VGA ~ 5-4 ~ The Edutainment Theory

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Tuesday, June 02, 2009

VGA ~ 5-4 ~ The Edutainment Theory

*An introduction-reposting of  the latest entry in my blog*

People often disregard the amount of education imparted on the mind by a video-game. In many accounts, one could make the argument that a game’s ability to educate could be a formidable opposition to the vast majority of modern schooling. Of course, I’m not suggesting that games are an exemplary replacement for acquiring knowledge; I am however suggesting that it fills the otherwise cavernous holes in people’s individual academic edification. By the “numbers argument”, it’s still a mandatory necessity that we all experience schooling as it generally is now. This educational experience is defined by having mounds and mounds of acquired human intelligence (gathered across our trivial time on this rock) slammed against our intellectual walls. This in turn will play some part in the definition of our scholastic character, as a great chunk of those things will simply have stick to the damned metaphorical wall.

A great observation I saw from fellow Twitterers regarding the recently revamped E3 conference yesterday was that the “big three” were trying to turn everyone into gamers. I apologize to some for the aristocratic tone, but it’s just how I see things now so I won’t temper it. To those of you that feel that way, don’t worry. Gamers will not lose their individuality through this process of casualization and development, it’s impossible. You know why? It’s because we’re all big nerds first and foremost. We’re not the “frat-mind”, we’re not the technological layman, and we’re far from stupid. Our pleasures are rooted typically in learning and acquiring further insight/experience for ourselves. It’s a personal catharsis that will define only a select few individuals throughout the course of their lives. We’re just simply not created or formed (whichever you believe in) in the same way, so some of us find pleasure in certain things while others don’t. Generally smart people don’t let go of gaming because it satiates that desire as well. Maybe not the same way that reading does, but I’d argue it’s a close second.

Super Mario
Super Mario ~ By Cody Winn

I commonly hear those age old corollaries when games are touted around for their value this category (it's particularly insulting in mainstream media). It typically centers on that dead horse, “hand-to-eye” coordination. Of course that’s true, but pretending like that’s where a game’s arm reaches its limit is ludicrous and a bit silly on the side. There’s actually a long list of things that video-games accomplish which make nerds what they are:

The post continues on here.

 
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Comments (2)
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June 03, 2009
Great blog! I think that video games have quite a bit of educational value. I can think of many examples, but one that particularly stands out is my younger brother's experience with Chrono Cross. He was only four at the time, and had watched me play some games, but hadn't really experienced them himself at that point. He tried Chrono Cross, which is a text heavy RPG, and he quickly became a better reader as a result of playing the game. I noticed that he was reading large books for his age group immediately after playing the game. Even with myself, I've noticed that RPGs made me a more intelligent and compassionate individual. Games can teach you things, make you interested in academic subjects, and can even impart morals. People often don't like to discuss morals, because they can conflict with religious beliefs and cultural norms, but I'd say they have their place in gaming. They're being pushed to the forefront more than ever with games like Jade Empire, Fallout 3, and Mass Effect. RPGs got me interested in subjects like history, religious studies, and philosophy, but they also molded me into a perfectionist, a deep thinker, and improved my reasoning. Sure, games weren't the only things that shaped me, but I definitely know that they played a part.
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June 03, 2009
Thanks, I also like that you brought up games imparting morals because it's a valid claim. I also think we're in agreement about why people tend to avoid moral values in games, because it will create conflict with social norms. If a video-game can point someone in the direction of academics, I think that's a precious attribute that they possess. Games do facilitate a lot of positive qualities in our little subculture, don't they? Thanks for the comment. ~sLs~

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