Five things that Kinect can't do (that Project Natal said it could)

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Wednesday, August 03, 2011
EDITOR'S NOTEfrom Rob Savillo

Was Microsoft's motion technology demonstration really all just smoke and mirrors? André highlights where the company may have overpromised.

During E3 2009, Microsoft released an incredibly well-received, promotional buzz trailer for the then-titled Project Natal that would later become the Kinect motion-detection system. The trailer debuted to incredible interest and applause at the amazing feats depicted in the video (and that’s not sarcasm -- people assumed this would be the next level of gaming and were thrilled to see it taken a step higher).

Project Natal boasted an honorable assortment of features and functionality compared to its predecessor, the Xbox Live Vision Camera, which featured picture quality on par with the Game Boy Camera. Seriously, Daguerreotypes had better clarity than that thing.

Finally unveiled as Kinect the following year, we all simultaneously wondered, “What the hell just happened here?” We just saw a kid transmute his skateboard into a video-game object and now a year later we’re in some kind of freaking circus act? All we get to see was a white guy dancing like a white guy and a young Asian girl giving a handy to a tiger? What the hell went wrong?!


Under U.S. law, I'm not even supposed to be showing you this.
 

One year (give or take a few months) after the official release of the Kinect, we are nowhere near coming to the grand acts displayed and showcased in the Project Natal trailer. Here’s what the original preview trailer promised us, and exactly what they failed to deliver on.

Project Natal can't...

 

1) ...hold a conversation with you.

What you see in the Natal trailer: Ian, a scene kid with a prominent hair helmet, approaches a nondescript martial-arts fighting game wherein a generic kung-fu guru taunts the gamer with, “You’ve come back for more?” Ian responds, “Let’s do this!” And the game subsequently laughs at him and responds with a mocking tone. Ian then kicks Master Wong straight in the dong.


"I'll break your hip, old man!"
 

The Kinect reality: At first glance, this just seems like a generic transaction of comments (assuming you’re speaking to somebody in real life), but Ian is speaking directly to a character in a video game who can apparently acknowledge and respond to answers more complex than a simple “yes” or “no” (and we’ve been screaming “no, no, no” at bad games for decades now). The game scoffs at Ian’s rebuttal to its challenge and therefore actually shows some level of thought depending on the answer given.

The pseudo-Japanese game shown in the trailer is also exactly one Hot Coffee mod away from being an ESRB nightmare.

No Xbox title presently available offers this level of linguistic understanding. Yoostar 2, a game where you reenact scenes from popular movies, comes closest by judging your performance based on a provided script, but the quality of judgment is so poor that it’s hilarious, especially if you’re playing this in a party setting and you’re surrounded by ambient noise from other guests. You could hire the original actors themselves to repeat their lines, and the game will still tell you that you have the acting talent of Howie Mandel.


2. ...detect the kinds of movements shown.

What you see in the Natal trailer: A family is sitting down to play a formula-one racing game, where the daughter mimics the motions of driving and her family follows suit by leaning side to side with the turns the car makes. Her father stands up and replaces a tire on the car during a pit stop. In a second hypothetical title, a kid is seen playing a Godzilla-type, city-destruction game and swings his arms around to wreck buildings; he then makes a roaring sound and assumes a pose while the monster breathes fire.


Natal trivia: Three of the four people in this picture are contemplating suicide.
 

The Kinect realityKinect can detect motion. I’m not going to say it can’t because that’s the entire focus of the peripheral, but I will say that while it does indeed detect movement, it definitely doesn’t do it at the caliber required to sense rapid “Z-axis” movement akin to replacing lug nuts on a tire or to see when you’re making a goofy roaring face to tell Bizarro Godzilla to give macrophiles a shameful and awkward erection.

If you want the Kinect to see you do something, you have to move in very pronounced motions because it seems only large movements can be seen by the stereoscopic cameras on the sensor. This works great for exercise games where you have to run in place or otherwise be full body active, but when all you’re doing is making a pushing motion, the Kinect can’t see this and doesn’t do anything. And if it does actually do something, then its detection is on par with the Nintendo Wii in terms of the likelihood that you’ll suffer first-world-country ragequit and kick in your plasma screen T.V.

Additionally, the Kinect doesn’t like when there’s a bunch of movement taking place all at once. The entire family moving side to side while the daughter drives? Doing that will cause your Kinect to overheat and explode. No, seriously, it’s just too much input and it will simply not detect your hands or the steering motion. It’ll be like driving a Toyota.

 
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Comments (21)
Default_picture
July 31, 2011

Haha, one of the funniest articles I've read all year... especially the comments about the generic demonstration videos for Kinect were hilarious. Great stuff.

Wile-e-coyote-5000806
August 01, 2011

This is the stuff that bothered me about "Project Natal", how many people totally bought in to that promo video.  It's some cool tech for sure, but many people seemed to believe that a new interface device came with, for example, huge leaps in artificial intelligence (Milo).  Even the last E3 has some stuff that's probably not going to be what people think it is (I expect the Kinect functionality in Ghost Recon to not be used in missions, but limited to modding weapons and the shooting range type feature).

