Confessions of a Relapsed Magic Junkie

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Monday, June 07, 2010

Editor's note: I've got my own confession to make here: I was a huge Magic: The Gathering nerd in middle school. Brian's account of his on-again, off-again relationship with the game has me itching to dig my old deck out of my parent's house. -Brett


Magic: The Gathering

A long, long time ago, in the ancient time known as 1994, I was but a hideously awkward teenager drowning in the abyss that is high school. I hadn't hit my growth spurt yet, my "look" consisted of a homegrown buzz cut and enormous Coke-bottle glasses, and I was firmly ensconced in the super-nerd subclass of my school's social strata.

Suffice it to say, I wasn't doing too well.

But at the end of my freshman year, a chance encounter at a party suddenly brought me in contact with a huge new group of friends. At first, they just invited me along to their Sunday afternoon pickup games of Ultimate Frisbee, but after a few weeks I started receiving invites to hang out at people's houses afterwards. Hanging out their living rooms, I made the pleasant discovery that my new friends loved games of all kinds.

Instead of spending our post-Ultimate Sundays in front of a TV, gossiping about our classmates, or complaining that there was nothing to do in our plain suburban town, we gathered around dining room tables, sat in circles on the floor, and played whatever games we had on hand.

Often we needed nothing more than a deck of cards. We played round after round of spades, hearts, and gin rummy, along with games that used their own specialized deck of cards, like Phase 10, Rook, and Set. Other times we'd break out a board game like Risk or Settlers of Catan -- and this was in the mid-1990s, when the only way to get that game was to import "Die Siedler Von Catan" from Germany and hope that somebody had been able to get their hands on a translation of the instructions!

And, a few months after my new friends brought me into their group, they introduced me to the newest fad to hit the "trad gaming" scene: Magic: The Gathering.

 

Released in August 1993, Magic brought a new model to competitive card games. Instead of drawing from a collective deck of cards standard to every game, players brought their own decks to the table. Each deck was constructed from a base set of hundreds of different cards, and each card featured its own characteristics, special powers, and contribution to the fantasy-based backstory of the game's universe.

Players could buy more cards from stores in starter decks or booster packs, which packed in rare, powerful cards with weaker common ones. An entire economy soon sprung up around the game. Players traded vigorously with each other, and shops allowed players to build their decks with exactly the cards they needed -- as long as they were willing to pay for them!

Thus the "collectible card game" was born, and I quickly got hooked as badly as anyone. Eager to catch up to my friends who had been playing the game for longer than me, I collected cards any way I could think of: accepting donations of hundreds of crap commons by friends who needed to offload their junk, buying pack after pack of boosters, and even paying outrageous prices for the rare, powerful cards I needed to round out my competitive decks.

Eventually, I had built a couple of pretty good decks, but my pride and joy was my mono-black power deck, filled with Nightmares, Dark Rituals, and my favorite, Demonic Hordes.

My friends and I got so into the game that we even played it at school during our lunch period. (While this may have been the equivalent to hanging an enormous neon sign reading "NOT THE COOL TABLE" over our heads, that's not the sort of thing that one cares about when there are far more important matters at hand, like whether to Lightning Bolt your opponent's Grizzly Bears or just burn him for 3 damage directly.)

Even as my friends started picking up new collectible card games like Jyhad or Spellfire, I stuck with Magic through and through -- until one fateful night.

Our group had met up at a friend's house for a gaming night, and I brought along my Magic cards as usual. In those days, I carried all of my extra crap in a long card box in case I needed any spares for trading, and my actual decks were carried in a separate, smaller box so as to not mix them up with the rest of the riffraff.  

In the middle of a match, I suddenly noticed that it was a half hour before my curfew, and it took me a half hour to get back home! I hurriedly packed up my things, ran out to my car, put my card boxes on the roof, pulled my keys out of my pocket, unlocked the door, grabbed my box of crap, jumped in the car, slammed the door, buckled up, and tore off into the night, beating my curfew by mere seconds.

Astute readers might notice what I didn't realize until the next day: I never grabbed the box with my actual decks off the roof of my car before driving away.

 
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Comments (9)
Jayhenningsen
June 05, 2010

Man, you make we want to play again. I stopped playing about 5 years ago, but I have cards from every set up until then, starting with the Alpha release. I couldn't even begin to tell you how many I have, or what they're even worth at this point.

I tried the demo of MTGO, but I couldn't really get in to it. It's always going to be a social, face-to-face game for me.

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June 05, 2010

I just had one of the craziest games ever.  I was playing a white-red-green deck whose aim is to spew out a lot of innocent-looking weenie creatures (1/1 Soldier tokens and 0/1 Eldrazi Spawn), then plop down a Coat of Arms and have them all get really big; and my opponent was playing a mono-white Ally deck, where the goal is to plop down a ton of little creatures that all have some sort of ability that gets triggered whenever another Ally enters the battlefield.

Fortunately for me, I managed to get down a couple of Soul Wardens right in the beginning (they give 1 life every time another creature enters the battlefield) and fortunately for him, he got a Ally down that gives other Allies lifelink (damage done by your creatures translates into life gain for you).  So for a while, he would play an Ally, I'd gain a bunch of life, then he'd attack with his creatures and gain a bunch of life back for him.  I then got out a Nomad's Assembly, which puts a 1/1 Soldier on the battlefield for each creature I control, and it also has rebound (which means you can cast it once, then cast it again at the beginning of your next turn for no mana).

