Smithsonian ends games-as-art debate

167586_10100384558299005_12462218_61862628_780210_n
Thursday, February 17, 2011
EDITOR'S NOTEfrom Rus McLaughlin

Are we entering a time when we stop asking if games are art and start debating which games are art? Matt (and the Smithsonian) think so. And Matt's not kidding about those tough choices, either...I'm supposed to pick between Halo 2 and Psychonauts? NEVER!

The Smithsonian American Art Museum recently struck another blow for games in the ongoing (and in some forums, already trite) games-as-art debate. The SAAM announced a new The Art of Video Games exhibit, scheduled to open in March 2012, and issued a public invite for gamers to participate in its creation. This exhibit will chronicle the “40-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies.”

Argue as some might, when the Smithsonian decides to explore the history of video games as an artistic medium, it becomes somewhat difficult to argue against its validity. No longer are gamers, developers, and journalists alone in pushing for artistic recognition -- the SAAM, an accepted, venerated institution, appears to have no qualms about the “art” label.

Shadow of the Colossus

Maybe now we can stop bringing up this game in every discussion.

Let’s just hope they don’t focus too much on technological aspects at the expense of narrative advances. That’d be like putting together an exhibition on painting and only focusing on what new colors we’ve mixed together. But which games do they plan to honor? It turns out that's up to us.

 

According to their website, artofvideogames.org, the exhibit will cover five eras of video-game history: Start (1970 - early '80s), 8-bit (early '80s - early '90s), Bit Wars (early/mid '90s), Transition (mid '90s - early 2000s), and Next Generation (early 2000s - present). The general public can vote for the titles they want to see in the exhibit, and the official press release describes a forum where users can “campaign for particular games and voice their opinions about the selections." Something tells me the Smithsonian had better hire some experienced moderators if they don’t want that forum degenerating into utter chaos.

“I want this exhibition to include the collective voice of the video-game world, which is not limited to the developers, designers, and artists, but also the game players,” says Exhibition Curator Chris Melissinos. “It is important to me that when gamers visit the exhibition, they find the experiences that most matter to them.”

This marks an important step in audience participation helping to define an artistic medium. When scholars and authors make decisions on the relative merits of film and literature, they certainly don’t ask the audience which movies and books they like. It's incredibly telling that Melissinos acknowledges the important role gamers play in a primarily interactive medium.

Limbo Xbox 360

Does this really belong in the adventure category?

Once registered, participants choose one favorite out of a set of three games, divided by platform and genre. Expect some particularly brutal matchups if you plan on voting. For example, Halo 3 and Gears of War 2 are both fantastic, but when you’re forced to choose between those two and BioShock -- known for innovative gameplay and fantastic storytelling -- things get complicated.

Another interesting matchup in the Next Generation Adventure category pits Mass Effect 2 against Limbo and Elder Scrolls 4: Oblivion. Personally, my mind freezes up every time I try to justify picking one over the other. Mass Effect 2 certainly goes a long way in the storytelling and gameplay department with its revolutionary dialogue system, but Oblivion's fantastic open-world environment offers an unparalleled scope. Limbo combines a grim subject matter with an equally dismal atmosphere and classic puzzling gameplay. Although, putting quality aside, one might question whether Limbo really belongs in the Adventure category at all.

One might find flaws with how some other games are categorized as well. Can you really tell me that Tony Hawk's Underground 2, God of War, and Shadow of the Colossus have anything in common? Yet they're facing off against each other in the PlayStation 2 Action category.

Bioshock

Finally getting the recognition it deserves?

Nevertheless, exhibiting games in a museum of this caliber validates what a lot of voices in gaming culture have claimed for years. Though it may have a long way to go in the public eye, this medium may finally start getting the recognition it deserves. It's strange that video games can be accused of increasing sexual violence while being venerated by the Smithsonian in the same week, but when such a highly respected institution suggests Super Mario Bros. 3 is a work of art worth preserving, it gives me hope. They've given us a chance to make our views known in a public forum. We shouldn't squander it.

To see the full list, go vote at The Art of Video Games website.

So what do you guys think? What games would you like to see? Do you have any concerns as to whether the medium will be properly represented? Anyone still willing to argue against gaming’s status as an artistic medium?

 
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Comments (17)
Alexemmy
February 14, 2011

Oooo, that's cool! I'm surprised Ico was left out just because they have Shadow of the Colossus. Ico created the style of the world that SotC was set in. Either way, awesome that games are getting some respect.

Default_picture
February 17, 2011

I'm currently in art college and we've been talking a lot about art movements. I find it fun to see how every generation since the late 18th century has rebelled against the last by creating a new movement or post movement. Whenever they did, the people in charge and tastemakers all thought they're ideas were horrible, crass, idiodic, childlike, and so on. Now some of the younger artist listened, but most that are now house hold names did not.

VideoGames too have to fight for this regardless if all Gamers/Game developers/etc don't want to. But, one of the first steps is to have an institution like the Smithsonian (and not Sony, Microsoft, Nintendo, the local game store, you and your friends, and so on), because they can really fight for us symbollically to the people who normally wouldn't listen to the gaming community. It's great to see the gaming community to build alies so we can all be taken a little more serious as a medium

167586_10100384558299005_12462218_61862628_780210_n
February 17, 2011

I noticed the same thing while I was studying film in school. It seems like every medium, even movements within mediums, were subject to a lot of dismissal and criticism at first. Photography, film, impressionism, etc. I'm actually working on a piece that deals with an aspect of that. Totally agree with you.

Sexy_beast
February 17, 2011

I think a big hurdle that games will need to overcome, one that other mediums didn't really have to deal with, is the fact that games are still seen by many as juvenile and for kids -- and, let's face it, some games still do a fine job of perpetuating that view.

