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'I am Clifford': A Quick Look at Digital Identity and Self-Reflection

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Thursday, September 03, 2009

Editor's note: I purposefully use my real name on discussion boards and social media, because I think Internet personas can ruin the level of discourse. But when it comes to online games, I'm either Col_Manischewitz or ColManischewitz. Omar examines how we indentify ourselves online. -Jason


People_with_Man_signs

The field of sociology proclaims that the social conglomerates that I belong to form the basis of my identity. Hence, I am a member of the Liberal Party of Canada and the African-Canadian demographic category. And yet, a psychologist would reason that an individual's identity is formed by the idiosyncratic attributes that they possess -- in which case I'm a fan of progressive metal, an insomniac and a vegetarian.

However, common sense dictates that human beings are more than mere labels and group members. Common sense dictates that our identity is not the sum of characteristic traits and choices.

The notion of identity has always been relatively amorphous, but the advent and universal adoption of the Internet has further complicated matters. I've discussed the notion of online relationships in the past -- but now, I'd like to investigate the nature of self-reflection and self-identification in online games.

 

Although some use their real names and conceal nothing about themselves, most of us rely on constructed personas when we participate in online games. For the past 12 years, I've used the moniker "Clifford" while gaming. Truth be told, I have no idea where the name came from. Few of my real-life friends are aware of my alter-ego, while I have a bevy of online and community friends who exclusively know me as Clifford.

I wouldn't say that I live two disparate lifestyles, but there seems to be a distinct disassociation between Omar Yusuf and Clifford.

So who am I -- Clifford or Omar?

In an essay written in 1995, digital-technology theorist Howard Rheingold made the claim that "the latest computer-mediated communications media seem to dissolve boundaries of identity."

What Rheingold means is that under the auspices of the Internet, the attributes which characterize our "identity" are often absent. The vocal and gestural queues that we use no longer exist. Our sense of humor is less palpable. Our values and ethical standards become irrelevant in-game. It is both impossible and impractical to try and socialize on the internet in the same way we socialize in real-life. In that vein, online gamers often allow avatars, handles and profile summaries to represent them while gaming online.

This brings us to a pivotal question; are online identities absolutely necessary?

steam-logoI for one believe they are. Although my Steam account profile is relatively honest when compared to those of my fellow online gamers, I don't normally provide my name to those who ask. For some reason, like most gamers, I'm reluctant to engage in candid interpersonal discussion while online. Handles and screen names provide a security blanket that we can hide behind.

So do I use Clifford as a security blanket in order to free myself from judgment and insult, or is the name completely arbitrary and meaningless?

Richard Coyne, a professor of architectural computing at the University of Edinburgh, would disagree. He claims that the "security blanket" turns out to be more of a mask. The professor argues that while the mask hides the gamer's true identity, it's not completely secure because it often reveals details about who lies behind the mask.

Believe it or not, but the tag you sprayed across CS_Assault last week could betray some very compelling details about you. In the book Building Virtual Communities, Dorian Wiszniewski explains that even if an individual chooses to use a completely deceitful identity, it can still expose a lack of self-esteem behind the false mask.

Unreal_Tournament_3_-_E3-Xbox_360Screenshots3234UT3_15

The process of creating a digital representation varies in intricacy from genre to genre. Unreal Tournament 3 doesn't necessarily encourage casual small talk between players and as a result doesn't invest much value into the prospect of advanced character customization.

At the other end of the spectrum, RPGs (and more specifically, MMORPGs) normally provide an imposing amount of customization options, from hair color to the width of the jowls. Most gamers create characters who are either accurate in-game portrayals of themselves or more impressive versions of themselves -- there's usually a degree of fidelity in character creation. But when Clifford went from a mere moniker I used in Quake matches to a persistent character I embodied in EverQuest, "he" became a "she."

World_of_Warcraft_Elf_crop"Gender rerolling," as it's often called, is a relatively common practice in MMO games. Despite my outwardly female appearance, I often made it clear to those around me that I was a guy. The sexually ambivalent structure of MMO worlds makes digital identity even more complicated.

