The Unfair Price Of Video Games

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Monday, November 02, 2009
Here’s a question:  Why are games so expensive?  Why is it that a 40-100 hour game like Final Fantasy, or Fallout 3 (depending on your level of completion) costs 60$, and a game like Uncharted: Drake’s Fortune, which features roughly 10 hours of gameplay also costs 60$?  Even used games can be between 40-55$, so wtf?

Dollar Bills

As consumers, we indirectly control many of the decisions that are made by all game companies including: what games are put out, how they look, how they sound, and even what voice-actors are used. Without us, the gamers, they would all go out of business, from the biggest game companies like EA to the smallest indie developer/garage-programmer.  So why do these companies continue to release games at such astronomical prices?

Well I realized they charge us whatever they want because we allow them to.

I remember being a kid, going to Nathan’s (you know, the hot dog place) because they had the sickest arcade around.  I’d beg and plead my parents or my uncle, whomever was taking me, to buy me tokens to play the games.  They’d spend 5-10 bucks on me, my brother and my cousins COMBINED, and man we would go to town for hours.  Between the pinball machines, Tekken, X-Men, The Simpsons game, and many more, it would have been impossible for us to get bored.

Nowadays, I have to contemplate for days, literally micromanaging my checking account just to decide whether or not I’m going to buy Assassin’s Creed 2 when it comes out, let alone pre-order it. As a broke college student I just can’t afford to spend big bucks on games.  So where do I turn?  Emulation, recycled and pre-owned PS2 Games, GOG.com, and the Indie Marketplaces of PSN, XBLA, and Online.  It’s the only place where I can find fairly priced games.  Even friggin’ Facebook has applications that are more popular than certain games that are out now. I mean go through your friend-list, I’d bet you almost all of them are either addicted to Farmville or Typing Maniac, or something similar.

I’m not saying that online marketplaces, and Facebook are bad; quite the contrary. They are great because the games are so diverse, and for the same 60$ I might spend on one new game, I could buy 6-12 games each starkly different than the next. Indie developers are forced to work inside a budget, therefore they take more time to create a creative and quality game.

Newsflash people, according to AOL Finance, in 2009 Electronic Arts made 4 BILLION dollars.  Seems like they did a pretty good job huh? 

 

WRONG.  Electronic Arts may have made 4 billion dollars, but how much of it did they actually get to keep?  They have such an enormous overhead that their net gain, (meaning the money which they actually pocketed after all of their expenses were paid) was NEGATIVE 1.08 BILLION DOLLARS.  Don’t believe me?  Check it out here.

 

EA Price Chart

 

So what is the goal here?  Is it to make money?

Of course it is, the goal for most businesses is to make money. And not to go on a tangent, but look at our current economic state. If the goal for companies is to make money it’s going to be a lot harder to do (obviously). If the goal is to make great, quality games, at FAIR prices, then they will make a killing; I assure you. 

Scheming, manipulating and focus testing is not the answer.  Hard work, ingenuity, creativity, and diligence are the keys to success, not only in the world of video games, but in any profession.

I mean, I will happily pay 60-70 dollars for a game like Fallout 3 or Elder Scrolls IV: Oblivion.  They are well developed games.  And when I say well developed, I don’t mean they are long games.  I mean they are games that make me want to keep playing even though they are very long.  I want an intriguing, thought provoking experience that is going to keep me mentally or emotionally invested for the entirety of the experience.  In terms of length, I just happen to think that for 60$ the experience should last more than 10-12 hours.  Uncharted: Drake’s Fortune is a great game that I have thoroughly enjoyed, and I was definitely invested in the game for the entirety of the experience, but because that game was so short, I think it’s a little bit ridiculous to charge so much for it. Same thing with Army Of Two. There are so few local co-op games for PS3, that I am willing to shell out more money for the experience, but at least be fair about it. Army Of Two had huge problems, and was ridiculously easy to beat. I purchased it and beat it with my brother in one sitting. That’s ridiculous.

Think about it like this: if I buy an episode of a 1 hour TV show on iTunes, it’s roughly 3 bucks.  My Fallout 3 clock is past 50 hours, so to make a price comparison: Fallout 3, by iTunes pricing, should be worth about 150 dollars. I paid $60.

This to me is an extremely fair rate for a quality game that will keep me playing for hours on end.  If I am going to purchase Uncharted for 60$, I am going to want some more options, whether it be online play, free DLC, or just a longer game with a deeper story. 