So I gain a crapload of life and put another 11 creatures on the board, but he gets out another Ally that gains him one life for every Ally he controls, so he gets to 148 life (you start at 20!) and *then* puts down a creature that says he wins if he has more than 40 life during his upkeep.

He thinks he's got things completely wrapped up, but that's when I take my last gasp at it and throw down the Coat of Arms I'd been holding, which meant that all of my 1/1 Soldiers suddenly became 20/20!  I then used a planeswalker ability to give all my creatures vigilance and attacked with everything, and when the dust had settled, we each only had like three creatures left and I'd only been able to get through for 40 or so damage.

He still ended up winning, but that was one of the wackiest damn games I'd ever played.  Although reading back over this, like so many things, I guess you had to be there.  =)

Brett_new_profile
June 06, 2010

Oh man, this brings me back to my extremely nerdy middle school days. I had a huge collection of Magic cards. Played and played and played until one day my friends and I collectively decided to stop. No real reason why.

The cards gathered dust along with my baseball cards in my parents house until last year, when I found out my younger cousins were into the game. I opened up my decks and let them pick out whatever they wanted. I couldn't believe people were still playing it!

I can't see myself ever getting back into the physical card game, but maybe I'll give one of the video game incarnations a shot. Thanks for the memories, Brian! 

Jamespic4
June 07, 2010

I can believe I was in tournaments for this stuff when I was younger. I quit when I realized that anyone who read up on tourney decks and had the money to build the could win. Still, good times...and maybe since it's a video game, it levels the playing field by giving everyone access to the same cards.

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June 07, 2010

Wow, Duels of the Planeswalkers and the PAX East starter decks were the main things that rekindled my interest in Magic as well.

I got into it around 94 when my favorite cousin introduced me to it. We played it at every family function for a couple of years, and he gave me a ton of his old cards when he got out of it. I was still playing with some highschool friends up until the Urza Saga (1999, I think), but I got out of it when my friends refused to play anything but "Type II." That's the standard tournament format where the only legal cards are whatever is in the current core set and the latest two blocks of expansion cards. I didn't have the money to keep up with them (IE - I couldn't afford to buy a booster box or two at a time), so I got out of it right before Mercadian Masques.

I very briefly dabbled in it during the 8th Edition/Mirrodin era, and bought some cards, but I mainly played on one of the unofficial online versions. That didn't last long, and all my cards were stored in a milkcrate full of cardboard boxes until this past April.

The PAX East starter sets my wife and I were playing with rekindled my interest yet again, and I went by the local card shop. I didn't have high hopes, since this place was almost exclusively full of sports cards and memorabilia last time I went in, but I was shocked when I saw that not only did half the store have a ton of Magic cards, but a whole sideroom was devoted to tables for Magic players. I came in the next week for a prerelease tournament for Rise of the Eldrazi, and I placed sixth. I came back for the release tournament and placed second. I haven't done as well at the Friday Night Magic events, but I'm getting better (4th out of 22) last week.

The downside is that I'm picking up packs as impulse purchases almost every time I'm in a store that carries the cards.

37893_1338936035999_1309080061_30825631_6290042_n
June 07, 2010

Oh man, this takes me back! I had to stop once I got to college (for some reason, it was hard to find people who still played,) but I still love the game.

You're right though: building decks is the best part of Magic which is why I can't get into the XBL game. And MTGO seems a bit too hardcore for me.

My blue/black control deck still has teeth though. I'd love to give the game another shot.

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June 07, 2010

Nice article!

Your collection might be "worthless" in bulk, but with a bit of research, and carrying the most valuable ones on a binder around Prereleases and stuff, you could make favourable trades.

Andrewh
June 08, 2010

It has been about 10 years since I played. I was in at 4th edition Ice Age and left sometime after 5th. Looking at the release dates, that seems a short time...although I would say I continued to play long after buying and keeping up on new sets -- I had found cigarettes and drinking by early high school, so I believe most of my budget went to that.

I debated getting the XBLA game, and probably will avoid it now. As for MtG:O, I don't think I could bring myself to get into it. While I will remember my time with Magic, Star Wars, and later, LOTR:TCG, it is a hobby that will be hard to get back into.

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June 08, 2010

@Alejandro - The remainder of my collection was mostly Fallen Empires/4th Edition commons, and I brought it in to the shop and literally had the guy at the counter go through it card for card before declaring it worthless.  I kept my new vampire deck and my burn deck just in case I play in-person again, and threw the rest out.

Also, to all those who think MTGO would be too hard to get into, too hardcore, or whatever, I'll tell you right now that it's only going to be as hardcore as you want it to be.  There are a lot of different lounges for every type of player - casual, tournament practice, new players, etc. - and just about everybody who's taken the time to chat with me in-game has been really nice.  There's also a great support network there, both from fellow players and Wizards employees who are on 24-7 to answer any questions you have regarding the game interface, gameplay mechanics, or what have you.

Also, when you download the MTGO client, you basically get an infinite free trial.  You can log in with a guest account as many times as you want and play anonymous games with a pre-set list of decks that are very similar to the ones in the XBLA game.  I actually played free trial games for about three weeks before I finally decided to take the plunge and get my account, and I really liked having the chance to get comfortable with the interface before laying down any money.

The main benefits I'm getting out of getting into MTGO are the fact that I don't have to store cards, you can put cards in as many different decks as you want (i.e. you can make as many decks as you want with 4 Lightning Bolts while only having 4 total in your collection), I can get a game any time of day or night, and at least for right now, I don't feel any pressure to keep sinking money into it in order to keep enjoying it.

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