Capcom shouldn't have "fixed" MVC3's Sentinel

Chas_profile
Thursday, March 24, 2011

A wise man once said, "If it ain't broke, don't nerf it."

Capcom should have pondered that adage before it gave into childish demands and reduced Sentinel's health in Marvel vs. Capcom 3. Now, instead of being the resilient death machine he's supposed to be, Sentinel is about as sturdy as Spider-Man and Wolverine. That is, to say, below average. Of course, he's just as capable of kicking your ass as he ever was.

Marvel vs. Capcmon 3

That alone should tell you something is wrong with the developer's knee-jerk attempt to balance its game. Sentinel can be a nuisance, but reducing his health is a solution to a problem that doesn't really exist.

 

Before the update, I defeated Sentinel just as often as he bested me. When I won, it was despite his status as the most long-lived character in the game. In fact, his large frame usually worked against him, allowing me to score hits I might normally miss against even average-sized foes. Seeing a bulky character like Sentinel or Hulk in an opponent's team usually put a smile on my face, because the two are so much fun to mindlessly combo against. And when Sentinel won, it was because the player controlling him was just plain better than me at all aspects of the game. It was always clear my opponent's skill and my mistakes determined the fight, not our character choices.

What I find odd about Capcom's method of "fixing" Sentinel is that it fails to address the reason players claim the fighter is cheap in the first place. I've lost entire matches to skilled Sentinel players without ever landing a single hit of my own. When he pulverizes me with an endless barrage of lasers and drones from across the screen, I curse the gods but not Capcom. That's because those players aren't exploiting an unbalanced character. They're simply employing a troublesome, yet beatable (and boring), strategy.

Marvel vs. Capcom 3

Even though Sentinel is now missing 30 percent of his health, I find my encounters with him haven't changed much. Again, the better player wins. It's not like I was losing before, despite dishing out loads of damage. A good player will prevent those hits no matter the character. The only difference now is that the game punishes less skilled players for picking Sentinel.

I'm glad Capcom is working to balance and eliminate glitches in MVC3 even after the game's release. The same update that hit Sentinel also removed the potential for a few infinite combos some players have discovered. I think the practice will only hurt the competitive scene in the future, though, if the changes continue to be knee-jerk reactions to complaints from sore losers...especially if those changes are as lazy and ineffective as this one.

 
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Comments (11)
Mikeshadesbitmob0611
March 24, 2011

It wasn't "knee jerk," which I'm assuming you took from the SRK article about this. As someone who has worked on games, I can tell you that getting a patch created and certified takes time. And it's not something to be taken lightly. It's not something they just do because people complain. They have to carefully weigh the consequences, deliberate on it, see what it'll break (because EVERY change you make to a game breaks something somewhere) check timelines, resources, create it, test the hell out of it, send it to cert, etc.

While some of the glitches that were fixed are relatively new, and relatively simple, taking 400k health off of a character changes the ENTIRE game balance, and wasn't something I think Capcom would have entered into lightly. Calling it a knee jerk reaction seems a little knee jerk to me.

Default_picture
March 24, 2011

And your assumption that he is knee-jerking on a knee-jerking reaction is... let's hear it crowd...

A knee jerk reaction.

You may have experience working on games, but seeing as the game has only been out a month, there is no way the patch to hack away a fourth of the boring robot's health was calculated, and exactly WAS done because people complained. Why? Because otherwise Capcom would have made the change before the game went gold. 

Frankly, Chas is right: This was nothing more than an attempt to sate the people complaining about Sentinel... and they failed. Why? Because Sentinel has no place being in this game in the first place. He hs an ancient relic, brought over from MvC2 simply to garner the so-called "hype" that the Capcom fighting game community love oh so much. So, instead of using that last slot for an interesting character, they filled it with the most overused and annoying character from the previous title. Yay?

Now, onto my original response...

Capcom screwed the pooch with MvC3, in my opinion. The game is so shallow in the offline/single player that I could never reccommend this as more than a rental to anyone that didn't want the game for online play, and for those that do want it for online I would suggest waiting quite a while.

