The Death of the Video Game Expert

Imbarkus_picard_avatar
Thursday, April 08, 2010

Editor's note: In this piece, Dana forecasts a game-coverage landscape where savvy journalists specialize and stubborn traditionalists die. -James


The video game expert is dead. He died of gluttony. And from his ashes will rise new breeds of journalists: the specialist, the elite critic, and the business pundit.

Games Magazine Newstand - 2010
EXHIBIT A: A local grocery store newsstand, 2010

Covering every video game is no longer possible. The old guard of gaming press is gone. Long-standing gaming magazines like GamePro (under the direction of John Davison) and EGM (which Steve Harris will soon relaunch) are finding their new identities in what they decline to cover. Journalists simply have too much to report on. Focus will be the new identity factor for every gaming news outlet -- online or print.

 

In years gone by, even a normal fan of video games could be an expert. For a while, I felt I was. This new narrative medium has existed in a commercially available form for just over thirty years. I have existed for roughly the same amount of time. For gamers like me who started early with Atari 2600 and PC games, it was possible to own and play everything that was significant and relevant. For industry news outlets, it was possible to cover the complete breadth of the meaningful releases, too.

Game Listed By Year Released
EXHIBIT B: Number of games released per year

But according to listings at MobyGames, 2,840 games were released in 2008. The folks at gaming sites like MobyGames have devoted themselves to comprehensively listing all titles, and they are essentially databases. Even they make choices about what to exclude -- MobyGames only includes commercially released games. The sheer amount of product ensures that no source can truly be definitive.

The same thing has happened to other media and their related reportage. At the time of my birth, the three national television networks and PBS were available to watch. In the interceding time, TV has exploded into an array of choices -- much like video games. TV Guide  once published nearly 140 area-specific editions to provide local and cable television program listings. In 2005 the magazine finally yielded and moved to a digest-sized format with only two editions for program listings. It also added more articles by specialists, critics, and industry pundits.

TV Networks Listed By Year
EXHIBIT C: The growth of TV networks since my birth

The first of our new breed of journalists, the specialists, will succeed for as long as their target niche does. World of Warcraft magazine will be successful in reaching its audience for as long as the game is popular. The specialists and their audiences have outgrown the "column on the back page." They are now their own outlets. Many of them will continue to work in their niche long after the popularity is gone and will provide their expertise for free in outlets they create and maintain themselves.

The second group, the elite critics, must embrace their new function. Will the new EGM and the new GamePro be successful in reaching a broad audience in the current, more infinitely varied gaming scene? The word critic comes from the Greek word kritikós, meaning "able to discern."  Therefore, these publications will be less about covering everything, and more and more about telling their audience what is worthy of attention. Independent game coverage stands as a challenge on the forefront of elite criticism -- much like independent film coverage does for elite movie criticism. This scene presents interesting challenges for reporting as it represents the bleeding edge of gameplay innovation.  The problem is that these news-worthy gems are difficult to find in a sea of low-rent productions. The staff at GamePro have already shown signs of understanding this.

As in movie and TV criticism, the distance between what the elite critic recommends and what the audiences chooses to buy will grow. The critic will recommend, the unwashed masses will disagree, and the perception of critics as cultural elitists will grow. In this gulf of disagreement will arise the third of the new breed, the business pundit, who remains markedly unconcerned with offering discerning opinions to the public. He seeks only to accurately predict their buying habits. Since he's primarily concerned with consumerism, the business pundit will not be required to actually experience games at all. Finally, he will be paid more than the other two new breeds of journalists combined.

It is an exciting time for the gaming and game journalism industries. But for me, it is also a bit of a sad time: The diversification of knowledge and opinions about video games is becoming so large and stratified that it is impossible to take it all in. Ironically, just as the pool of hopeful game journalists begins to explode, the writers themselves will find their prospective audiences narrowing.  Which of the new breed will you become?