For me, games still have a ways to go before I personally would consider them a legitimate art for. Some games are inarguable masterpieces -- I'm looking at SotC above -- but I see most games as having art in them, rather than yet being a completely distinguishable form of art on its own. Games are still young and borrow too heavily from other mediums, such as film. I think games will eventually surpass film as being the country's #1 admired form of art, though. We just have to make games grow up a bit.

Default_picture
February 17, 2011

Actually it doesn't end the argument at all. This seems much more as a publicity stunt because these "experts" can't even recognize the art themselves and are asking the gamers to vote on what we think are art. It'll just be like a readers' choice award for the Smithsonian. At least they are giving some level of recognition for video games, which is pretty awesome.

167586_10100384558299005_12462218_61862628_780210_n
February 17, 2011

I'm not sure that the Smithsonian needs to resort to "publicity stunts" to get people to check out its exhibits. The quote from the curator says it all. Gaming is an interactive medium, and to only consult industry people would be neglecting the very essence of it.

Sexy_beast
February 17, 2011

In my opinion, Mat, that's one of the things keeping games from actually being seen as an artform. People without any artistic background or any idea of the standards of art are given the opportunity to make judgements on its behalf. I know that sounds a bit haughty, but it's like asking the average Joe to judge what makes a five-star restaurant, just because he eats food.

167586_10100384558299005_12462218_61862628_780210_n
February 17, 2011
To continue your analogy: food is a lot older than video games. There are people alive older than video games. We are in the unique position of growing up alongside a medium - we are veritable gaming historians. If the average joe has been eating at that restaurant since its opening, I'd definitely ask his opinion.
Sexy_beast
February 17, 2011

To which you segue me into another point I often make, by what standards are you and I "gaming historians"? My family consists of 90% women, does that make me an expert on those with a two X chromosomes? The problem with such self-appointed handles is that there are no sets of mutual standards to denote such things. The reason the film industry has committees such as the American Film Instituteis to centralise a group of top, professional minds on the medium and form a base for standards.

Now, I'm not trying to completely discredit the average gamer, no way; the industry wouldn't be what it is today if it weren't for them. However, if you let the typical consumer designate the best of the best, you get "Madden" winning Game of the Year on the Spike TV VGA awards.

If the film industry was run in the same way the games industry is, Michael Bay films would stand a better chance at winning an Oscar for best picture.

Wile-e-coyote-5000806
February 18, 2011

Two things about this raised red flags for me: the fact that they are asking gamers to vote -- think about how players' choice awards go -- and the games that they have listed to choose from.  They may be great games, but are Oblivion and Tony Hawk Underground 2 really art?  I would argue that holding those games up as examples is counterproductive.  I'm sure that only the best examples will be selected, but if these are the candidates can we believe that the exhibited games will be shown for good reasons?

Shadow of the Colussus certainly deserves it, for how well it conveys feelings of isolation and how it (entirely passively) gets you feeling an emotional connection to your only companion, your horse Agro.  Bioshock certainly, because of the "Would you kindly?" meta-art moment that critiques motivations in video games (in games, you do the next thing because it is the next thing you're told to do).  I would even argue that the God of War series (only as a whole) could be seen as an argument of the futility and selfish nature of vengeance.  It doesn't speak well of the museum's abilities to examine games as art, though, if they are deferring to the public to make these choices.

I just worry that people will see the exhibit and think "So, video games are art because Halo has good music and Bioshock is 'really atmospheric'?"  I want this exhibit to happen, but i worry that it is premature.  Hopefully I am underestimating the curator's knowledge of video games.

Sorry for the long post.  I was in the middle of trying to edit it, but my kids are awake now, so I've got to go.

167586_10100384558299005_12462218_61862628_780210_n
February 18, 2011

@ Ryan You don't have to worry about Madden being nominated, because I'm pretty sure it wasn't. They're not asking us which games should be nominated - they already took care of that. I'm not sure what to make of your last point, because I'm pretty sure Michael Bay gets no critical respect from anyone. People just like shiny movies sometimes.

@Jim If people see the exhibit and come away with something to say about BioShock, I'd say it's a success. Do you think the average person in a museum sees a painting and is actually able to articulate anything about it other than "it's pretty?" And the curator has programmed his own games, played plenty and collects them like they're artifacts, from what I've read.

Default_picture
February 18, 2011

If passage isn't there then it is a failure.  Goddamn best "art" game ever made.  It actually uses the interactivity to express an idea.

Default_picture
February 18, 2011

If passage isn't there then it is a failure.  Goddamn best "art" game ever made.  It actually uses the interactivity to express an idea.

167586_10100384558299005_12462218_61862628_780210_n
February 18, 2011

I think it actually is. The list is absolutely huge but I'm almost 100% sure I typed that name out at some point.

Default_picture
February 19, 2011

Hey all, thanks for your interest and comments with regard to the exhibiiton.  We have placed a FAQ on the voting stie to further explain the intent of the exhibition.  I also thought I would drop a little clarity here:

This exhibition is not about any individual title but, rather, an examination of the evolution of the form, over time, through the lens of 4 genres that are anchored by twenty systems.  The goal here is to have the public better understand how technology, storytelling, social reflection, all conspire in the service of game creation.

More info here: http://americanart.si.edu/exhibitions/archive/2012/games/taovg_faq.pdf

Thanks all!

Chris Melissinos

Brett_new_profile
February 22, 2011

Matthew, thanks for highlighting this! I first heard about it at last year's GDC...I'm glad to see the website is in full swing now.

Bithead
February 24, 2011

Wow.  I think it's safe to say that was the first time a curator for the Smithsonian posted a comment on Bitmob.  Thanks, Chris, for the clarification, and for reaching out to the community.  Can't wait for 2012.

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