Kids Today: Gaming in 3D without any Perspective

Default_picture
Friday, August 28, 2009
 
I'm in a "get off my lawn, damn kids" mood, so I found this appealing. Brian makes a great point -- gamers don't appreciate the strides that games have made. I remember how excited I was about having speech in a games thanks to a special Intellivision peripheral. Now we complain about the visuals, quality, length, and cost of games ($60 today is a steal compared to what games really cost back in the late '70s and early '80s). -Jason



My 2-year-old nephew's possibly the most adorable kid on the planet. He says "peeze" and "thank you" at the dinner table, thinks that the middle portion of the alphabet song goes "M and N and P," and cries "I did it!" when he puts a basketball through his toy hoop.
 
He was born in December 2006, about a month and a half after the PS3 and Wii hit, and the big Xbox 360 release that holiday was Gears of War.

Now, when I think back to the big happenings in the videogame industry when I was born in November 1978 -- the Atari 2600 had been around for a year, and Space Invaders, the first worldwide megahit arcade game, had just been released in the U.S. -- it staggers me to think how far games have come.

By the time my nephew's old enough to start playing games, motion control will be common across all major platforms, high-definition graphics will have been an established phenomenon for five years, and gameplay design will have 30 years of refinement behind it.

Compare that to the early '80s, when graphics were composed of a bunch of colored rectangles, controllers had one button, and sound effects and music were nothing to write home about -- when there were any!
 
 
As humanity's advanced over the last 30 years, nowhere in popular entertainment have the changes been as drastic as they've been in videogames.
 
 
Books, television, movies, and music have all benefited from the cultural and technological development of our species. But if you compare a book, TV show, or movie from the late '70s to today's media, you're not going to see that much of a difference. (Hell, I still think the special effects in the original Star Wars trilogy, released from 1977 to 1983, favorably compare with anything out there today.)

But put a video game from the same period up against today's games and the differences are so huge that they're ludicrous. Let's take, for an example, video game golf. Tiger Woods PGA Tour 10, released in June, allows you to play simulated golf on over 25 real-life courses that have been accurately reproduced in 3D.

The game has accurate physics and wind, dynamic weather, the ability to play along with actual PGA Tour events as they happen -- and the Wii version allows you to stand in your living room, swing your controller like a golf club, and have your shot accurately reflect your swing.
 
Here's a short video trailer that gives you an idea of what I'm talking about:

For comparison, I give you Golf for the Atari 2600, originally released in 1980:

Yep -- that was a real videogame that people actually sold as a consumer-entertainment product. I remember playing it as a kid, and it didn't faze me in the slightest that the golfer only had one club, dislocated both shoulders every time he took a backswing, or could hit a golf ball on the ground by swinging the club backward over his head.

You wanna know why? Because I was amazed that I was playing video game golf in the first place -- that's why! And you know what else kills me? The very first comment on the above Tiger Woods 10 video reads -- and I quote -- "dont buy this game it is so shit."

Excuse me? Let me see if I've got this absolutely clear -- the Atari version of Golf has a dude with no arms and some sort of magnetic prehensile appendage sticking out of his chest floating around a series of green castles, and the 3D game where you can play golf as a reasonable likeness of yourself is "shit"?

You want to know the best part? When the 2600 was released in 1977, cartridges retailed for $30, which is over $100 in today's money.
 
 
These days, people complain about getting ripped off when they buy a $60 game with a 12-hour campaign and an online multiplayer component -- what do you think they'd say about laying down 100 smackers for 9 holes of Atari goodness?
 
Here's another example -- this time from the fighting genre. Here's a charming video of what fighting games looked like in 1986, in the form of Nintendo's Urban Champion:

Thrilling, isn't it? I've played this one, too -- I actually bought a copy off one of my older sisters' friends for 5 bucks or something, and even that was $10 more than I should've paid -- and it got pretty boring after about 5 seconds.
 
 
So, after watching that, can you believe that a Google search for "street fighter iv sucks" generates 279,000 hits?
 
It doesn't stop there. Have you seen what console games looked like in the early days of 3D? I dare you to put any PlayStation or Saturn 3D game from '96 or '97 on a high-def TV -- your eyes will literally jump out of your head, bitch-slap you, and run for the hills.

Angry_Old_Man_DogMy mind's literally boggling right now. I know that I sound like your typical "I walked to school 20 miles every day, barefoot, in the snow, uphill both ways" kind of old-timer -- but seriously, does nobody else see the irony in how we completely lost our perspective when gaming went into the third dimension?

Gamers have it absolutely fantastic these days.  Developers have learned from 30 years of mistakes and technological limitations, and we're all better off for them. When was the last time you actually had to write down a password?

The lasting impression that I'd like to leave you with isn't one of denigrating gaming's history but of appreciating it and exposing today's gamers to it despite its faults.

Due to the fact that I'm roughly about the same age as the home videogame industry, the console technology that I experienced my games through was roughly equivalent to my own maturity.

When I was 4, I started gaming on the Atari 2600; at 8, we got an NES; I was 13, we got a SNES at Christmas; at 17, I bought a PlayStation; two months before I turned 21, I got a Dreamcast; at 23, I had a PS2; and at 27, I got an Xbox 360.

Now, I know that kids today are incredibly fast learners and take to technology like ducks to water -- but is that really a good thing?

