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Best Idea, Worst Execution of 2009: Scribblenauts

Andrewh
Friday, January 08, 2010

The premise behind Scribblenauts seems amazing when you first read or hear about it. Type anything, make it appear, and solve puzzles in any way that you see fit? Fantastic! The controls, however, are so bad that they dealt a serious blow to any attempt to like the game. It doesn't help that the player can best most of the puzzles through a series of "win buttons" (such as a jet pack, black hole, toaster in the water). If a sequel is in development, I hope it doesn't need "10,000 more items" as a selling point -- and that the developers work on improving the controls and creating some clever puzzles.

 

 
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Comments (2)
Brett_new_profile
January 07, 2010
I am most definitely with you there. I tried to get into Scribblenauts over the holidays, but I couldn't play it for five minutes without wanting to throw my DS at the wall. I hate to say this, since I'm not a PC guy, but this would've worked much better on a PC.
Default_picture
January 07, 2010
@Brett- Amen to that! To see such a brilliant idea pooped onto the poor little DS when it should have been a computer project from day one.

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