But what is potentially the most complex aspect of a gamer's online identity is its place on the market. The End User License Agreement clearly outlines the legal status of World of WarCraft characters, claiming them to be the intellectual property of Activision-Blizzard incorporated.

But after months of devotion to my human paladin's achievement record, guild status and social reputation, shouldn't I be the sole proprietor of my online identity? The high-paid legal teams of Blizzard would beg to differ.

Some gamers are completely oblivious to the reputation they establish online and the identity that they've cultivated. Others practice strict image management. But whatever the case, it's clear that there is a palpable division between the people we are at school and work and the identities that we inhabit while on Xbox Live.

What do you think? Your opinions are both welcome and encouraged.

 
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Comments (17)
Lance_darnell
September 02, 2009
Brilliant post Omar!!! I like intelligent things to read (it makes me feel smart for once) This is a pretty deep issue. I was immediately reminded of the Matrix, and how all the characters used not their real identities, but their made up ones, in the "real world". The Agents however, used their original identities when addressing them. We all want to be a superhero or a badass in reality, and so when we get to create a alternate reality, it just makes sense that we would create that identity there. But is that a mask or a defense mechanism? No, I don't think so. And here is why: My "other" PSN name is Sparkley Puppy. That's right - Sparkley Puppy. So what am I trying to hide by choosing a name that is very effeminate and silly? What mask am I hiding behind? I agree with you Omar, my online avatars are just security blankets to keep the weirdos from really knowing who I am. But on PSN I go by BITMOB-Lance so now I have no blanket!
Jamespic4
September 02, 2009
In the case of WoW, image management is critical. If you want to be a participant, and you specialize in "flower picking," you need to provide Pots to your raid group. In this way self image is even more total than in real-life. You're personal physical appearance, your in-game avatar, and, to some degree, your actual personality have no effect given your greater utility. In a raid, people view you as an item. This is why I've never been a fan of MMMOs. There is that absent intimate link. You are Clifford. As for the Blizzard crap, we could start a whole new article on EUAs.
Jamespic4
September 02, 2009
Also, not to be glib, but I'm sure Bitmob probably has a EUA (or EULA) about the shit you post.
Brett_new_profile
September 02, 2009
Really interesting stuff, Omar. Back in the day I hid behind handles a lot (my screen name even had a nickname: "Kan"). But nowadays, I could care less about that stuff. If I have to use a nickname, I just use my actual nickname: Brett Bretterson. In light of your article, I'd be curious to know your thoughts on the lack of "masks" here on Bitmob? Does that affect what you say or do?
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September 02, 2009
I usually go by PROPER_KILL for all my gaming needs. When asked my name I refuse to say, and when friends call me Jazz online, I ask them to call me PROPER_KILL. I don't act any different online then I do in real life. I don't feel that I'm hiding because I'm just too open to people online. If anything, I feel that the term 'hiding' can be better applied to people who drastically change on the internet into what they are really like. When people are timid in real life they hide behind their quietness, and when the yell a string of obscenities at you online, they just tore the fucking security blanket to pieces. I think your right when you say that their is too much to life in order to classify a individual based on social labels, but maybe the internet is in some cases the best way to classify someone. With some people staring at their online identity lets you know them better then you ever could of by knowing them in real life. @Brett, I feel that the lack of a blanket here on Bitmob doesn't affect me. As I said before, I'm the same person on here that I am when playing Killzone 2 only you know my real name, and I'm the same person on Killzone 2 that I am in RL.
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September 03, 2009
@Lance, I agree with you in the sense that we have inherent desires to acquire the ever-elusive standard of "cool", but when we use online handles - like you said - most of us put little thought into the name itself. Clifford is just a name I like. I could have just as easily been Ethan or Jaden. @James, you bring up an excellent point concerning online image management. Now, the term traditionally refers to people who optimize their online identity with search engines in mind or in order to make themselves more appealing to employers who may case them for a job opportunity. But realistically, when a gamer is aware that the have built a reputation online, most of us choose to take care of it. Being associated with timeliness and diligence certainly doesn't hurt when you ask for a raid