 
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Comments (16)
Redeye
March 13, 2010

Very interesting article. It's hard to see the exact form and shape of what is to come but I think you have pretty valid ideas on the likely pattern.

Imbarkus_picard_avatar
March 13, 2010

Thanks @Jeffrey.  I just went back to the same grocery store and the XBox Magazine is gone.  One survivor remains.

Truthfully I was bummed as just a few months ago they carried Gamepro and I was looking forward to buying it there to see the new direction under John Davison.  Now, instead, I must drive all the way to Borders. 

It only took a couple of issues, however, for me to be convinced they will be peddling the right type of Elite Criticism for me.  I'll be subscribing.  The 'Video Game Expert' is dead.  Long live the 'Video Game Critic.'

Default_picture
April 08, 2010

Even then, that same Video Game Critic category could split between genres, consoles, etc.

If nothing else, it's an interesting time for the enthusiast.

Default_picture
April 08, 2010

This was an interesting read, but let me present 2 points that aren't necessarily objections but related to what could be objections.

 

Number 1: Innovation within the journalism industry might be something you're forgetting. With regards to covering everything, some places do cover all industry information, but maybe not review everything (Kotaku, Jostiq). These sources provide for the emergence of (at least the birth of new) business pundits, or some mix of the fields you have presented. I love games and track industry sales and movement for example.

 

Number 2: You're forgetting about you! Think of a place like Bitmob. This is a very unique place but in a special way. The whole community acts as this new and interesting medium for people like us to discuss matters like this. I'd also suggest that just us being here and discussing this stuff suggests that the video game expert isn't dead but has evolved; we're a new breed of our own, writing personal, critical stories about games, the industry and how they matter or should be improved. Maybe amateur game journalists (if we deserve such a title, which might be too pretentious) are the old video game experts.

 

Hope that helps.

Imbarkus_picard_avatar
April 08, 2010

@Christopher you have great points.  To your second point, the other thing bitmob is genius at enabling is letting a community of enthusiasts cover the lesser-known titles that don't get highlighted by the considerable efforts of the press-at-large.  I have some ideas for covering little-known titles in the retro sphere as well as the junk-food games for which I have an inexplicable fondness.


I suppose if anything I'm just a bit sad I don't have the time or money to play everything myself, whether or not I get the chance to cover games professionally.  The passing of that possibility is, despite your reassurances, something I can't help but mourn.  I'm willing to bet Mr. Shane Bettenhausen, with his legendary collection of games, feels the same way.  :D

Default_picture
April 08, 2010

All of us gamers who enjoy the medium wish we had the time to play all the games we want. I think it was easier in the past to play everything, but the new accessibility to different and interesting games is definitely a pro. Also, indie game creators are more prominent than ever and will continue to be so. Without the originators of the game journalism industry helping the medium grow, as well as word-of-mouth sales which were aided by old game journalism, we wouldn't have the indie world we have today. So, I'd say pros and cons. Trust me; I wish I had all day to sit around and play my backlog list, but I'm more happy that so many games exist that it's possible for me to have a backlog list.

Also, <3 Man-God Bettenhausen. Still miss old EGM and old 1up, but still supporting. 

Scott_pilgrim_avatar
April 08, 2010

This was a good read. But something else you might want to factor into your calculations is the emergence of video games in academia. In February, I gave a presentation on Resident Evil 5 at an academic conference to university professors of everything from computer science and game design to literature and library sciences. Others on my panel discussed things like win/lose conditions in game design and racism on XBOX Live. And I'm currently preparing that presentation into a paper to submit to an journal devoted to the academic study of video games. I don't really think I stand a huge chance of publication (I'm very new to the video games field of study), but the existence of this new kind of coverage might alter your perceptions of the elite critics.

