Bioshock 2 – Review (PS3 Version)

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Thursday, February 11, 2010

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Bioshock 2, by all rights, should not exist. A sequel to a game that did not require one, made by a completely separate bunch of teams, featuring, of all things, a multiplayer component.  It is a sequel crafted in the style of a fan-made expansion pack, featuring all the things that made the original Bioshock special, but these unique features have now been expanded upon in ways that cause their core values to cheapen.

Take, for instance, the mechanic of either rescuing or harvesting little sisters. In the first Bioshock, it was a genuinely interesting mechanic, as your action had an immediate effect, which was that you either saved a girl’s life, or destroyed her entirely. Bioshock 2 takes this idea, and attempts to expand upon it, to little success; with the developers apparently deciding that gathering ADAM from corpses would be a fun thing to do. It essentially amounts to rapture tower defence, with a slow moving reticule and limited ammo.

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It’s here where my one major complaint towards Bioshock 2 emerges. It just isn’t fun as a shooter, which is what it’s trying to be, with an expanded arsenal that feels better to use, but still doesn’t make you feel like the threat you should feel akin to when you are a Big Daddy, arguably the most fearsome enemy in the original game. Surely this would lead you to believe that you are the perfect killing machine? The game seemingly explains this with one simple word; “prototype”, as, if you were just a regular Big Daddy, it would all be far too easy, so in fact you are what amounts to the test run, before they had worked out all of the kinks in the design. Or so you would think, as this game suffers from what I like to call “Devil May Cry Syndrome”, as in the opening cinematic, you are a veritable smorgasbord of fury, charging through foes with your drill (in first person), and laying the proverbial smack down on all comers. Which is why the combat feels so limp, as you expect yourself to be able to destroy everyone with one fell swoop, and feel like the ultimate badass in the process. Instead, you play a fallen giant, a neutered colossus, and the game suffers as a result.

However, it is not to say that Bioshock 2 is a bad game, with stunning visuals (especially in those moments when you traverse the ocean floor, with one particular vista looking rather stunning indeed), and generally good sound design all around, with well acted dialogue and a great script, but the world of rapture just feels generally lifeless this time around, though it is still atmospheric. It’s as if you are going through a haunted house for the second time, you know where and when all the shocks are going to come, and some of them may still catch you off guard, but there’s still a general feeling on ennui, as it’s all been done before, and better. So really, it’s all just a bit disappointing.

 

7/10

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Note: I did not try the multiplayer component, and do not intend to. The shooting mechanics in the main game to me do not feel like they could in all possibility give such a mode any replay value in the slightest, but my score remains unaffected by it at any rate. I’ll leave the multiplayer analysis to somebody that enjoys that sort of thing. Also, I reviewed the PS3 version.

 
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Comments (6)
Lance_darnell
February 16, 2010
Hmmm. Not word about the new villain, the Big Sister, or Multiplayer? Fair enough. I understand your few complaints with the game, but I would think that it is still better than 90% of the other crap out there! Am I wrong?
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February 16, 2010
Everyone is entitled to their own opinion Lance. It's just that I came in to the game expecting something far better than what i got, which was a good game, but one that i felt i had seen all before. You're right, I did glance over the big sisters in my review. To me, their role in the game was negligible at best, as the pre-release hype for the game seemed to portray them as an enemy that was always watching, and they seemed to become something far more akin to a stronger enemy that popped up periodically, rather than a constant threat. Also, there is a lot of crap out there, and Bioshock 2 is better than all of it, but that alone doesn't elevate it to a great game. Just a good one at the end of the day. (There is a small p.s. at the end of the review that explains my lack of thoughts on the multiplayer component. I may do a blog post sometime about why i feel a general disdain towards multiplayer in some games, but that could be tomorrow, or in 2 months. I did try the multiplayer after writing my review, but it didn't impact on me in any significant way, shape or form, so my score remains unaffected.) Hope that answers your questions! ;)
Lance_darnell
February 16, 2010
Thanks Ben! Last question, do you think your view of the game would have changed if you never played the first game, and this was your first experience with Bioshock? I just fear this game is getting a strong dose of "sequel tax"
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February 16, 2010
Good Question. The first Bioshock was, in my head, a solid 9/10. the world was fantastic and it was filled with memorable moments, but it had some problems with the game mechanics, particularly the shooting and hacking. I try to review each game in a vacuum, free from the outside influences of other games, but to me it's impossible to review Bioshock 2 without comparing it to it's predecessor, as the first game was an instant classic (though not without the flaws I mentioned), so the sequel had a lot to live up to in my eyes, and it unfortunately did not. So to answer your question, I don't think that the game is getting a dose of "sequel tax", I just think that it's being fairly compared to the original game, and it unfortunately did not compare as favorably as I'd hoped.
Lance_darnell
February 16, 2010
Well stated. I am with most of the known world who think Bioshock did not need a sequel, so I agree that the second game had a lot more to live up to than just including multiplayer. Thanks for answering my questions, Ben!
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February 16, 2010
You're welcome :)

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