A 4-year-old kid is going to have just as much fun playing Pac-Man as they would playing Lego Star Wars, so why not start them off with a one-button joystick, as opposed to a 12-button controller with two analog sticks and a D-pad?

Do we really need to overcomplicate things?

Plus, in addition to giving them valuable perspective on all of the improvements in games over the past 30 years, starting a kid off with the classics is going to teach them some very valuable life lessons -- the depth of loss when the power goes out 2 hours into their record game of Missile Command, the importance of diligence when their Metroid password doesn't work, and the pride in accomplishing a difficult task like beating Ninja Gaiden (if they even can -- I know that I never did).

Of course, restricting a poor kid to nothing but prehistoric systems until he graduates college isn't particularly practical.

So, if I was going to advocate something that could actually work in real life, I'd say start a kid with arcade classics when he's in kindergarten, get him an NES when he hits grade school, move up to an SNES in third grade, and go for a PS2 in middle school. And when he starts high school, then you can get him the latest and greatest gadget.

Not only would a regimen like this engender a true appreciation for the refinements that so many gamers now take for granted, it would introduce a new generation to gaming's history and prevent the growing pains that all of us children of the late 70s went through from falling to the wayside.

I don't know how many people might agree with me on this, but I'm going to do what I can for now. For example, I know exactly what I'm going to give to my nephew for his birthday next year.

If, of course, it's OK with his mom.

 
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Comments (8)
Lance_darnell
August 25, 2009
Wonderful work Brian! I wonder if a guitar player who was born around 1920 wold feel similar. I am only a few months older than you, so I am biased towards your points. I used to think games like River Raid and Pitfall were the best! I remember someone telling me that Pitfall DOES have an ending if I just kept playing and playing and playing and playing..... those liars! I like your system for introducing children to games - if only it were possible. By Daughter is already playing games on the computer that are so much more advanced than I ever played until I was 14. I think it is time for old farts like us to retire to our front porches and sit on a rocking chair, holding a shotgun and yelling at all of the Whipper-snappers. ;)
Default_picture
August 28, 2009
I agree completlely. It kills me when a kid complains about a jaggy in a game screenshot. I, for one, am still amazed that this is being rendered using pixels! :o
Twitpic
August 28, 2009
Really nice work, I completely agree. I can hardly play online multiplayer games due to the kids complaining about lag and cheating. Really? You're playing a game online, with people [i]all over the world[/i], and you're complaining? Anyway, again, great stuff.
Default_picture
August 28, 2009
Great article, I chuckled more than a few times :D As a fellow old-school gamer, I can relate. And while I may not be quite as ancient as you, I'm close enough :P I remember playing the Atari 2600 with my father while I was still in diapers. I spent a good portion of my childhood playing NES. In junior high school I graduated to the Genesis, then in high school to the Playstation and N64. My freshmen year in college I ran my mom ragged until she could find me a PS2. And more recently, I tried to sit out the current generation's console wars, but upon realizing their wasn't going to be a clear victor, I broke down an bought both a PS3 and a 360. It's both fun and humbling to be able to look back at the history of video games from a personal perspective. Thanks again for the great article ;D
Pshades-s
August 28, 2009
I have been thinking about this a lot lately, Brian, as my son was born this year and I have been debating [url=http://bitmob.com/index.php/mobfeed/Begin-at-the-Beginning-.html]how to best introduce him to games[/url]. The consensus from parents in the comments section seems to be "just let them play whatever they like" and they should figure out on their own what's fun and what's not. It's kind of pointless to compare Atari 2600 video games to today's offerings just as it's pointless to compare how I entertained myself thirty years ago versus how I entertain myself today. I'm confident there are plenty of bad games being made right now that cannot be excused simply because they are light years ahead of what we once had. That's not to say that the Internet isn't full of hyperbole (it has its flaws but Street Fighter IV does not "suck" by any reasonable standard, it's just a matter of relativity. Games today are objectively better than they once were, yes, but when we compare modern games to one another some of them do suck.
Waahhninja
August 29, 2009
I tried this approach with my little brother and it failed miserably. When Wind Waker came out he was 10 years old and I was 20. He begged me to play and I insisted he play through the very first Legend of Zelda then go through Link to the Past. Same with Mario Sunshine; he'd have to blaze through the first Mario. After three weeks he never got ANYWHERE in the games. He "needed" me to do the puzzles and get past the bosses even though I said he'd need to build these skills for the later games. My mom made me give up the challenge because he was crying so hard at night. He did just fine with current gen games but the classics were just too much for him. I was, and still am, baffled.
Twitpic
August 29, 2009
[quote]My mom made me give up the challenge because he was crying so hard at night[/quote] This is hilariously sad.
Waahhninja
August 29, 2009
You're tellin' me. It probably didn't help that I would constantly be saying, "but it's so EASY!" or "I did this with no problem when I was 7!" I'm not sure if it's because they were the pinnacle of technology when I was growing up or if kids just absorb what's around in their formative years but it was elementary to me and the world's hardest challenge for him. I watch ten year-olds playing Halo 3 better than I do and I have to believe that it's just something you grow up with. These snotty brats getting 20 killstreaks in CoD4 and noscoping in Halo 3 would probably give up on Mario before hitting World 4.

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