The Five Joys of Pinball

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Thursday, August 13, 2009

Editor's note: I had no idea what a "dead bumper transfer" was until I read Jeff's piece about the five things that make him smile about pinball. How many of you enjoy pinball? -Jason


Earlier this year I attended California Extreme, a classic video game show featuring pinball and arcade machines set to free play for an entire weekend. I came in with a distinctly greater interest in the video games than the pinball machines, but by the time I left, the pinball machines were equal with the game cabinets in my heart.

Here's a list of how pinball brings me joy. I discovered most of these while walking around the show or watching Rick Stetta's "How to Play Pinball" seminar. I'm sharing these in order to encourage you to play pinball.

-- The physics
-- The physicality
-- Each machine's uniqueness
-- The strategy
-- The competition

 

The physics of pinball are the physics of our world. That sounds like some hippie BS, but it's the crux of what makes pinball so entertaining. You understand how a ball is going to move because the rules of physics are a constant in our world. Most of us have that basic knowledge, which isn't something that can be said about video games. Nature designed pinball's rules for motion, whereas someone named Steve often designed video game rules.

Physicality sounds similar to physics, but this is more about your body's interaction with the game and the delicate balance between aiding, hurting, and tilting when it comes to hip-checking any particular machine. The physics come into play for this -- as it does with all aspects of pinball -- because you never exactly know how any particular attempt at tilting may turn out.

You press a button to do something in a video game, and you always get the same result. But pinball doesn't provide you with that assurance. And if you beat the game up too much, it punishes you by cutting off.

The uniqueness of any given machine is probably what sold me on pinball at California Extreme. Games are different from one another in ways that are sometimes subtle and sometimes vast. But the same pinball game often varies from machine to machine. Depending on the age of the parts, how well it's maintained, and if a particular component doesn't work so well, you may encounter a completely or slightly different experience from one Sopranos machine to another. This is why it's so much fun to have that one machine at your local dive that you get to know really well.

creepyThe strategy aspect is not something that occurred to me until I saw Stetta's presentation. He's a five-time world pinball champion and the only person to hold all three "belts" from the different governing bodies of pinball at the same time. He's also interesting and weird in a good way.

He ran down a few things about pinball that I had never taken the time to consider before watching him play.

First, you should look at the machine and learn its quirks. Try to pay attention if someone else is playing and notice how the playfield is changing based on what the player's doing. Most modern machines have missions, and that's how you score the big points. Try to find one that you're good at and that can be repeated, and try to perfect that particular aspect of your game.

A balance between control and chaos is a part of pinball, and Stetta made it clear to me that you'll always do better when you're in control of what's going on. It's important to try to catch the ball; there are a few ways to do that. Try to find one that works for you and stick with it.

I like the "dead bumper transfer," which may be difficult to explain. Basically, when the ball comes down the center of the playfield toward one of the bumpers, let it hit the bumper without springing the bumper. The ball should bounce over to the other bumper, which you can then spring up and catch the ball.  Now, you can choose what to do more precisely.

If you are insane -- or have a game at home -- you can try an alley pass, a maneuver where you wait until the last possible second as the ball travels down the bumper to shoot it across and up the opposite bumper alley. This helps you gain speed for a controlled shot.

At the beginning of this video -- which is from California Extreme 2008 -- you can see Stetta perform a "dead bumper transfer" and catch the ball.

Here's a video from this year's California Extreme where Stetta demonstrates the alley pass.

Finally, competition can make just about anything more fun. My friend and I enjoyed playing a game called "Beer" or "Rum and Coke," where we would race to see who could drink a beer or Rum and Coke faster. If you have friends that are around the same skill level as you in any particular activity, it makes it more enjoyable to compete against them -- or work together with them to compete against another team. It's the driving force behind some of the best moments in any kind of gaming, and pinball is no different.

Almost all modern machines allow for up to four players to play against one another, so go to your bar, pick a good machine, and have some fun -- just don't spill your beer on the glass, man. That's not cool.

 
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Comments (19)
Lance_darnell
August 13, 2009
It is great to see more of your stuff on here Jeff! I have not played a pinball machine in 5 years, since my childhood arcade shut its doors, and I was completely unaware that most machines nowadays have 4 player support! Awesome! When I was a kid I made my own pinball-like game out of lego and elastics, but it was not that good, as one could imagine.
Img_20110311_100250
August 13, 2009
Thanks, Lance. Yeah, most machines have 4-players taking turns. The games last a lot longer, but your money goes further.
Brett_new_profile
August 13, 2009
Jeff, no! You told them our secrets! Now I'll never be a [url=http://www.youtube.com/watch?v=RHxpy7O004s]pinball wizard[/url]...
Lance_darnell
August 13, 2009
@Brett - That was one of the most incredible music videos I have ever seen!
Img_20110311_100250
August 13, 2009
Okay, I just killed my own article... someone please erase that monstrosity of a comment... ::walks away in shame::
Lance_darnell
August 13, 2009
I love Tommy!
Lance_darnell
August 13, 2009
@Jeff - :D
Default_picture
August 13, 2009
That is funny Jeff
Img_20110311_100250
August 13, 2009
It is gone... I'm glad, but a part of me will always miss it.
Twitpic
August 14, 2009
I love pinball! I'm not that good, and I can't find any machines anywhere, but boy oh boy do I love it. Thanks for this great read!
Default_picture
August 14, 2009
I love pinball but almost never get to play! I now have a need to go find a pinball machine!
Jason_wilson
August 14, 2009
Now, this isn't a pinball machine, but have any of you played the Williams collection of pinball games for the Wii?
Shoe_headshot_-_square
August 14, 2009
I love pinball. Great article, Jeff... thanks for doing it!
Default_picture
August 14, 2009
Great article! I used to play a machine that was set up in the local gas station when I was a kid and people would gather around and watch me dominate. PS- I live in a small ass town in Maine so there weren't any arcades or other fun places to go. Just the gas station pinball machines.:(
Alexemmy
August 14, 2009
I own a 74 pinball but I really want to get an 80's era one. Something with more stuff going on. Since I was born in 85 I sort of missed the whole pinball phenomenon but I really do love them. I just wish there were more around.
Img_20110311_100250
August 14, 2009
Jason, I've played the Pinball game that is on XBLA. I enjoy that one because of the leaderboards and fairly accurate physics. I haven't touched the Wii game.
Default_picture
August 17, 2009
This article reminded me of nothing but Sonic Spinball....So good... 09/09/09 Believe!
Default_picture
September 06, 2009
@Jason I know Phil Theobald has mentioned it a few times on Player One podcast and they all seem to be in agreement that it's a good collection.

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