No option to view an opponent's latency? Constant disconnect issues? No spectator or replay mode?

This is the juicy juicy meat of a steak of poor planning, with the sauce and garnish on top being the fact that the game plays like an unbalanced mess, with the same characters popping up on all the same teams (If I see Wesker and Hulk anymore online I am going to scream).

I agree: A patch to cut down his health wasn't going to make him any less annoying or boring to play against. People are still going to spam his assists and there are still going to be matches that make you want to tear your hair and and make people like me wonder why they aren't playing SSF4 at that particular moment instead.

Default_picture
March 24, 2011

Addendum: I will give Capcom some bend in that cutting down Sentinel's health is about the only rational change they could make to him without deleting him from the game or changing his moveset. Much like Phoenix, it makes sense to turn him into a glass cannon. I have noticed an easier time with Sentinels because, much like Chas mentioned, Hulk and Sentinel suffer from being too chunky for their own good, and thus being an open target for anyone that can actually get in close enough to hit them.

Mikeshadesbitmob0611
March 24, 2011

@William, you think so? You know about patch timelines and when exactly different games "go gold" and how easy it is to implement them before that magical moment happens? Really?

Thought so.

To translate, what you just said is: "While your ethical appeal is far greater than mine, I disagree."

And claiming that Chas is "right" and that Sentinel doesn't belong is merely your opinion. I love having Sentinel. Lots of people are happy to have him. He's on my team, and will be for a long time, until I find a better fit. I personally don't care about the nerf. It doesn't change how I play him and how I win.

Chas_profile
March 24, 2011

I never said Sentinel doesn't belong. Like I mentioned in the article, I seem to beat him just as often as I lose to him. Maybe it's a bit easy for players to exploit his projectiles in an offense that can be tricky to counter, but counter it I have. But even if they planned this out way ahead of time, it doesn't change the fact that cutting Sentinel's health in no way addresses the problems people claim he causes.

Jamespic4
March 24, 2011

Hmmm.... I think two things contribute to what makes Sentinel really good, and niether of them are specifically his health (though one is related to it). The first is X-Factor, which I'm still not sure if I'm a fan of or not. I think it's kind of absurd that a Level 3 lasts for 20 seconds. On the flip, I really like how X-Factor can quickly turn a battle into a high-risk/high-reward scenario. Either way, because the buffs of X-Factor are based on percentages (which admittedly do vary), power characters and/or characters with lots of life reap the benefits of a Level 3 more than their less resilient and less damaging counterparts. Prior to the nerf, Sentinel was both powerful and durable.

Characters with high stats have a better base to multiply off of, and characters with high life are more likely to have more red health to heal and are also more likely to last all 20 seconds of the X-Factor. Basically, what I'm saying is this: Sentinel was the character best suited to a Level 3 X-Factor in the game. He could wipe an entire team in less than 10 seconds.

The second problem is the absurd amount of time that OTG states last in this game (coupled with the loss of tech rolls). Again, I'm still not sure if I'm a fan of this or not. Because of his high damage and his downward Rocket Punch, Sentinel is one of the most beastly comboers in the game. He also deals fewer hits in his combos than others, so damage scaling doesn't hurt him as much as other characters. Couple that with a Level 3 X-Factor, and forget about it.

But still, as an intermediate player who's probably closer to advanced than beginner (I've been playing since Marvel Super Heroes first implemented what was then known as the "Magic System"), I beat Sentinel WAY more than I lose to him. Most players seem to just mash his mouth beam and spam his drones. But! When he is in the hands of someone truly capable, it's hard not to think that he's definitely top tier...and possibly edging on broken. Anyway, as I said, Sentinel is especially good at capitalizing on the lengthened OTG and X-Factor. Nerfing his health doesn't change either of those things.