The people who were arguing both sides of the issue seemed to have huge misconceptions of what the technology was capable of.  It's nowhere near as cool as some thought, and it's way cooler than others thought.

Profile
August 03, 2011

This was fantastic! Funny read, good topic. Also, you wrote Sonic fanfiction?! Followed.

Default_picture
August 03, 2011

Ahahaha, yes. :P I once was an avid writer of fanfiction back in "the dark ages". Playing too much Sega Genesis and watching too much SatAM will do that to a person. I regret nothing!*

*I regret everything.

Default_picture
August 04, 2011

Don't worry, I still wake up at night in a cold sweat remembering old forum posts from when I was twelve. ;_;

100media_imag0065
August 03, 2011

I remember watching this video live. That very same day, there wasn't a single person I knew who wasn't laughing at how fake it all was. We all knew the Natal would not be able to do a quarter of the things this video showed. When the whole Milo thing took off at the same time, we were absolutely hysterical at the lies.

To this day, Kinect has not done anything that Sony's camera has not done on the PS2. As a matter of fact, Sony's PS Eye on the PS2 was actually capable of doing more, with more accuracy.

100media_imag0065
August 03, 2011

Uh oh, double post!

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August 03, 2011

Well I for one never thought those features would make it to Kinect, it was marketing fluff and they were completely blowing smoke up your ass.  If Microsoft would have gotten away with it they would have convinced you that Kinect will service you orally.

Also when Natal was being talked about there was supposed to be an onboard processor that was cut from the final design because it would have cost too much (duh).

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August 03, 2011

I was taken by the Natal video when I first saw it, especially the Milo demo.  That was amazing... too amazing the more I thought about it.  While I wished it would come true, the best I was actually hoping for at the time was an HD Wii-but-better experience :P  Too bad, the tech demo was great :)

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August 03, 2011

Haha, great article, funny as hell. I actually think the Kinect is cool, but obviously some of its abilities have been exaggerated. I don't think it has reached its full potential yet, and maybe they some of this stuff will still happen. (They do have a kinect fun labs gadget that lets you scan an object and "play with it', so it can be done)

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August 04, 2011

Great piece! We shouldn't let game companies get away with lying so blatantly to the community.

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August 04, 2011

This is absolute trash. Uninformed writing at its worst.  Can't scan items in? I'm afraid there are a few titles that DO allow this that are already out. Can't have a conversation with you? What was that new feature they advertised with Mass Effect 3? Speaking your dialogue choices? There was nothing in the original demo that gave any indication that the game was responding to the actual phrases of the user either, it simply recognized that user spoke - which it still does - along with taking actual voice commands and recognizing words...   Can't recognize you? WTF? Seriously, the thing will recognize your face and skeletal structure to auto sign-in your profile when you step in front of it.

This is (I repeat) very poor uninformed, unresearched, lazy, fanboy seeming journalism.  The first rule of journalism is:RESEARCH.  Now, please begin to resemble a journalist before you pretend to be one.

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August 04, 2011

 

My first hate comment! I am so honored, I feel like a real writer now!! :D

I'd like to point out, though, that nowhere in the article did I say the Kinect cannot recognize or identify YOU. I said that the peripheral has a difficult time detecting small movements and depth perception and that its voice recognition is sorely lacking. Additionally, there's a big difference between speaking a menu option and then speaking in general, I am going by what the trailer demonstrated. There were no menu options shown on the fighting "game" so it is acceptable to assume that the player is speaking directly to the game.

I suppose the only thing you might be able to nail me on is the gear-scanning bit, but don't accuse me of not doing research. I spend a lot longer than 15 minutes on an article and actually put a respectable about of both referential and hands-on research into everything I do, where applicable. I don't own a Kinect but I have friends who do and I spent a while trying out all of their games. None of them had a scanning feature that I saw.

Also I have over 60,000 gamerscore so I don't know what kind of fanboy I am, if any. :v

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August 04, 2011

There is also no indication during the tech demo for the fighting game that the title was reacting to the actual phrase, or simply acknowledging that the player spoke. As I said, Mass Effect 3 advertises the use of the Kinect mic for choosing dialogue options.  When it comes to tech demos, they are showing capability. It is not a failure of the device for developers to ignore a feature, the device can still perform those tasks (PSP PS3 combo CAN do some ofwhat WiiU does - it was just never implemented).  This in fact explains most of the things listed as "Five things Kinect can't do". Perhaps it should be retitled "Five things no developer I've noticed yet has incorporated in a title"

You are correct on the fine movement, but again in the demo commercial it may be that the actors are doing more than needed. I saw no reason to think it would react to my removing individual lug nuts. 