At the same time, however, as academics tend to thrive on the research of other academics, and since this new generation doesn't have an older one to build on, it puts games journalism as one of the key sources of research. Historically, this only happens in the waking decades of a medium (it's beginning to close on comics, for example), but with this "death of the expert" development, it's difficult to say how long this period will last. Just some late night thoughts!

Imbarkus_picard_avatar
April 08, 2010

Hmm, interesting @Ben.  What is that journal you mention?  I'd be curious to check it out.  A new academic ground of game study that is as much about theory as it is about technology is indeed another category of elite critics I hadn't considered, but if that writing is being published I'd love to see how it develops!

Scott_pilgrim_avatar
April 09, 2010

Hey Dana, here's a link:

http://www.eludamos.org/index.php/eludamos

Fair warning, though, some of it's kind of dry, haha!

Default_picture
April 09, 2010

Dana,

Great article, but don't you think that a critical elite will eventually be taken over by a critical proletariat? In that, I mean look at BitMob itself: everyone has an opinion, and by gaming web sites (and the meteoric rise of blogs) giving the common user a voice, it feels as if an elite class of critics will always grow smaller and smaller until we're just reading composite blog sites of user opinion.

I also agree with @Ben in that academia may be that missing fourth group, but I think in the infancy it is in it will end up being pretty wildly different from the way academics treat, say, film. Drew Davidson's Well Played 1.0 is a neat step if you've never read it.

Scott_pilgrim_avatar
April 09, 2010

I agree, John. You can already see it from the range of academics studying the medium. You've got computer science and game design profs looking at things like win/lose conditions, lit. profs looking at narrative flow, social scientists studying minority representation. It's going to be a beast when it grows up, haha!

Imbarkus_picard_avatar
April 09, 2010

@Ben, but it could be argued that academics are essentially another form of specialists in how they narrow the scope of what they examine, if not the scope of the titles they examine.  World Of Warcraft magazine authors will specialize to a game, other specialists (one of my favorite can be found at:

http://www.dreamdawn.com/sh/

...specializing in horror games, and lit. professors will ignore the gameplay consideration of Heavy Rain and focus on the story.  The focus becomes the identity.

@John, the contributions of the mob, bitmob itself, the blogosphere, etc. would seem to be the answer for getting a breadth of coverage of game releases.  Yet there is so much coverage for the same titles... so many of us, myself included, have an urge to stand shoulder-to-shoulder in the conversation.  In that atmosphere, it sometimes takes a paid critic, trying to set a tone of discernment, to stretch the envelope of what is looked at.  This article from Destructoid makes for a funny example of that:

http://www.destructoid.com/deadly-premonition-is-blatantly-better-than-heavy-rain-165288.phtml

Jayhenningsen
April 09, 2010

Dana, that Destructoid link is priceless. Especially the video at the end.

Meghan_ventura_bitmob
April 09, 2010

Nice article, Dana :D It raises some good points that aren't just applicable to games journalism, but journalism in general. The role of the journalist—any journalist—isn't so much gate-keeping and pointing out what news is important anymore, but analyzing and verifying that information and explaining to the audience how it effects them. Hopefully these are skills and traits that the elite group you mentioned will develop. :)


@Ben: Love this link. ^^ Thanks for sharing.

Imbarkus_picard_avatar
April 10, 2010

@Jay I know, right?  I went and bought it right away.  :)

Scott_pilgrim_avatar
April 10, 2010

That's a great point, Dana. Essentially, those lit. profs will concern themselves with only narrative, and their research and writing will only be for other lit. profs (the way it is now).

On another note, that doesn't mean there isn't overlap or that that has to be the only identity. Case in point, the second on my Master's thesis chair, is brilliant (and an avid gamer), and I still go to him for academic advice, when I'm not sure where to go with something, as was the case with my recent   presentation on RE5. After I'd gotten it all figured out, he told me, "Great presentation! But you know RE5 sucks."

@Meghan: Glad you like it. With any luck, you'll find my paper in the next issue. Okay, maybe with lots of luck, haha!

 

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