High Noon at the Co-op Corral: The Death of Local Multiplayer

59208264_l
Wednesday, August 18, 2010
Editor's note: Isaiah's account of the ongoing decline of local co-op is more mournful than cranky. What can I say? I really miss the days when I would sit on a couch with my brother for hours and play Contra. -James

The other day, I had a friend over who wanted to sit down and play through Transformers: War For Cybertron's cooperative campaign. Unfortunately, the game surprised us. It has no co-op campaign.
 
This got us talking about a simpler time when men were men, and games knew their place. You should note that while writing this I wore a cowboy hat and slim-fitting jeans. I did that to remind me of a time when pressing start wasn’t an activity for just one anti-social gamer on a couch...sometimes two to four nerds would saddle up!
 
Today we have consoles that, in a way, promote solitary gaming. That’s right my little cowboys and cowgirls. Current multiplayer games encourage players, adrift in the isolation of the Internet, to hide behind a veil of avatars and screen names. Excuse the obvious joke, but has the culture come to a point where gamers are only playing with themselves?
 
 
Because I have long championed single-player experiences, it feels really odd for me to write this article. I felt hypocritical until I came to the realization that games have many effective parts. For some, maybe exploding heads online at 60 frames per second is what gets their spurs spinnin’. I can’t be mad at that.
 
What does anger me is the omission of a game feature that was once the backbone of social gaming. Maybe it is time for a change. I don’t design games, and maybe this admittedly old-fashioned mode isn’t worth slowing down the frame rate of Red Dead Redemption or Battlefield: Bad Company 2. But I've seen recent games where co-op thrives. It often encourages players grab real-life friend or, dare I say, a family member.
 
Remember the simpler things in life? Like four turtles jump-kicking three Foot soldiers who were out for a late night stroll.

Nowadays, most console co-op games are bite sized -- titles like Critter Crunch and rereleased golden-era puzzlers. In my time, games were truly cooperative, and you could play Turtles in Time with a room full of your closest calloused-thumbed buddies. Remember Krang? He was a solid nemesis, but he's not a foe I want to topple with strangers while fighting the lag on my cheap DSL connection.

Traditional modes of cooperative play are dying like a loyal dog who's gotten rabies from a crazed possum. The concept even seems to escape the people doing remakes like Turtles In Time Re-Shelled and Final Fight: Double Impact. Have you played these lackluster rehashes?
 
Final Fight was a game whose only claim to fame was its huge sprites and its simple co-op brawler adventure. Now you can only play it if you're logged into PSN. This is a blend of old and new that isn't working. I supposed, as a gamer of yore, I should appreciate any attempt to placate me. I don't.

I guess co-op and group play aren't without hope. Sort of....
 
Please, allow me to sip this mint julep while I ponder a bit more on the subject.

I want you to participate in an experiment: Venture over to Co-Optimus.com and find a handful of games you like that came out in this console generation. How many of them have offline co-op? How many of them require the Internet to utilize the local co-op? Do you want to play a local co-op version of Modern Warfare when you know most of its development time went into its online components? Probably not. This is the problem.

We should make a bigger deal about local co-op and offline play in general. I dare say that the Internet may not be the best way to play with a friend. And why does the Net have to interfere with everything? When a game requires Internet verification for local play or your friends to leave your house just to play a game with you, something is wrong.
 
Anyway, it's almost high noon, and it's time to go hunt some varmint, so let me try and sum up all of these oddly placed words:
 
It could be that it's too late for us old wranglers. Maybe I miss games with local co-op because it reminds me of arcades and playing games with friends after dinner. Maybe designers and publishers know what the gaming community wants better than I do. I don’t look at metrics and market trends, but if Sunset Riders 2 was coming out the same day as Gears of War 3, I have a good guess as to which game would sell better.
 
Maybe it is time to put offline co-op games out to pasture. You will have to excuse me if I make a little fuss about it, though. It seems like nobody else cares to.

Check out more at The Brog.