invitation. Check it out: http://en.wikipedia.org/wiki/Special:Search?search=online+image+management&go=Go And about the License Agreement on Bitmob, I browsed the Terms of Use but I didn't find anything incriminating. I either missed the glaring sentence which read "ALL YOUR ARTICLE ARE BELONG TO US", or Bitmob is pretty chill concerning EULA. :P @Brett, I think Bitmob is a refreshing repose from the rest of the internet. "Masks" aren't allowed because it makes those around you wary and uneasy. "Security blankets" aren't necessary because no one is here to harm you. Bitmob - by forcing everyone to use their real name - puts all of its users on their best behavior. As a Bitmobber, if you tarnish your reputation, it's difficult to rebuild. Which brings me to another point... @Jazz. Is that your real name? I'd like to see a driver's license, and I'd like to shake the hands of your parents/guardians. Imagine if your last name was Jackrabbit. Boy, that would be heavy.
Jamespic4
September 03, 2009
@Omar: Wow, it's a relief to know that my articles are mine. I just assumed they weren't. That OIM article is weird and scary. Fortunately I'm not looking for a corporate job any time soon. It also freaks me out to think that there are probably businesses out there that make money handling all that crap for people.
Default_picture
September 03, 2009
@Omar: It actually is my real name. I get a lot a crap with people thinking it isn't. Imagine if it wasn't, my whole comment would of been pure hypocrisy.
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September 04, 2009
Excellent post! I use the same "online" name everywhere:Mangoverboard. Its an in-joke between me and some friends,I use it for everything,email,forums,XBL etc.I act the same as I do in real life,or rather,I act as I would around friends,as opposed to random strangers.
Waahhninja
September 04, 2009
My online handle is WaaahhhJedi not because I need a mask but because it was the first thing that popped into my mind 5 years ago. Watching the Clerks Animated Series the night before had a hand in that but also because using a name (Crys383 for instance, years before) felt disingenuous. Like I was pretending to be someone else. People still call me "Wah" in the heat of battle but I usually introduce myself as Tom when in a lobby. I guess I just didn't care too much about who knows me.
Twitpic
September 04, 2009
If I use a made-up name or handle, I definitely use it as a mask. It's just easier to be jerk-ish or not really take the time to think about what you say and how it affects other people. It really is interesting to think about interacting with people online as opposed to real life. I like to think of chatting someone as a good example. When my wife and I were dating, we would chat online to communicate. Unfortunately, it started causing one too many fights simply because we would read what the other person said in a certain way, when in fact they meant it completely different. You just can't see facial expressions via text; and no, emoticons do not count. Really great stuff, thanks for sharing!
Captgoodnight_1a
September 05, 2009
Interesting article, Omar, but aside from identity issues concerning the reasons behind why a certain name is chosen, I'm with you in not giving too much thought on the name itself. Often, I'd pick something completely random or innocuous when playing online. You could also think of such names as war paint, especially in competitive titles. Colored text, special characters, and clan tags preceding each name could all be construed as a part of a new identity that is meant to impress fear/respect/recognition on opponents as it is a badge of reputation carried over to other games. Or, from another angle, as a form of simplified role play, and not so much as to make up for any inadequacy as it might be a small part of the mental game that some deliberately work into online play on the off chance that someone might be psyched out from being killed by *CuTe FlUfFy KiTtY*, affecting their game. Most gamers aren't, I've gotten a kick out of it happening to me, but listening to Xbox Live, you'd be surprised at how irritated some players can get over anything. And to very competitive gamers, that's an edge. While some of these names are relatively tame in comparison to the L33TKillah187s in the world (some of whom may be someone's kid who picked it up from what they had heard elsewhere w/o understanding what it means), it's also not unusual for participants on MP forums to call each other out by their online names and go from there. The moniker becomes an ice breaker. But does it reflect on who that person is in real life? I'm not so sure about that argument. It sounds so broad of an assumption to make. Is what I see on the silver screen representative of an actor's true persona? I would have to say that it doesn't (at least in most cases). That's not to say that it isn't for some, but it doesn't have to innately tie into an individual's sense of worth across the board, either.
Default_picture
September 07, 2009