It’s time to take games to the next level, and in doing so you don’t need to spend more money or time developing a game, you need to spend your time and money effectively and efficiently.  I’d rather wait an extra 6 months to a year for a great game to come out rather than a game that’s been rushed to the shelves just so it hits for the holiday-season (Remember what happened with Knights Of The Old Republic 2??). 

It is for this reason that I say Assassin’s Creed 2 better be one helluva a great game. They’ve spent almost 30 million dollars producing Assassin’s Creed 2, with collaborations from people all around the globe.  Rather than buy more staff and rent more office space around the world, why not cut your workforce in half, up their pay a little bit, and incentivize gamers with episodic gameplay like Penny Arcade or Half-Life 2.  That is just 2 of the many solutions there are to this epidemic of unfairly priced games.

Lastly, I must come back to the gamers. It’s not the corporations’ fault for charging us so much for games. They only do it because we allow them to. If we want higher quality games for less then we need to get up off of our asses, put our controllers down, and demand that they supply us with quality games at fair prices.

WUT!

Broke Dude


posted by Brian Biederman, co-founder/editor of 
TheSpoonFeed Media Network
 
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Comments (4)
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November 01, 2009
Games are certainly expensive, but when you consider the cost to produce a quality current-generation game, the price we have to pay isn't that bad. Just look at it this way, they have to keep charging a similar price for video games each new console generation even though prices for other goods are going up, because they know consumers expect video games to be a certain price. This means that developers have to focus more on cost-cutting and need to figure out other ways to generate more revenue at the same time, since video game development costs are continually rising. Remember when they were charging $60-70 for Donkey Kong Country? Well now, they release a title that has much higher production values like Uncharted 2 for the same price, and it even has more content. And the reason they can't charge similar prices to TV episodes is because those shows have a much larger audience than a particular video game. With a limited audience, developers have to charge a higher price. In order to be able to lower the price, they need to use new marketing techniques to gain new audiences.
Franksmall
November 01, 2009
The price of games if a huge issue for myself. As someone who has seen the average gamer (from working at GameStop) I know that the games industry is missing out on a huge segment of gamers that wait for the price to drop on games before they come out. I really wish that games would become more like DVDs, and be impulse items (items that cost around $20, which many people purchase on impulse due to their low price but high entertainment value). Sadly, I do not see this happening at the moment. Consoles would have to guarantee backwards compatibility and retail would have to continue ordering stock on new games older than 6 months for this to even start to happen... So I do not see any chance of the game industry having it's "Dark Side of the Moon" until the outlook of the entire industry changes. Just some advice on the article- I would add in some pictures of the games you talk about to break up the piece. I would also suggesting adding tags to the article, and links to the Bitmob tags for each game mentioned ([url]http://www.bitmob.com/index.php/mobfeed/tags[/url]). I hope the helps you article get noticed. This is an issue that way too many gamers are content to just say is 'part of being a gamer.' I don't think this is true though, but has been allowed because there are so few who speak up on the issue. Great job!
Redeye
November 01, 2009
It's a bad idea to use fallout 3 or Oblivian as yardsticks to judge the cost to benefit ratio for a game. Particularly when it pertains to how much that game cost to make. RPGs in general, and Bethesda's in particular, reuse assets and drag out their experience through filler quests while keeping the core mission set usually under 15 hours or so to complete on it's own. A lot of the level geometry for the big open world in a bethesda game is actually generated by a computer program and then smoothed out after the fact if I remember my industry 'wow that's cool' articles correctly. They put a lot of time and effort into their games I'm sure. Still, considering how many bugs their games ship with and how half finished their visuals can look at times, you can't honestly tell me that games that are more polished but shorter aren't spending their money and man hours on SOMETHING for their game. It still makes for a compelling experience in many ways but the 40 to whateversomething hours an RPG runs you is probably going to cost the developer roughly the same amount, and sometimes less, then a big triple A guided experience. The price for games these days reflects the cost of production and a combination of consumer and publisher expectations. People refusing to pay for 60 dollar games not only isn't going to happen, but it would probably lead to a bit of an industry crash if it did. Game prices are going to see fluctuation as the downloadable movement gets into effect and you'll probably see your fair share of shorter cheaper games and longer more expensive ones. Just don't act like because you don't like something it's immediately unfair. OWW!....I think the hypocracy fairy just smacked me one.
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November 01, 2009
hey guys thanks for the comments -- check out my site TheSpoonFeed.com for other articles on games, movies, music, tv, and entertainment!

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