In the end, I think I really do like MVC3. X-Factor is just too much fun. I love using it to lengthen combos or intiate a surprise super that has invicibility start up while standing in the middle of a gigantic beam super. And the lengthened OTG states make combos even more insane than they used to be. I also think the new button layout is genius. It finally opens the series back up, so newbies can jump in. This is my roommate's first attempt at playing a game in the franchise, and he's picking it up really quickly.

And as for the reasons for the nerf, it's kind of pointless to argue that. Unless one of us works for Capcom, we can't really know for sure why they did it. The only thing we can argue is whether or not the nerf was appropriate. Ultimately, I'm inclinded to say no.

Dscn0568_-_copy
March 24, 2011

I never had issues fighting Sentinel, and I'm glad he's in the game. My question is that if the patch was pre-planned and Sentinel was going lose health regardless of what people said, why set Sentinel's health so high in the first place? I know great health is one of the hallmarks of Sentinel as a fighting-game character, but he could have began with the same health as Hulk/Haggar/Tron Bonne or She-Hulk (slightly less) and no one would have complained. Reducing his health by so much is overkill.
James, I think the nerf had more to do with how hard it is to punish Sentinel as an assist character. Sentinel Force is such a great assist, but if you manage to catch Sentinel in a combo it's so hard to KO him, even using multiple supers.  If X-Factor was the issue, Capcom would have changed the X-Factor variables instead.
Then again it could be that Marvel didn't like how the mass-produced Sentinel had more health then Hulk and Thor, and it was completely for continuity reasons like how 3rd Strike Sean was supposively nerfed because he couldn't be better than Ryu and Ken. Like you said no one knows why why the change was made.

Mikeshadesbitmob0611
March 24, 2011

It could have been decided that, in the last few weeks leading up to launch, or maybe right aftter or before going gold, the dev team decided that Sentinel would be mining some serious salt, so they proposed the change.

Either way, now we have to live with the change, and though it limits your ability to throw out Sent assists at any and all opportunities, it might lead to more intelligent and careful play of our robotic friend, and that's something that I'm all for.

Mikeminotti-biopic
March 25, 2011

The hell with Sentinel. I have so many bad memories of losing to him in MvC2. Part of me died inside when he was announced for the MvC3 roster. I'm glad they nerfed him. I hope they nerf him more until he's the worst character in the game, and I never have to lose to a Sentinel again :)

Default_picture
March 25, 2011

It'sa funny how everyone who is down against sentinal always say the same thing "He still hits too hard".. While focusing just on a character but not within the context of a match. With Sentinal having lowerhealth it makes him that much more vulnerable to being punished during him being called in to assist. Nothing was more frustrating than to punish a Sent that is being spammed then dealing with someone who runs away just to build up sentinal's health back up to provide a coushin if he was the last man (robot) and has a level 3 xf

WIth his health being nerf the way it is, it changes a lot of things.

1. Punishing him is more meaningful
If he wiffs something and you are able to combo it it's nice to see that it takes away almost 1/2 his health with any character's BnB combo. Makes it a less daunting of a task to down the character with the most health in the game. This then puts the person on their heels. Thinking to themselves"If I eat 1 more combo I'm done" adds more pressure than not even worrying about because you know you have plenty of health

2. Changes Team Dynamics
With his health being nerfed it changes whether not the person even picks him. Part of what some of the best players do is picking a team good make up. Sentinal went from being almost the "go to Assist" to him just having a great assist. Knowing that your Sent can be wiped out from a single bad call really makes you reconsider. In my case, I use x23, if I see too many heavy hitters on a team I'll sometimes refrain from ever calling her out during a match. Simply because her health is so low, risk/reward ratio isn't in her favor.

I don't agree with how much health they took away but I do agree it was done  to appease the babies that were just too short sighted to see how un"goldike" he is. He stil has all his tools that are easy to do and execute. At the same time he has TREMENDOUS holes in his game that with this nerf has made them alot bigger.

The one thing that is really encouraging is that Capcom can do these balance changes without a need for a "Super Marvel vs Capcom 3". They have proven you can add a character and tweak attributes. Which is flipping great!

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