Interesting write up, if a little short for the huge topic you are trying to cover; really enjoyed reading it. I personally think you skimmed over the most important thing about the identity split between virtual worlds and reality, that being how a person came across their name in the first place. The majority of users pick a name purely on preference, if an interesting name comes up, the user generally has to explain it to other people; therefore the act of naming yourself is rarely for extrovert reasons. Point being, your name is a very personal thing. In school you make a big deal when some other kid has the same name as you; you even keep count of how many other kids have the same name as you. The strange thing intrinsically built into online communities is that you can't have the same name as someone else. You get frustrated when you hit the enter key to confirm your identity, only for it to come back saying sorry, that cannot be your name as someone else is already using it. People then go through this naming process. It's no longer down to preference, it's down to a set of rules; how many o's can I replace with 0's? How can I abbreviate it? How can I add other personal information (like a favourite number) into it? It now becomes an issue of being not only personal, but original. It is at this point that your online identity takes on more of your personality because it shows a process, your process, behind it. But then, forcing someone into showing their personality by thinking through what makes up their identity is quite possibly the most inadvertent and unwanted effect on the entire world wide web. Games, communities, role playing experiences, they generally don't care who you are. The success of things like WoW and COD4 show either, that who you are in reality doesn't matter at all, or that the mechanics of the game don't care to the extent that they encourage the distancing and killing of others. To be honest, I'm not sure where I am going with this comment any more, it has side tracked off into territory I never expected to visit; so I will leave it there with that strange thought, the thought that on most first communication basis in online instances, the people, nor the experience itself, cares who you are outside that experience. Note: Would it be possible for Bitmob to include an article response feature? I feel many of the articles posted promote debate to such an extent (as is evident by the longer comments) that dialogue between articles would be appropriate.
Brett_new_profile
September 07, 2009
@Ben: What exactly do you mean by "article response feature"? You can write your own separate post and link to another one...is that the sort of thing you're thinking of?
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September 07, 2009
@Brett: Yes, I guess so. I was thinking more integrated than that. So for instance there is no "related to" column; it would be great if, when someone wanted to reference an article in something that they were writing, to not only be able to link to it, but for a link to their article to show up on the said referenced articles page. I think that makes sense.
Darkeavy
September 20, 2009
I agree with @Ben. My online moniker is an expression of my interests and my creativity. "Darke" is my main handle, and "Aalok" is my MMO handle. Although, "Darke" has evolved into a brand of Connor Kinnaird. Its not so fun anymore. So I will come up with new handles (for Gamebattles Ladders for example) because its FUN. I have nothing to hide. My real name is always below "Darke". The irony is that I never share my real name in my other identities. Sil-v-er is just a PSN id to everyone I play with. The sum of it is, its not that serious. If I start calling myself "Matt Bush" online, then I am really pretending to be someone else.
Default_picture
November 06, 2009
Hmm, I only recently joined Bitmob so I'm getting to many of these articles well after their posting dates. I'll have to find some of the more current ones so I can actually participate in the great dialogue that always seems to follow! I have always been fascinated by the decisions players of MMOs make when choosing names. I have found there seem to be two major camps of name choice: first, people who name their character after an admired archetype, such as the proliferation of Legolas-ish names for bow wielding toons; and second, people who name their character for a role they will play in the gameworld, such as Healzbot or GankUVeryMuch. Both of these types of naming conventions are fairly transparent - it's the names that fall outside these two that I find particularly interesting. For myself, I initially picked Malron for my first MMO (WoW) because I was playing as an undead and thought, if I was brought back as an animated corpse, what would my name be (Aaron + evil dead = Malron). As time progressed I got used to being called Mal in chat and vent, and that led to all my later toons in both that game and others having a Mal prefix - like Malrath and Malraze for dps types, or Malrissa for females. The funny part of this is that being called Mal over time circled around to being compared to the character of Mal Reynolds, one of the main characters on Firefly, and one of my favorite sci-fi characters ever. Coincidence, probably, but at the same time, an interesting one.

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