Generation Video Game #6: Talking Down to Our Children

Alexemmy
Wednesday, January 20, 2010

Editor's note: Alex thinks that video games geared toward children have gotten too easy, so he tried a little experiment with his niece to find out. Can she handle the old-school difficulty of a NES game? Find out in the latest Generation Video Game. - Aaron


gen_video_game_banner

 
I don't know about you, but to me, games used to be much more difficult than they are today. When I was a kid, I struggled my way through games like Mega Man, and I enjoyed every second of it. But these days, it seems as though the term "kid's game" means that it will hold your hand the entire way through.

Why are so many "kid's games" so easy? Perhaps developers have misjudged the abilities of our children to navigate and understand game worlds.

A "kid's game" shouldn't mean a walk through the park. It should mean a simple enough set of controls for them to easily pick up, and a friendly storyline. Those two things have nothing to do with difficulty. I've witnessed the obsessive lengths a child will go to when playing a game -- a child doesn't ever blame the controller, or the game design. They just try, try again.

 

darkwing_duck_nesMy 8 year-old niece was over a little while ago, and I felt the urge to play some NES games. We popped in Darkwing Duck, and traded the controller back and forth for awhile. As the day went on, it became more interesting for me to watch her play, and I didn't speak up when she had died several times in a row.

She would play the same level over, and over, and over again. Sometimes she would die at the exact same spot, but this never discouraged her. I got sick of watching her die several times at the beginning of the level, when she had made it pretty far just a few minutes before, so I experimented a bit. I took the controller and got her back to a part of the level I knew she would be able to get through on her own.

I probably watched her play the same level at least 50 times within an hour or so, and she slowly picked-up on the controls. The part that blew me away, was that I wasn't saying a word to her. I wasn't telling her to keep trying, or anything. In fact, at one point I said that maybe she should try another level and she just scoffed at the notion. In one hour, she had made leaps and bounds in her skill at the game.

Before this experiment, my niece she was used to playing Hannah Montana games on her Wii. When I was playing Dr. Mario and she wanted a turn, she failed so horribly that I put in Boom Blox for her after 10 minutes to end her misery. But in that hour with an NES game where I refused to hold her hand, she had become more of a gamer then ever before, and it was entirely of her own determination.

PeterthegreateggWe are raising our children in a scary new world of knowledge. We know about more things that could hurt them than our parents could have ever imagined. We truck out all of the gravel in playgrounds and replace it with recycled rubber; we ban games like dodgeball; and we freak out at every bump and bruise.

In our fear, we've begun to treat our children like Faberge Eggs, and just as we assume they won't be able to handle a scrape, we also assume they won't be able to handle a challenging game. Chances are, they would be better at games than we could ever be -- if we'd just stop assuming.

 



You can find more of my writing on music, movies, and more at Cerebral Pop, as well as those of other contributors.

 

 
Problem? Report this post
ALEX R. CRONK-YOUNG'S SPONSOR
Comments (13)
Default_picture
January 20, 2010
Bring back dodgeball!
Default_picture
January 20, 2010
Man, this sounds awesome. My older son will turn four in April. Would that be too early to introduce him to good ol' NES SMB?
Alexemmy
January 20, 2010
@Alejandro - Pssh, my daughters not even 2 and I stick controllers in her hands constantly. She may have been the one who broke my PSP as she dropped it numerous times, but she loved watching herself lose in PixelJunk Monsters Deluxe.
Waahhninja
January 20, 2010
I agree with everything you said, although I'm not a father. In 2004 my little brother was 10 and watching me play Wind Waker. He wanted to play so badly but I told him that he'd have to play through at LEAST Link In Time first. He just could NOT do it. He'd been so coddled that he was getting frustrated and crying. Fast-forward five years and now he's tearing it up in MW1 and 2 and Halo 3 on the hardest difficulties. It seems that once I moved out my parents stopped controlling what he played. He got his skills but he had to stop getting his hand held.
Default_picture
January 20, 2010
Still loving loving these, Alex. Keep 'em coming!
Default_picture
January 20, 2010
I love these article. My wife plan on trying for a kid this year and I wonder how things will be with gaming and kids. Reading this gets me excited. Thanks for that.
Default_picture
January 21, 2010
I do agree with kids games being far easier, but I remember some kid games back then...and they were horrible. Though that was through poor level design and horrid controls. (Rocko's Modern Life on the SNES anyone?) Kids games now at least have decent controls thanks to using premade engines. I say we need a mashup of Ninja Gaiden 2 and The Princess and the Frog.
Default_picture
January 21, 2010
Heheh, [i]I[/i] could use that mash-up!
Twitpic
January 21, 2010
I really enjoyed this one, Alex. Kids are great, aren't they? Sometimes I think we overanalyze what we believe they're capable of. That's usually when the surprise us. Like others said, keep these coming!
Alexemmy
January 22, 2010
@Cosmo - There are 2 more written right now by Andrew, and I'm working on a couple more, so you'll get your fill. @Everyone - Thanks for the compliments.
Default_picture
January 22, 2010
Great article.I don't think it's ever too soon to get a kid gaming.According to my mom,the first game system I ever played was an Atari 2600.Here I thought my first game system was a NES.At any rate,my brothers and I played whatever they had before we were born and just expanded the collection.Sure there were kids games we got like Sesame Street,but the stuff really got hooked on was Super Mario Bros.,Duck Hunt,and Double Dragon.At the time,some the stuff we could manage better than others,but at just 4,I think we had decent enough dexterity and understanding to get through levels without help,especially me since I enjoyed playing games the most. Like what was mentioned in the article,kids games of this day and age shouldn't have to coddle and hand hold children just so they can find entertainment,the control scheme just has to be easy enough to pick up for them to be able to play.The determination part that was also mention is also what drove me to try my best at those games as well,even though it would be a couple of years later before I would beat my first game.
Default_picture
January 22, 2010
Zack & Wiki was marketed as a kids game, but it's difficulty is not kid's stuff.
Photo_on_2010-08-03_at_16
January 22, 2010
Gaming certainly taught me persistence and patience. My wife doesn't understand how I can keep going back through the same thing over and over again to try and get it right - most recently, this has been happening with Bayonetta and my newest acquisition Demon's Souls. But I enjoy getting better at things. A lot of kids here in the UK (I can't speak for the US) don't have so much patience any more, and I think it's a direct result of them not having been exposed to these difficult things, coupled with the "instant gratification" nature of sites like Facebook and the games on there, which are constantly posting crap to everyone's news feed about how they've levelled up their Spam Mastery in Irritate Everyone On Your Friends List Wars - public acknowledgement of their "achievements".

You must log in to post a comment. Please register if you do not have an account yet.