Musings of a Gamer: Can Nintendo Make You Believe Again?

100_0005
Monday, September 07, 2009

As a young gamer, my earliest memories are of Nintendo. I remember my days with Mario, Link, Samus and the others with fondness. Nintendo, however, lost a lot of love in the N64/Gamecube days when the third party support dried up and the gimmicks they worked towards did not satisfy either the casual or the hardcore.
Logo

The times they are a changin'.

Nintendo is unquestionably on top of the videogame world.  The sheer number of hardware units sold between Japan and the West guarantees that they have the largest opportunity for branding and the biggest install base. It would also be reasonable to assume that they've create a whole new demographic for the industry.

There is however, one big issue that Nintendo faces above all others.  This issue is their abandonment by the hardcore.

For many people, Nintendo has betrayed them deeply. The company that was once the lifeblood of videogames is now pandering to women, children, and the elderly. At the beginning many within the industry were applauding this strategy. After all, more people would be playing games, isn't that what we want?

Then the crap started to flow.

Piles and piles of games started to appear on Nintendo systems. Of these games, almost all of them were geared towards the new demographic. You would occasionally get a Fire Emblem: Radiant Dawn or Super Mario Galaxy, but most of it was licensed garbage or a packaging of mini-games. This is the time when people really began their show of rage towards Nintendo.

Nintendo made a lot of promises. Virtual Console unleashed drool from many of the hardcore at the beginning. I know that I personally was happy that I no longer needed to hook up all of my systems to play some of the games that I enjoyed. Now Virtual Console lies mostly abandoned, as the game flow has dwindled. Punch Out! was released to general jubilation, but it wasn't enough. These fans demanded pain, and Nintendo was not listening!

Can Nintendo recapture your hearts? Is it the quality of the games you dislike, or the demographic that Nintendo now controls? Does it bother you to have a system that your grandparents want to play as bad as you do?

Here are Mike's tips to Nintendo to increase their credibility with the hardcore.

#1) More first party titles.

First party Nintendo titles almost always perform well, both in the sales figures and the hearts of the hardcore and casual alike. The problem is that most of Nintendo's first party games take forever to be released. This ensures the quality is top notch, but leaves the market stale in the meantime. Just because it's a first party title also doesn't mean you can't try to invent new IP's or resurrect long neglected games.

                                                                    Mario
#2) Balanced Marketing

All the Nintendo marketing that I have seen is almost always the same. A family is sitting around the television playing Nintendo games, smiling and laughing. This is fine, but there's no attempt to truly showcase the challenge and accomplishment that gaming can bring, and because this is lacking, the hardcore do not flock to it. Also, I have seen a local rehabilitation center for the elderly advertise that they have Wi (conveniently dropping an i to avoid copyright infringement) games to play. No hardcore player wants to play a system that is in a nursing home.

Wii
#3) Work with Retailers to Showcase Higher Quality Games

Homework folks. The next time you are in a department store or a mainstream electronics store (i.e. Best Buy), take a look at the Wii and DS section. Almost all of the games, especially in a store like Target or Wal-Mart, will be putrid. Nintendo is making no effort to increase their base with the hardcore because the casual are buying these games. This is fine for now, but it is extremely short-sighted because a casual interest can disappear as quickly as it comes.  Work on showcasing what the Wii has to appeal to a wide range of audiences, not just Mom.

Best Buy

#4) Make the Wii user friendly for all audiences.

The Wii is actually a pretty nifty little system if you look at it. It offers classic gaming and a unique control scheme. The hardcore, however, concern themselves with more than just these things. Graphical prowess, storage space, and fabulous games are all necessary to compete for the hardcore audience's attention. There have been rumblings of an HD Wii, and this is a good start. A storage solution that is more accessible than the SD card would be a nice touch, as would more unique methods of using the Wii-Mote.
#5) Internet, Internet, Internet

A lot of hardcore gamers are big internet players (at least in the West). The Wii's internet capacity is unfortunate. Everybody has complained about the friend code, and I suppose it makes some sense in a safety concern world. However, it could easily be an option embedded in the system whether to turn it on or off as a requirement for online play. Some games are still enjoyable like Mario Kart, but Super Smash Bros. Brawl is abysmal. I think that a revisement of the internet policy with Nintendo alone could bring some of the hardcore back to Nintendo.

SSB    SSBB: Horrendous beyond words online.


What do you think? Am I crazy? Have better suggestions? Let's talk about it.

