The 7th Guest - My 1st Scary Game

Nick_with_grill
Thursday, October 29, 2009

yep

 

I honestly couldn't tell you how old I was, but I know it had to be pretty young due to the fact I could hardly solve any puzzles.

My family had purchased our first computer, and some lady my mom worked with gave us the game because it was so 'neat.' I really enjoyed the challenging all aspects of the game, such as figuring out the 7th guest, the puzzles, navigating with a mouse, MS-DOS. 

The acting in this game was also especially scary. Of course at time I had no idea. Here's a small clip of the game. (There's a good moment at about 1:50) I vaguely remember the clown making me dribble in my pants.

[video: 500x500]

Pretty scary right?

I don't think the game was really meant to scare anyone, such as a Resident Evil or Silent Hill. But I do remember the game being a little spooky, especially the dungeon maze.  Actually, the dungeon maze didn't just spook me, it stumped me. I never beat the game...

The 7th Guest was my first scary game. What about you BitMob?

 
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Comments (9)
Default_picture
October 28, 2009
Shadowgate would be the first came that scared me. I was elevenish at the time and it freaked me out the first time I died because I forgot to light a torch in time.
Jayhenningsen
October 28, 2009
The first game that scared me was an old text-based game called "The Count" for my Commodore Vic-20. In this game you explored Dracula's castle. This game was even more hardcore than other text adventures such as Zork, as it imposed a maximum limit to the number of moves you could take before you were killed. Even though the game had no graphics at all, I have a hard time thinking of another game that inspired so much dread in me. I never did beat it.
Nick_with_grill
October 28, 2009
@ Tommy - You gotta love a game that punishes for not lighting a torch in time. @ Jay - Those text games were fun. And you didn't beat it?! Do you ever think about downloading it and trying it out? I sometimes think about doing that with the 7th guest.
Franksmall
October 28, 2009
I LOVED the 7th Guest back in the day. I found my copy of this and Full Throttle the other day, but sadly my lack of ability to use SCUMMVM is keeping me from playing these great games. I freaking hate PCs! 7th Guest might have been mostly smoke and mirrors, but I liked the puzzles a lot and the overall vibe of the whole game really appealed to my younger self. Of course I also liked the Take-Two game Ripper...
Waahhninja
October 31, 2009
I remember being spectacularly frightened by playing Fatal Frame 1 and 2. I didn't even finish them, I was so wacked out. I remember my little brother (who was 10 at the time) walking into my room, bored with nothing to do, because he didn't wanna sit around our parents and their talky friends. I got through the first five minutes of the second game and he stood up, backed slowly to the door and said, "I don't think I can watch you play!". He ran downstairs.
Default_picture
October 31, 2009
Frank there is a SCUMM emulator that handles Full Throttle perfectly. You might have to rip the disk to your HD though to use it. I know I ripped it just because I was on my laptop, and didn't want the CD Rom accessing to kill my battery.
Franksmall
October 31, 2009
Thanks Jason. I tried using SCUMM, even downloaded a torrent after I could not get the game to work. I still have yet to be able to play these games. When I pull them up in SCUMM, I can see the file, but it says there is no game present. I think PCs and I just do not get along anymore, and I am only willing to put a certain amount of work into getting one game to play.
Nick_with_grill
November 01, 2009
Full Throttle was really neat to. Had that same kind of 'point and click,' game play. I never got through that either. That game would be worth replaying. @Tom - I currently live in Japan, and I've been inside a few abandoned homes.. and while inside I can't help but think of Fatal Frame. Game kind of ruined me.
Waahhninja
November 02, 2009
@Nick I still have a hard time putting my whole face to a viewfinder. Digital photography has, thankfully, done away with that need but the fact that the game was so inventive in this respect has me scarred for life. All they did was essentially shrink the viewable space (claustrophobia) by adding the viewfinder/reticule, present forboding surroundings that you were apprehensive about walking through (agoraphobia) and then randomly threw scary moments at you (boo-tactics-aphobia). What a genius design.

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