 

Recognition isn't the issue you complain about, the ability of the GAME to speak a name clearly seems to be your issue of contention. Once again, not a problem with the device. Trying on clothes? Requires a developer to create a title that knows what's in your wardrobe (or allow you to scan it!)

Tech demos are just that, demonstrations of capability (or intended capability). I have a pet peeve with most gaming journalists because of articles like this.  You didn't play Kinect Fun Labs (a free download) you didn't play Googly Eyes (a title with scanning capability), and you phrased things in such a way that you didn't allow for the possibility that you just hadn't seen them.

The fanboy comment is based on your blanket (and incorrect)statements. Most anytime someone is bashing a MS product for failure (and completely misunderstanding the actual abilities) it is out of fanboyism - thus it was 'fanboy seeming'.

Again, journalism does not promote the idea that you should take a limited cross section of experience (the games your friends have) and attempt factual statements. 

I wish you luck on further articles, and implore you to (at the very least) use phrases like "In the titles I played..." or "based on this current experience..."  rather than saying "Kinect can't scan items." or something of that regard.

100media_imag0065
August 04, 2011

@ Joe

Bitmob is not the sort of site where we attack others, resort to name calling, and voice our opinions in that sort of way to others. Heck, I write angry comments on here all the time but I am angry at the industry, or something happening TO the industry. We try not to attack the writer.

I think Bitmob prides itself and having a very respectful community, and I personally would like to see it stay that way. If you disagree, try doing it like a mature person, instead of what....that ^ ^ was.

Profile
August 04, 2011

Joe, I believe if you're going to be calling articles trash instead of giving constructive criticism to upcoming journalists then perhaps you can go to a site that caters to a lower common denominator.

IGN.com has a lot of your type. Go join them.

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August 04, 2011

Thanks Ed, Sam. :)

Joe perhaps the problem here is that you are analyzing the tone and content of the article a little too much. The Kinect sensor, the Kinect games, and the Kinect experience are ALL, together, "Kinect" in this article. The article is not about the sensor specifically, it's about everything pertaining to the peripheral. If a Kinect game cannot do something, then that is Kinect as a whole "failing" in a sense.

I understand the notion to give the Kinect some time. That's why I waited over a year and a half to write this. The second I saw the Project Natal trailer I knew that I'd have something to bank on writing in the future. It's not like this is launch day hatred. This is a calculated and researched product. Like I said in the end of the article, I can appreciate the fact that the trailer is a technical demo, but with a tech demo you have to at least include some of the stuff they're showing. They've incorporated SOME of the concepts depicted in tangential senses but from what I've collected, on the whole there are no productions on par with what was shown.

Humor is almost always based in opinion. This is an article that mentions the concept of "horse gynecology". It's not really a "serious" bashing of anything. If it makes it sting any less, I happen to be an avid Xbox fan.

Default_picture
August 04, 2011

I'm not bothered by the choice of compnay at all, I would feel the same about a  Sony or Nintendo product.

As I said, I have been appalled at the quality of articles on anything related to video games for quite some time, on any and every site. I may have been overly harsh, but that is my feeling after the numerous things I have read that are just misinformed or outright wrong. There must be quality control in editing and everyone must adhere to the same general guidelines of journalism if that is what you intend to pursue.

Frankly, this is my first exposure to this site. It is enough for me to say "Yes, I will go read articles on IGN, or Kotaku." They have higher levels of accuracy in their reporting and op-ed.

Again, I may be a bit harsh in my initial tone but I am constantly seeing this kind of write-up and some counterpoint should be raised in case someone reading this thinks you actually do have all the facts.

Again, I truly do wish you the best of luck in future efforts. I also hope you do like I fondly wish and help to raise the bar on what amounts to journalism for industry. I have no ill will, I'm just better informed this time.

Default_picture
August 06, 2011

I honestly really like Kinect but this post has made me realize that it really hasn't lived up to the hype and promises.

I'm still waiting for that 1 killer app Kinect title.. I've yet to see anything yet .The only game on the horizon that remotely interests me is Fruit Ninja and maybe Kinect Sports 2.

Bhhdicon_copy
August 07, 2011

All this magical advanced technology gone to waste... And yet, the girls in Tokimeki Memorial 2 for Playstation 1 was able to naturally say your name in different ways depending on context. Interesting, that.

Profile_pic4
August 07, 2011

Interesting piece.  It's true, the PR piece put out in E3 2009 was made up of a lot of hype and rainbows, but I've found one good use for my Kinect.

 

People are asking when that one thing will come along to make them use the Kinect, and I say I have already found it.  Your Shape: Fitness Evolved got me back into a workout routine, which, in turn, translated into me losing fifteen pounds and a few inches off my waist.  Most importantly, I'm physically fit.  All from 31 minutes a day.

 

Also, YS:FE's Cortana-esque voice DOES call me out if I have walked off the screen by saying "Where are you going?" and recognizes me by saying "Ah, there you are." when I come back.  It's not quite tough-talking, but it's a start.

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