Rant Review - Rogue Warrior Singleplayer (PC, Xbox 360, PS3)

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Friday, December 11, 2009

It's almost Christmas break at school here, and now me and my friends are exchanging gifts before we go on a long Winter break from education. I peel back the wrapping paper around the rectangular prism shaped item. At first I see the "Rogue Warrior" title and say "Sweet, a non-fiction war story", but then I peel it even further to find the ESRB rating and see the box-art in full view.

 

Rogue Warrior Box for PC.

Aren't we in for quite the treat. 

 

 

 

Rogue Warrior is a generic and bland FPS developed by Oxford-based Rebellion Games, the same studio that developed the much loved Alien Vs. Predator from the late 90s. They also made titles such as Rogue Trooper. Rogue. Trooper. Warrior. Same thing. Let us begin.

 

Meet Richard "Demo Dick" Marcinko, a Navy SEAL member that is being deployed in North Korea to find intelligence on ballistic missile launchers. The story is set in the 1980s and is loosely based on the novel of the same name by the same guy. The story is by far the most enjoyable part of Rogue Trooper Warrior.

Put simply, you kill Koreans with your guns. You point, you shoot, it's simple. Then there's the frequent moment when you have to finish off your enemies stealthily, although I wouldn't call it stealthily if they're programmed to be in a narrow hallway with their backs toward you, forcing you to hit the Execute button. You'd think mindless bloody smashing of helpless Koreans would be fun, but it gets dumb after the second time you do it.

Also, the enemy AI is absolutely retarded. They can't hear you if you're moving full speed towards them from behind, and after you messily kill them and hear their loud screams and death-reaction-based gunshots, the surrounding guards just go on with their daily routine of standing with their back turned towards you. Maybe they hated that particular guard you killed and pretended to not notice before shortly being killed themselves?

Would it be more exciting if this execution was done vertically?  Also, NO ONE CAN HEAR YOU SCREAM FROM SEVERAL FEET AWAY.

No matter how a firefight starts, if goes down the same way. Whether the enemies unimpressively break through windows and start out guns blazing, you shoot what's in front of you and that's it. It's mindless generic FPS action with a nonexistent variety of weapons to choose from. 

But wait! The monotonous gameplay may sound bad, but it's okay, because the campaign ends in just two hours! That's right, two hours! You won't be bored of the gameplay for that long. Those two hours will consist of walking down linear paths in corridors, buildings and the occasional outdoor locale that is still extremely linear and predictable.

Along with bad gameplay comes bad sound. The sound quality is okay, with a repeating "ratatatata" sound from your machine gun that is borderline acceptable. The orchestral compositions are probably the second most enjoyable aspects of this stupid game. And then we get to the dialogue. I am really scared if Richard Marcinko speaks like he does in Rogue Warrior in real life. The protagonist spits out a flurry of expletives and swear words that would blow up a church if words could deal physical damage. Kill one enemy. "Die you !@*&$^@ son of a !?<@!|$ you /{~!& monkey." Rinse and repeat. Not only will you be annoyed by the gameplay, but you'll also have Richard Marcinko swear up the place. 

Demo Dick is gonna cut you up like the !@^&% monkey you are.

Overall, Rogue Warrior is a swear-word filled 2 hour movie of shanking and shooting Koreans that is mildly entertaining, and hardly eye-pleasing by today's standards. I haven't tried multiplayer because my internet was down on my computer for the time I was playing it, but I'm sure it's as abysmal as the single-player.

Rawr stabby stab stab. And the moral of that merciless Korean killing was that you should never ever consider paying for Rogue Warrior. 2 Hours of $#@! if you ask me.

 
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Comments (6)
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December 10, 2009
I forgot to expand on the terrible enemy AI, and MyBlog isn't working out too well for me. The enemies don't react to getting shot, they stand their ground in an unmoving robotic fashion until they take more than 3 bullets and fall over. They don't try to flank you or flush you into exposure with grenade or surpressing fire. I know it's a tad nit-picky, but that's kind of how good shooters are these days. Basically, when they begin to react to your presence, they're already dead. The game is far to simple because of the bad AI, and the linearity of the campaign also doesn't help the fact that it's 2 hours long.
New_hair_029
December 10, 2009
Wow this game sounds awful.
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December 10, 2009
Sounds like a lousy game, and that probably explains why I haven't heard of it.
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December 10, 2009
@Brian it's a moderately popular game by Rebellion Games and was published by Bethesda Softworks. It's a moderately known game that seems to have dropped off the radar for most people, so I guess it significantly lost popularity.
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December 10, 2009
What's sad about the sound is that they got Mickey (fucking) Rourke as the voice talent on the main character. That's the definition of a missed opportunity. Even when the developer realized the game sucked, they could have had 'ol Mickey let us in on what happens to 'The Ram' at the end of the [b]The Wrestler[/b]. Thanks for the advice, Kev. I'll be steering clear.
Default_picture
December 13, 2009
This was originally a squad-based shooter with large environments by Zombie Studios. Not sure what went wrong with that but Bethesda dropped them and gave it to Rebellion. I tried the first two levels. It's laughably entertaining for a few minutes, especially the opening cut-scene where a grenade eliminates the squad. Maybe they were pointing out this was going to be squad-based but now it isn't :D It's hard to believe Bethesda is trying to get $59.99 for it.

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