News Blips: The Old Republic tests 2 million, first major Vietnamese game, and Take-Two doubts stat services

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Tuesday, December 06, 2011

I've never endured through a more labyrinthian class registration process than San Francisco State University's tangled system. I'm consoling myself with a retro romp through Bully's Bullworth Academy kicking faculty in the nads.

News Blips:

Star Wars: The Old RepublicPublisher EA boasts 2 million registrants for the post-Thanksgiving Star Wars: The Old Republic beta test. Players shot things with lasers and got bad feelings from predictable situations for an average of 12 hours over the course of the holiday weekend, according to EA. That's nothing, I've made the Kessel run in less than 12 parsecs -- which would mean something (pushes up glasses) if a parsec actually measured time. [GameSpot]

Vietnam's first major video game project centers around the pivotal events of the First Indochina War. 7554 -- named after the cessation of major fighting between the French Far East Expedtionary Corps and the Viet Minh on May 7, 1954 -- focuses on the centerpiece Battle of Dien Bien Phu in a military first-person shooter akin to Call of Duty. The single-player, PC-only title is scheduled for a February 2012 release for a bargain $12. I'm disheartened by the lack of my favorite wooly disc jockey, but on the upside, my weakness to bolt-action rifles definitely stokes my interest for this game.

Take-Two Interactive Chief Executive Officer Strauss Zelnick takes a dubious stance on subscription-based stat-tracking services such as Call of Duty Elite. "I can't tell whether it's relevant yet," he told investors at the UBS Media and Communications Conference. "I'm kind of skeptical, frankly. I suspect that we want a different experience on our big screen than we do on our middle-sized screen than we do on our mobile screen, because I think we use them at different times and they mean different things. I do think an intellectual property can thread through, but only if it is really high quality." I'm way beyond the "skeptical" phase of acknowledging the ridiculousness of Elite, but that's why I'm not cut out for marketing. [GameSpot]


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Comments (1)
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December 06, 2011

 

*pushes up glasses as well* /commence nerd rant
Although it's true that a Parsec measures distance, not time, the reason that Han Solo talks about taking the Millenium Falcon through the Kessel run in less than 12 parsecs makes sense is because he choose to take his ship through The Maw, an area of the Kessel littered with blackholes. Han was able to shave off distance (and time) by skirting closer to these massive black holes than any other smuggler.
/end nerd rant

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