 
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Comments (14)
N608767343_880252_8442
September 07, 2009
I want to see something like this happen! The first point seems to be on the way, if you remember E3. Also, give me a reason to own a DSi day one! Even right now!
Lance_darnell
September 07, 2009
If you are crazy, then I am too! I was a proud Nintenophile until the Company wanted me to buy another set of SSB, Animal Crossing and Mario Kart games. UGH!!!
100_0005
September 12, 2009
@ Lance: I don't really mind them releasing those kind of games, even if they are rehashes, because I still find them fun. I'm not really calling for an end to that, but for there to be more titles that gather a larger audience. @Tom: My DS Lite broke, and I went and bought another one instead of a DSi...I don't see anything they're giving that makes it a must have item right now
Lance_darnell
September 13, 2009
@Mike - If people keep saying they are okay with buying the 3rd 3D Mario Kart, or the 3rd version of Animal Crossing, or yet another version of Mario Party, then Nintendo will keep releasing those games INSTEAD of new IPs!!! Hasn't Nintendo already released some games that target a larger audience?
100_0005
September 13, 2009
@Lance: Well, those IPs are gonna be milked, it's pretty obvious that's what's going to happen forever. The idea to appeal to the hardcore, however, is the audience I refer to. Gamers will say the XBox 360 is the industry leader because of the quality core titles and services it offers. The numbers, however, overwhelmingly support the Wii as the preferred video game console. So the hardcore and casual seem to be at a standoff. If Nintendo wants those hardcore dollars, they'll need to make new IPs or use the existing IPs in a way that appeals to the core. This shouldn't stop them from using the above mentioned titles to keep the casual fans hooked. More hardcore games will reach an audience Nintendo doesn't have, and more casual IPs will keep the casual gamers firmly in the Nintendo camp.
Lance_darnell
September 13, 2009
@Mike - But Nintendo DOESN"T want those hardcore dollars!!! They want the money of the young and the old, but the middle - the [i]hardcore[/i], are not in their mind at all. A different way of looking at it is that Nintendo never really made games for the hardcore - we just played what they gave us and thought it was hardcore, when really it wasn't. Nintendo hasn't changed - we have! :)
100_0005
September 13, 2009
@Lance: You may be right, but I don't think Nintendo doesn't want hardcore dollars. I think that any company wants every dollar they can get. My strategy above is to increase their audience (if it's even possible anymore) while keeping their current casual crowd. There's no reason it can't be done to satisfy both sides. All it takes is some quality games and strategic marketing. You're right that Nintendo isn't putting the effort into hardcore as much as casual, but I think the potential could still be there, if only from the franchising and branding Nintendo has built over 20 years.
Lance_darnell
September 13, 2009
Think of it this way: Nintendo needs to please its board members so they want to make games that will make them the most of their investment. So far, time has shown that it is better to spend little on a casual game, for the return is better. What we are then asking Nintendo to do is waste money and time on making a game that would not give them the same return ratio that a casual game would. That is why they are sitting on their hands and letting Third Parties release "hardcore" games.
100_0005
September 13, 2009
@Lance: Right now it seems that you're right, but it seems that putting all your eggs in one basket is a mistake. The casual crowd is just that, casual, and eventually their interest will wane, either because of what is being released or their attention will be grabbed by something else (movies, television, etc.) Nintendo would be wise to keep their stock up with the enthusiasts because once they saturate the market, they'll need software that will move. People I know are already getting sick of mini-game collections.
Lance_darnell
September 13, 2009
[quote]People I know are already getting sick of mini-game collections. [/quote] And thats where I am coming from. Animal Crossing and Pikmin are the last original games that Nintendo created that were actually something different. Since then they just keep rehashing what they've already done. The new Metroid game is a step in the right direction, but the outsourced that! Is anything else on the horizon?
100_0005
September 13, 2009
But they need to get that hardcore audience to succeed in the long term. They may not care right now about you, but the point is that they better start caring if they want to truly brand their name with another generation of core gamers
Lance_darnell
September 13, 2009
Okay, but what if they want to create a "new" hardcore audience? The hardcore audience that we consider is "us" demands games that are a lot more expensive than what the new hardcore audience wants, and if "the new casual hardcore audience" is willing to spend as much as "we" are, then "we" are in deep doo-doo.
100_0005
September 13, 2009
Now i'm not even sure what we're talking about anymore, haha. I think that Nintendo may create a new generation of core gamers, but with the software they're working with, those gamers will likely migrate once the novelty wears off.
Lance_darnell
September 13, 2009
[quote]Now i'm not even sure what we're talking about anymore[/quote] Neither do I, but thanks for the nice chat! :D

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