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Bungie: Complete Overhaul Was Needed For Halo: Reach's Graphics

1072475
Tuesday, February 16, 2010

Bungie's footage of Halo: Reach at Microsoft's X10 event caused many heads to turn when the development team discussed the painstaking effort that was taken to ensure that the graphics received as much care and attention as other aspects of the game. In a new interview conducted by EuroGamer, Creative Director Marcus Lehto elaborates on Bungie's decision to re-vamp Reach's graphics.

Halo: Reach

With graphical powerhouses such as Uncharted 2 and Mass Effect 2 leading the charge in terms of art direction and scalability, Bungie harbors no doubts that it certainly has a tall order to fill in having Reach on par with contemporary graphical standards within the industry.

Well... we realised that we needed to compete against quite a number of other titles. It really did require us to rebuild nearly everything across the board.

Judging by the footage, it appears that Bungie's efforts are paying off in spades. With a difference of over two million polygons from the last Halo title, Reach's character models appear more vibrant, animated, and realistic. Coupled with an entirely new rigging system and motion-captured animations, Reach could finally propel the Halo franchise into visual stardom.

[GalaxyNextDoor]

 
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Comments (4)
Mikeminotti-biopic
February 15, 2010
They needed. Halo 3 and ODST couldn't compete with graphically with a lot of the other AAA games, which was weird since Halo used to be known as such a graphical power house.
Me_and_luke
February 15, 2010
Well, being a launch title of the sixth-generation, the original Halo was easily a "graphical powerhouse" for its time. It just seems that Bungie has put visual fidelity second to most other things since then (I'm certainly not complaining; the games win in just about every other regard). It is indeed time for Bungie to upgrade their engine, and they know it. Reach is looking great, and there is still plenty of time for more polish.
There184
February 16, 2010
@Mike [quote]Halo used to be known as such a graphical power house.[/quote] Really? It's always been pretty, but I thought that was more due to good artists than technically impressive effects. The sky boxes and colourful palettes, especially.
Mikeminotti-biopic
February 16, 2010
@Alex As far as I can remember, Halo 1 and 2 were some of the best looking games for their time, especially on consoles

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