 
Problem? Report this post
ISAIAH TAYLOR'S SPONSOR
Comments (9)
Default_picture
August 13, 2010

Uggh, I was gonna write an article about the same thing becoause of the same game, but I got lazy :P

 

I totally agree with you. I play a lot of games with my cousins and they don't have consoles at home, so they all come to my house to play games. We would have loved to play Transformers together. Funny how co-op mode is the game's biggest strength, but they don't make it accessible for every type of situation.

59208264_l
August 13, 2010

Uggh...it frustrates me how good Transformer's is and I have a sneaking suspicion a year from now there will be either no community supporting it online or possibly sequel being pumped out. Darn this new age!

Default_picture
August 18, 2010

Where the death of the co-op hurts me the most is in arcades. Man, I wish they where still popular.

Dcswirlonly_bigger
August 18, 2010

For the second time today I am so with the article on this one.

Maybe the reasoning is that developers are so focused with more powerful tech and graphics that they don't want to sacrifice visual fidelity to get a game running on split screen? Maybe Microsoft's PC-grown approach to gaming included the nonexistence of local multiplayer on that platform?

It shouldn't be about which is better - online or local, it's about having as many options for multiplayer as possible. The only games (as far as shooters go) that seem to understand this are games like Gears of War, Halo, and Call of Duty... which happen to be the most popular games these days. Huh?

59208264_l
August 18, 2010

Well that and the smaller developed gems such as Scott Pilgrim, which has a local multiplayer mode I disagree with. This article is kind of a love letter to 'the good ole days'. And seeing how gaming has evolved into playing with friends-at-a-distance its actually really hard to believe that arcades existed at all.

It makes me feel old. And you know what? I'm okay with that.

Mario_cap_avatar
August 18, 2010

Thank you! People were bitching about New Super Mario Bros. Wii's lack of online multi and I was like, "Uhhh I think you guys are missing the point of the game..."

Left 4 Dead works great as online multiplayer. It even has two player co-op and that was fun, too. But NSMBW doesn't need online and the dev time that would've went into online likely went into making it more fun for local co-cop.

It's true: gamers in the "hardcore" sects of the culture have become so damned antisocial that they need to do EVERYTHING online and that's that. I love me some online gameplay but I enjoy local co-op just as much if not more and wish I could do so more often.

Default_picture
August 18, 2010

Nice article. Some of my fondest gaming memories are two-player sitting down with family, parents, friends, etc playing Turtles in Time, Ridge Racer, Tekken, lots of varied games. Most of my gaming nowadays is solitary. But I did play a lot with my roommates in Uni. Alien Hominid, Metal Slug, PC and SNES classics. You can't really get a similar feel playing online. My best online experience was a long time ago when I was in a Worms Armageddon clan, but generally speaking when online I deal with lag, morons, etc.

I agree with you about Turtles in Time Reshelled, it felt too 'updated.' I don't want to play an 'updated' Turtles in Time; I want to play it in all its SNES/90s glory. I have to disagree a bit about Final Fight though; I thought it was more in line with the original. But yea, PS3 version forcing you to go to on PSN just to play was a bad move.

 

edit- Just wanted to add that I find it ironic how corporations, media mavens, etc. all push this notion that with the Internet, social-networking, etc. we're all so 'connected' when in reality, it's all so drearily impersonal/isolated, and can't really compare to simply plugging in two controllers and pushing start.

Channel5
August 18, 2010

Two games come to mind. LittleBigPlanet & Borderlands. Both have online and offline co-op modes. Having played both games in both modes I will say that offline co-op was a more enjoyable experience. Playing Borderlands online with 4 people was nothing compared to a split screen 2 player experience I had with a friend. We started it as a joke and ended up playing it the whole night. 

Then there's games like Resident Evil 5 which are all about the co-op experience. I enjoyed that more playing online with my friend than being in the actual room with him. Mostly because I enjoyed having my own screen to look at as opposed to split screen.

I think Co-Op experiences are evolving, but are at that awkward phase of it's life where it discovered the Internet. I would be surprised if the offline co-op experience becomes extinct.

37893_1338936035999_1309080061_30825631_6290042_n
August 20, 2010

Sunset Riders, now there was a game!

You must log in to post a comment. Please register if you do not have an account yet.