GoldenEye's Ingenious Anti-Camping Modifier

Brett_new_profile
Monday, September 13, 2010

Oddjob

Campers: We all hate them.

And I don't mean your granola-crunching, shower-eschewing outdoors types. I'm talking about those virtual campers who exploit multiplayer maps with a sniper rifle to make sure the ground stays slick with the remains of your splattered noggin.

You know the type. They're the people who suck the joy right out of competitive shooters. The guy who picks Recon every time in Bad Company 2, makes himself comfortable on some obscure ledge, and aims his sight at the nearest M-COM station. The guy in the ghillie suit in Modern Warfare 2 packing Cold Blooded and Ninja who drops an insertion point in some glitched-out location you didn't even know you could reach and pops you between the eyes the very moment you're about to get the legitimate drop on a dude. The guy who diagramed out the spawn points in Halo 2 and exploded your head before you could figure out which way was up, then did it again and again and again until you quit the game in frustration.

Yeah, I hate campers.

So when checking out the multiplayer component of Activision's "don't call it a remake" GoldenEye 007 at an event last week, I was happy to find a sensible and totally awesome anti-camping modifier called Move Your Feet nestled between the classic mods (golden gun, paintball mode) and the zany ones ("everyone's a midget"). Turned on, players will explode if they don't move for three seconds. It worked beautifully in practice, morphing the map into a hectic affair that zeroed out any chance of a foe settling in to camp.

 

For more GoldenEye, due out November 2 for the Wii, check out this just-released multiplayer trailer:

 
 
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Comments (15)
Darkeavy
September 13, 2010

Couldn't I just stay in one place and make minute movements back and forth? 

Phantom
September 13, 2010

That's what I was thinking, Connor. Still, it's a good idea.

Jason_wilson
September 13, 2010

What you call "camping" some of us call "establishing tactical superiority." If you don't like snipers, simply hunt them down. Do not hate someone for playing the game in a manner the developer lets you play. 

Brett_new_profile
September 13, 2010

@Jason: I can accept what you're saying for Battlefield, but can you really justify spawn camping? It's a big part of the reason I never got into Halo's multiplayer. And while running with those perks in MW2 is technically "allowed," it's still pretty damn cheap. Just because a dev "allowed" it, I can still not like it. =)

Jason_wilson
September 13, 2010

@Brett Just go kill 'em when they camp. Problem solved. 

Default_picture
September 13, 2010

The thing that pissed me off about Bad Company 2 was half the attacking team would be recon with a rifle, and not do anything productive. This never seemed to be a problem in past Battlefield games, but for some reason it became one in BC2.

Comic061111
September 14, 2010

@Jason the issue is when you're spawncamped you don't get the chance to kill them.    I don't have an aversion to camping in general, but when you don't have the opportunity to react before dying, it's a huge frustration.  Dying to that sniper because you left cover is quite a different beast from dying the moment you spawn.

Default_picture
September 14, 2010

@Dewan Then that's a fallacy of the game design for not allowing you to leave an area before you're vulnerable, not the fault of the player for using it as a tactic.

In fact, the only one of the list in the article that I can understand is the MW2 example (god, I still interpret that as MechWarrior 2), but that's because it's a clear exploit on a game that was released half finished.

Comic061111
September 14, 2010

@Bobby When a game is otherwise enjoyable, it wouldn't hurt for there to be rules of engagement.  I wouldn't put the fault on the game itself, but rather the map design.  Spawn points should be protected areas, in my mind, though even in games like TF2 where such a thing is commonplace, people can still be 'spawncamped'.

Jason_wilson
September 14, 2010

@Dewan I can expect a ban on spawncamping -- but not camping in general. If I find a nice, high, secluded spot, and I want to sit there with my sniper rifle and make you come to me, that should be OK. It's part of the game. 

Jason_wilson
September 14, 2010

@Dewan I can accept a ban on spawncamping -- but not camping in general. If I find a nice, high, secluded spot, and I want to sit there with my sniper rifle and make you come to me, that should be OK. It's part of the game. 

Brett_new_profile
September 14, 2010

P.S. At the end of the day, this is just one modifier among many. If you and your buddies can't agree about having it on, then just keep it off.

Captgoodnight_1a
September 14, 2010

I agree that camping can be useful when it comes to defending strategic stuff like the M-COMs in BC2 and wondering who will be brave enough to lay down cover and protect the crazy bastard that runs out to it. But it's also just as satisfying to sneak up on a camper while they're looking down their scope and grab a free dog tag.

But I agree that spawn camping is just a cheap way to get kills, there's no excuse for it, and you can get accidentally blamed for doing just that. Running around and having someone pop in front of you isn't spawn camping, just bad timing. On the PC side, there've been a few funny COD 2 mods I remember seeing way back such as dropping artillery on whoever is standing around for more than a few seconds. :)

Can't wait for Goldeneye, though. I'm curious to see who all of the unlockable multi characters are. Rosa Klebb FTW!

4540_79476034228_610804228_1674526_2221611_n
September 14, 2010

Campers I can live with. They stay in the same spot for the entire map so if they kill you, you know exactly where to go when you spawn. It's glitchers and cheaters who are really ruining competitive multiplayer.

But anyway, 3 seconds seems harsh. Maybe 10 seconds and have it not apply to players carrying sniper weapons. 

Shoe_headshot_-_square
September 15, 2010

I'm not sure I get it, either. If you just wiggle the analog stick a bit, does that reset your timer? You can still sit there and camp, no?

I'm beginning to see Jason's point, too. Yeah, it's not the camping that's annoying. It's the spawn campers.

But I like the general concept/idea!

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