the older GTA games which had the fun less buried than it is in IV- it is like being surrounded by fun toys and gameplay types.

There is no true comparison. GTA eclipses other open world games in my eyes.

Enzo
August 15, 2010

@Frank & Richard - sounds like what we're saying is open-world game designers need to come up with new, fresh gameplay ideas, rather than just better graphics and bigger worlds.

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