From pixels to polygons: Flat game characters gain substance

Mindjack
Saturday, November 26, 2011

Video-game visuals have improved drastically over the last 40 years. Younger generations of gamers may have a hard time identifying characters like Link or Samus in their original sprite forms.

Many of the game franchises we enjoy today made their debuts on retro consoles. Let's take a look at the evolution of 10 popular gaming personalities.


Impa

The Legend of Zelda (1986) The Legend of Zelda: Skyward Sword (2011)

Argonians

The Elder Scrolls: Arena (1994) The Elder Scrolls 5: Skyrim (2011)
 

Spawn

Spawn: The Video Game (1995) Soul Calibur 2 (2003)

Tintin

Tintin in Tibet (1995) The Adventures of Tintin: The Game (2011)

Klonoa

Klonoa: Empire of Dreams (2001) Klonoa (2009)

Hawkeye

Captain America and The Avengers (1991) Ultimate Marvel vs. Capcom 3 (2011)

Toad

Super Mario Kart (1992) Mario Kart 7 (2011)

Rolento

Final Fight (1989) Street Fighter X Tekken (2012)

The Undertaker

WWF Wrestlemania: Steel Cage Challenge (1992) WWE '12 (2011)

Xenomorphs

Alien (1982) Aliens: Colonial Marines (2012)

For more character evolutions, click here.

 
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Comments (14)
Shoe_headshot_-_square
November 26, 2011

Wow, these are great...especially the first two (I didn't realize they kept the old lady from Zelda around...or that she even had a name). The Xenomorph one was awesome, too. :)

Mindjack
November 26, 2011

Yeah, these were some nice finds. I'm still not sure which way the Atari 2600 xenomorph is facing. If it's facing left, I sort of see the trademark head protuberance and tail. If it's facing right...it looks more like Rudolph with PMS.

Pict0079-web
November 26, 2011

Haha, I still love watching all the changes Nintendo makes to Impa. I'd have to say that the new one looks twenty times more realistic than the one in Ocarina of Time.

Wow, how old is the Elder Scrolls series? I've never really heard about it until my friends started posting about Oblivion. And then, of course, Skyrim came out.

Haha, Rolento returns. Again. Every time I face him in a fighting game like Street Fighter Alpha 3, he always has that annoying hyper style to him. He's an awesome character, but I always hate fighting him. I know that he's going to roll back and then lunge at me with his freaking cane.

Mindjack
November 26, 2011

Ocarina of Time's incarnation of Impa was the most badass, but also the scariest. She is built like a horse. I bet she could take on Ganon by herself.

Arena was the first game in the Elder Scrolls series as far as I know. I almost bought Morrowind for the original Xbox, but ended up getting something else. I played Oblivion (both loved and hated it) and would like to check Skyrim sometime.

I kind of hate Rolento. I suck playing as him, and the CPU beats the crap out of me with him in SFA3. I better start practicing!

Pict0079-web
November 27, 2011

Impa really could have beaten Ganon herself, in my opinion. Her ninja skills were probably even more badass than Sheik's. (I came that close to a spoiler alert)

Rolento is a mean, annoying character. I think he added a lot more depth to the Street Fighter series, though. As far as I know, he was the first Street Fighter character to use grenades in his arsenal of attacks. Even Cody and Sodom couldn't match the power of Rolento.

I think he moves around more than he has to, like Vega. Although he's really fast, it's disappointing to see how Ryu and Ken can defeat Rolento with only a few moves. Rolento, on the other hand, has to roll around and lunge all over the place. I'm glad that Capcom slipped him into their Tekken crossover, though.

Default_picture
November 26, 2011

You guys keep diggin' deeper and deeper on these.

Mindjack
November 26, 2011

It's crazy how much game companies recycle their characters. We've barely scratched the surface.

Default_picture
November 27, 2011

I think that one of the main reasons I like retro graphics is that I have to use my imagination. There's little need for imagination, in that respect, with modern games because you know exactly what the character looks like. But with the older games, I had to imagine.

I know this is one of the reasons why the Final Fantasy series used to be my absolute favorite series growing up, and now I don't like the series at all and haven't played one since FF10.

One of my favorite games of all time was FF6. I had to imagine what the characters looked like, how they acted, how they dressed. I had to imagine what the world looked like (in "3D"). Then as FF10 and subsequent FF came out...and the design of the characters were obvious to the point where I couldn't use my own imagination...I realized, "Man, I really hate how these characters look." 

It was a big turn-off for me. It killed my imagination for the series and what I thought everything looked like.

Pict0079-web
November 27, 2011

Final Fantasy 13 actually had some cool outfits and character designs. I still think that Sazh looks really classy. I especially love Lightning's lightweight fashion style. By then, though, everyone hated all of the obvious designs from FF10 and 12. We all knew what to expect from them from that point onward. Heck, even Vanille and Hope look like alternate versions of Rikku and Tidus.

At least the character designs in Final Fantasy Versus 13 look different for a change. I really hope Square-Enix puts a little more imagination in their future character designs.

Mindjack
November 27, 2011

I agree that primitive graphics made us fill the gaps with our imagination. As a child, I never thought Pitfall Harry was made of blocks. I saw a man running through the jungle, swinging on vines, and collecting treasure.

Modern technology allows for more complex play-mechanics, richer audio, and photo-realistic visuals. I appreciate the improvements because I've been playing for almost three decades. Video games have grown, and so have I.

Default_picture
November 27, 2011

I could be mistaken, I don't think the old lady was Impa in the LoZ. Impa is mentioned in the game's booklet only, but I don't think she makes it to the screen. In fact, the old woman is called "old woman" by the man who gives you  the prescription for potions, he says, "Give this to the old woman." And not Impa. 

It is more likely that the Old Woman in LoZ is analogous to this Old Woman in Skyward Sword. 

Mindjack
November 27, 2011

According to Zeldapedia (http://zelda.wikia.com/wiki/Impa), the old woman from the first Zelda and Impa are the same person. Also, (Skyward Sword spoiler...) the old woman from the picture you posted is actually Impa in disguise. She was testing Link from the start. I guess we're both right. :)

Default_picture
November 28, 2011

Is it just me or do the pixelated characters have way more... character? Especially Klonoa, it's like going from an abstract painting to a plastic action figure. If anything, video games are becoming less like art 

Mindjack
November 28, 2011

I like that "abstract painting vs. plastic action figure" idea. Very interesting.

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