Bioshock 2 Review

Default_picture
Monday, February 15, 2010

bioshockIt's tricky business reviewing a title like Bioshock 2, a sequel to arguably one of the best games of this generation and one of the most atmospheric and narratively compelling games of all time.  The punchline which has spread like wildfire across review sites is that, plain and simple, "Bioshock didn't need a sequel".  Of course, it's true -- the first installment was so curiously intimate that tacking on a '2' and extending a story which appeared to wrap itself up quite nicely seems almost greedy on behalf of 2K.  

But despite arguments over necessity, Bioshock 2 is a great game.  And while the general consensus is accurate that Bioshock 2 borrows an awful lot from its predecessor, the fact that a handful of development teams working together have managed to craft a compelling sequel is grounds for praise enough.  That they did so and also managed to expose flaws in the first Bioshock that nobody realized existed in the first place is the sign of a quality title.  Bioshock 2 won't be remembered as being groundbreaking, but it's a sequel that perfects the gameplay of the first and does a decent job of weaving another tale of Rapture in the process.  Who can argue against that?

 

 

 

Bioshock 2 picks up the story of Rapture eight years after the original.  While eight years seems like a long time, Rapture hasn't changed all that much outside of the new antagonist, Sofia Lamb.  You awake as a Big Daddy, more or less unaware of why you are alive (let alone capable of conscious thought) outside of some cryptic messages from the girl whom you were enslaved to protect some ten years ago.  The theme of utopia is still what keeps the Rapture machine ticking, but this time family and the greater good are the means to such an ideal.  It's an interesting theme and provides some great contrast to the "No Gods or Kings" message of the first, but overall it feels less powerful.  The presentation, however, is top notch and especially toward the end the narrative lives up to the franchise name.  Thankfully, this time the game is tied up with one of an assortment of excellent endings - no lame duck psuedo-ending a la Bioshock.

 

Gameplay progression of Bioshock 2 will, admittedly, feel extremely similar to those who have been through Rapture before.  You acquire Plasmids in more or less the same order and splicers are introduced exactly as they were before, right down to the dramatic entrance of the Houdini splicer.  You can buy ammo and health from quirky vending machines with money (although the absence of charmingly awful sound bits every time you visit one is disappointing), or you can find any of the above by rummaging in file cabinets, desks, and the recently deceased.  Weapons and plasmids can be upgraded, you can research enemies to gain bonuses, and gene tonics will give you added abilities.  You have seen and done this all before, even if this time you're manning a Big Daddy suit.

screenshot

So why bother with a second tour?  Those who thoroughly enjoyed the first Bioshock will notice all the subtle differences that 2K has finessed into the single player, each one a little bit improved from before.  Dual wielding plasmids and your gun at the same time feels natural, even if the controls can be cumbersome at times since there is so much on your plate.  Regardless, finding effective combos between plasmids and your weapon selection is as satisfying as ever.  The "pipe dream" mini-game for hacking security devices has been replaced by a more fluid, intuitive "stop the needle here" game which doesn't remove the player from the game. 

And then there are the larger, more significant changes.  Gathering ADAM this time around is not as easy as simply saving or harvesting little sisters.  Since you are a Big Daddy, little sisters will task you with the optional chance of harvesting corpses.  Doing so brings the wrath of the splicers, resulting in a more strategic, defensive approach to handling enemies.  Moral decisions are also introduced in the actual story this time around, gifting the fate of several key characters of the plot into the hands of the player.  How you go about these decisions has an effect on the ending, and each ending are fairly satisfying.

Of course, if the first Bioshock did little to impress you, these changes probably won't seem that significant and this sequel isn't going to change your mind on anything.  But for those who very understandably were left wanting more, Bioshock 2 is a satisfying and entertaining endeavor.  Rapture might not have the same awe-inspiring appeal the second time around and your quest for identity won't be quite as compelling.  No, Bioshock may not have needed a sequel -- but if 2K can produce this kind of quality a second time around, that doesn't mean we shouldn't want one.

 
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (8)
Default_picture
February 14, 2010
Guh, I copy from Google docs and it reformats the font. *cries*
Lance_darnell
February 14, 2010
Nice review! I am pumped for this game, and although the first was good as a stand alone game, I still think this will be better than 99% of the other crap out there! Did you try Multiplayer?
Franksmall
February 14, 2010
I got an unopened copy staring at me now, but am so busy with schoolwork that I have not dug into it yet... Of course I am still thinking about taking it back to reserve a game that comes out later in the year and just GameFlying Bioshock 2. I liked this review a lot. Maybe add another pic or two, but the writing is fine. Thanks!
Img_20100902_162803
February 14, 2010
I use gooogle docs as well, the formatting can be a little tricky.
Default_picture
February 15, 2010
I fixed the formatting by messing around with the source code, just didn't have time to do it when I posted it earlier today (serves me right for posting in a hurry I guess). @Lance: No, I haven't tried multiplayer. I probably should have mentioned that in my review, eh? :D To be honest I don't really have much interest in it, didn't even think to mention it. @Frank: Thanks for the kind words. :) I agree on adding a picture in there, will do that when I find time.
Default_picture
February 16, 2010
Nice review, but you should have mentioned all the DRM which consisted of securom, GFWL, steam and how much it took away from the game.
Default_picture
February 16, 2010
@Harrie: I would have...if I thought it detracted from the game whatsoever. Personally I have no problem with SecuRom so long as it doesn't limit installs (which Bioshock 2 does not). I don't mind having the game tied to my account, and I actually thought the Windows Live integration was super neat - I was able to get 360 achievements playing on PC and I could message my buddies, etc. I think people are too quick to assume the sky is falling whenever they hear the dreaded term "DRM". Really, it didn't affect me or my Bioshock 2 experience in the least.
Default_picture
February 18, 2010
Great review, Garret! And -- like you said -- we do share some of the same sentiments for the game. Have you had a chance to try multiplayer out? It won't pull you away from other modern warfares, but it still possesses a charm unique to Rapture's universe.

You must log in to post a comment. Please register if you do not have an account yet.