Since getting immensly tired of WoW, me and one of my best friends decided to go back into TF2. Him being a healer in WoW, and me usually tanking, we decided to mostly team up as me as heavy/demo, depending on the situation, and he as a fulltime doctor. Neither of us had played for quite some time, actually not at all since release when we played often.
What we found was an incredibly improved and more versatile game, and hardly any imbalances - except for the Pyro's damn Backburner.
Regardless of pesky Pyro's raping us from behind occasionally, we had a very good time, communicating on ventrilo and coordinating surgical strikes against the enemies defenses. We usually ended up on top, and when we really got going I got something like 30 kills in a single streak.
Theres not alot more satisfying then shouting like a maniac with a russian accent, constantly revving your minigun and having your best friend keeping you up all the time. Sometimes we just found ourselves screaming with joy on vent, while we were charging into sentries, rockets and grenades. Playing as a demo is also nice if you like to play a bit more defensive, trying to lure your opponents into traps and perfect your lobbingtechnique.
Except for classupdates, a few new gamemodes have been added. Payload is by far the best way to play TF2. It's about pushing a cart - tiny, if you would ask the Heavy, filled with bombs, into the enemy's base, or if you're the team defending, stopping the attackers from moving said cart into your base. You move it by standing close to it, while it's moving along a railway. The cart moves from A to B, so the defenders can stand in its way, effectively blocking it, creating chokepoints along the way.
It adds a new need for tactics required by both defenders and attackers, and if you ask me it's much better then capturing control points or intelligence. The other new gamemode is Arena, turning TF2s mayhem into a no-respawn-esque shooter a'la Counter-Strike. It doesn't exactly work very well, making people camp more then usual and not playing certain classes. All in all, it doesn't suit TF2s lovely chaos.
If you've been looking for a new goto multiplayer game, say you're tired of CoD 4, I can really recommend TF2. Since it's release it has only improved, and there are new free updates (on PC at least) planned for the classes that yet haven't recieved one. Achievments also keep you coming back and seems to vary how people play the game and try new classes.
There's a playstyle in there for everyone, and Valve has shown with their support that it's only going to be better with further updating. The classes and combat is well balanced, and you don't feel pigeonholed into playing a class that's better then any other. I hope more people return to try out the changes, and find, like me, a much better game that is thouroughly entertaining any way you want to play it.














