It's up to you!

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Thursday, May 28, 2009


It doesn't matter wether it's an alien invasion, a world war, a gateway to hell, or a zombie plague, in video games, the fate of the world and all of its inhabitants always seems to be in your hands. Why do games assume we want that kind of responsibility all the time? I have enough responsibilities to worry about in real life, why would I want to take on even bigger ones? Maybe in Call of Duty 2 I decide I don't like the world as it is and side with the Nazis. Perhaps the Master Chief is just sick and tired of fighting the same fight against the Covenant over and over again, and just wants to retire to a peaceful beach villa in the south of France, drinking fine Merlot and eating fresh baguette. That's why we should have more choice in games, but not the kind of pretentious choices that affect that pathetic Naughty or Nice meter found in increasingly more games these days, but choices that affect more then just wether the games' towns people are scared of me or not. 

 In a racing game I can either go left or maybe right, but I can't just crash into a wall, killing several spectators and crushing my pelvis and 4 ribs, while rendering me infertile, resulting in my resignation from racing, my wife divorcing me, and me spending the rest of my life flipping burgers in McDonalds after having been sued by my victims families. That wouldn't work in a game, say the developers, because according to consumer analysis, it just isn't fun to lose. But I want to be able to lose, I want to actually care about dying, not because it's an inconvenience to sit through a death screen, but because something meaningful will actually happen if I do. So until Fable 3 gives me the ability to develop a drinking problem, attend rehab, get a divorce, only see the kids on weekends, get married not by dancing and farting, but my talking, and makes me actually fear death, Peter Molyneux can shut is big tea drinking british mouth.

We've gotten to the point in movies where when someone dies, if it's done right, we actually cry. They don't respawn a few seconds later, they don't start back at the nearest check point, they're dead. But when you try to translate the emotion from a 2 hour movie into a 20 + hour game, it just doesn't work out. So when will buy a really short game where if I die, it's over, that's just how the game ends. I can replay it, but I'll play as a different character, one that I met in my first play through of the game. At the point where I died in the first play through, I'll see the death through my new characters eyes, and how it affected the characters around him. Just a bit of food for thought.

 Choices in games need to stop being good or evil, they need to start having game affecting consequences, and not just wimping out with you growing evil horns if you kill your neighbor, but legitimate consequences, like death. Unless it's an RPG, most games these days give us responsibility over the world and assume we agree with them and will make the right choices in the rare situations where we have to. But game developers need to cock up and allow us as players to make, dare I say it, the wrong choice. We need to screw up, and it's up to you.

 
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Comments (10)
Default_picture
May 29, 2009
There are actually plenty of games where things like this can occur. I would recommend trying Diablo 2 Hardcore mode (one death and you have to create a new character). Another great example is Fallout 3, if you kill a key character that character stays dead and you can't get the quest chain he would have offered you. I think some of your examples are a little extreme... I don't play a racing game so I can end up in a burger flipping simulation...
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May 29, 2009
Yeah, I've been meaning to pick up Fallout 3, even though I'm not usually one for RPGs, it sounds like something I would like. As far as the racing game example goes, I was just trying to emphasize the fact that there needs to be consequences in games, but I certainly don't want my driver to get into merital disputes while playing Grand Turismo :P
Lance_darnell
May 29, 2009
I agree with what you said in theory, but I bet I would be complaining if a game was too realistic or the consequences were to drastic. Fallout 3 is amazing, stop what you are doing and play until you get out into the world.
Default_picture
May 29, 2009
*obeys Lance and stops what he's doing, then realizes his Xbox is half way around the world and he won't be with it for another month* :(
Lance_darnell
May 29, 2009
@Duncan - sorry dude. I am also going to be traveling a lot soon, and will be missing my consoles. Thank goodness for my PSP!!!
Default_picture
May 29, 2009
[quote]*obeys Lance and stops what he's doing, then realizes his Xbox is half way around the world and he won't be with it for another month* smilies/angry.gif[/quote] Good, because you should be playing the PC version of it anyways :)
Default_picture
May 29, 2009
The World Ends With You, Professor Layton, and Pokemon have been my sanity maintaining connections over the past few months on my DS. But I have to lug around a huge power converter just to charge my DS... It's worth it though.
Default_picture
May 29, 2009
I want to say Dragon Age: Origins might just have that. Then again i am only hoping.
Lance_darnell
May 29, 2009
@Patrick - My 360 says "OUCH"!!!
Lance_darnell
May 29, 2009
Professor Layton was good. How is The World Ends With You? I tried it but did not have the time, or ability, to get into it.

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