
Editor's note: To Jeff, all Japanese RPGs are basically Final Fantasy or Dragon Quest. He notes how, unlike first-person shooters, the big boys don't evolve to maintain their leadership.
But I'd say that Final Fantasy and Dragon Quest evolve as well -- take a look at the skill and combat systems from FF7 to FF12. Anyone care to explain it to him? -Jason
I've never been one for Japanese role-playing games. I agree with the complaint that all JRPGs are either Final Fantasy or Dragon Quest, but is that fair? JRPGs suffer from a certain degree of stagnation, but so do first-person shooters and stealth games.
While the tiny details that separate one JRPG from another doesn't seem that significant to me, I must be missing something, considering the love for games such as Persona 4.
Let's start from the beginning, which is easy because the beginning is also the present and the future. Final Fantasy and Dragon Quest have been the "Head Games in Charge" of this particular genre since its inception. Has this top-billing led to stagnation for these series?
Some argue that all other genres have a similar "Head Game in Charge," and if those genres haven't stagnated, then why should I assume that JRPGs have?
First-person shooters have Halo, or more recently, Call of Duty; platformers have had Mario for many years, and football games have Madden. I'd argue that all of these series continue to innovate. This seems like a very compelling defense for JRPGs -- and of Final Fantasy/Dragon Quest in particular. But under closer scrutiny, it doesn't quite hold up.
The top FPS is always evolving. Wolfenstein, Doom, GoldenEye, Half-life, Halo, and Call of Duty have all been the No. 1 shooter. The fans of this genre are never happy for long, and this unwillingness to settle has led to games that are very different from one another.
Madden was in the same boat as the FPS for years. Challengers such as NFL GameDay and NFL 2K took the title of top football sim away, and Madden had to evolve to get it back. Until, of course, EA got tired of competing and out-spent the competition by gaining exclusive rights to the NFL game license. Many fans of the series admit that the lack of competition hurt the series for some time.
Slumping sales have seemed to reignite the fires of innovation at Madden developer EA Tiburon, and they've taken it upon themselves to make the series a titleholder once again.
Mario's situation is the most curious as it has, like Final Fantasy/Dragon Quest, always been above its peers. The difference is that Mario immediately established the precedent that each sequel would be drastically different from the last, and Nintendo have held to that standard.
Even when fans demand quicker releases of sequels, Nintendo doesn't cave in.
Taking this constant innovation into consideration, is there something that I'm missing about Japanese RPGs? Do the differences between job systems and dress systems amount to more than what I am seeing? They must -- please tell me that they do.
At the same time I can't help feeling that the fans actually don't want the games to change -- if Square Enix made the exact same game with a different story, I bet the fans would be happy. Which is fine for them, but it does hurt the genre.
Other developers have realized that other JRPGs can't compete, that they should try to emulate Final Fantasy or Dragon Quest. This is the absolute antithesis of a genre like the FPS, where the king must be conquered, and all imitators are panned as "clones."
However, I can see a defense when compared to Madden. One football game compared to the next is even more identical than any RPG compared to another RPG. When it comes to football, it's all about how the tiny details pan out. However, that still seems sad to me.
Football games are always the same, because football fans want the developers to accurately emulate the sport. Do JRPG fans want all the games to be the same, because they want their games to mimic FF and DQ?
Honestly, I think that I'm way off base here. I just haven't played enough JRPGs to gain an appreciation for the differences between FF7 and FF10. What I really want, from anyone still reading, is an explanation of the finer points of the genre.
I don't really understand fine wine, either, and perhaps this is the same thing.














