The premise behind Scribblenauts seems amazing when you first read or hear about it. Type anything, make it appear, and solve puzzles in any way that you see fit? Fantastic! The controls, however, are so bad that they dealt a serious blow to any attempt to like the game. It doesn't help that the player can best most of the puzzles through a series of "win buttons" (such as a jet pack, black hole, toaster in the water). If a sequel is in development, I hope it doesn't need "10,000 more items" as a selling point -- and that the developers work on improving the controls and creating some clever puzzles.
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