Walkthroughs and Wikis: The Many Faces of Game Strategy Guides

Face-4
Thursday, January 21, 2010

Editor's note: As a former strategy guide author, I figured free online walkthroughs (and later, wikis) would've killed print strategy books long ago. They haven't, although it may still be a matter of time. Brian takes a look at various game strategy resources, and, as usual, adds his own excellent photography to his post. -Demian 


Paperback books full of all-text TIPS! and TRICKS!, game booklets with a friend's older brother's method for beating Star Tropics scribbled on the 'notes' page, that Battletoads map from Nintendo Power -- these were the strategy guides of my youth. The discussion in Mobcast episode 36 and a serendipitous find at a local Half Price Books got me thinking about different kinds of strategy guides, and how they do what they do.

Photo of TIE Fighter Strategy Guide

 
TIE Fighter strategy guide images
Check out those killer screens

The Star Wars: TIE Fighter strategy guide definitely isn't a conventional guide. It doesn't tell you what to do, for starters -- it presents the mission strategies as past-tense, first-person "After-Action Report" narratives by Maarek Stele, Imperial pilot ("more of The Stele Chronicles, the exciting novella included with the game," according to the back of the book). And it's got a handy, 200-page appendix of mission data, organized in tables for your perusal.

While the order of the missions can't change, the missions themselves can play out in many different ways. Since the game is more on the simulation end of things, this glut of data might actually be useful to someone planning their own strategies. Would it have been useful to me when I was playing TIE Fighter? I can't say. Probably not.

TIE Fighter takes you from point A to point B to point C, where each point has a lot of variety, but the path between them is fixed. Traditional strategy guides work fine in cases like this, but for games such as Dragon Age: Origins or Fallout 3 with an unfixed order of events, wikis do a better job.

If strategy guides are ultimately reference texts, wikis are reference texts exploded: their hypertext, searchable nature allows you to jump to the info you need as you need it.

TIE Fighter strategy guide data tables
Tables, tables, tables, I
made you out of data!

(Side note to BioWare and Bethesda: If you're going to collect copious backstory text into an in-game "codex" or whatever, take a cue from wikis and make them more accessible. Links between entries, searches -- it's interactive entertainment, so why not make reading the text more interactive?)

Partly because of their crowd-sourced nature, wikis are great for deep, non-linear games with large fanbases. One thing wikis sacrifice, though, is the "expert gamer" authority implicit in other kinds of game guides.

Or that authority could be explicit, as in the case of video walkthroughs and speed-run videos (which act as de facto walkthroughs) posted to sites like YouTube. These give viewers the audiovisual experience of a game minus the interactivity, and can be the absolutely best way to convey certain kinds of strategy information, but it's also more difficult to find exactly what you want.

Mirror's Edge guide

Video walkthroughs can also discourage second playthroughs and multiple endings -- why play Bioshock a second time, sacrificing all the Little Sisters, when you can just watch the alternate ending online?

And then, of course, we still have traditional strategy guides from companies like Prima and Brady. These books enjoy a brief advantage over Internet strategy sources -- they're on sale when the game debuts, and free online wikis and GameFaqs walkthroughs take a little while to catch up. Official guides often leverage their access as well, adding concept art, behind-the-scenes information, interviews, and company histories (as the Mirror's Edge strategy guide does), until they become part art book, part guide. 

Data tables, illustrated instructions, graphs, maps, and videos are all ways to convey strategy information, and are also, in a sense, different media adaptations of a game's content, and different ways for gamers to experiences the games. It could be really interesting to do case study comparisons of particular games and the variety of strategy sources for those game, to see what their respective strengths and weaknesses are. Volunteers?

Mirror's Edge guide - concept art
Those who like Mirror's Edge's aesthetic can find more of it in the
guide, color-schemed blue and white with red and green highlights. 
 
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Comments (18)
Default_picture
January 18, 2010
The only worthwhile strategy guide was the original Earthbound (and perhaps fan made Mother 3 one), because it was a way of taking a piece of the world with you on top of being a tips & tricks guide. If I'm going to invest in a book that only tells me how to play a game, that's not enough. Most strategy guides exist only because kids and collector's will buy them, not because anybody particularly likes them. Wikicheats.com is my go to site for any game. Its so easy to navigate and easy on the eyes.
Default_picture
January 18, 2010
I agree with Allistair on this one as well :) Scratch and sniff FTW
Img_1019
January 20, 2010
Game Wikis are new to me. I'll have to look into these. Maybe I'll like them more than a typical strategy guide.
Default_picture
January 21, 2010
One day I'm going to get Demain to sign my The Scorpion King: Rise of the Akkadian strategy guide. I just have to somehow find the will to buy one first.
Demian_-_bitmobbio
January 21, 2010
My Pac-Man World 2 guide is going for between $60-$225 new on Amazon! It's a collector's item! I'm going to retire on the box of 10 I probably still have. [url]http://www.amazon.com/gp/offer-listing/0761539204/ref=dp_olp_new?ie=UTF8&condition=new[/url]
Default_picture
January 21, 2010
I want that TIE Fighter guide. But first I need to get TIE Fighter. I got X-Wing, love it, but it's so hard that I never actually finished it. So I want to finish it.
N712711743_851007_3478
January 21, 2010
I'm glad a few of you mentioned wikicheats.com; as I've grown tired of endlessly scrolling through gamefaqs.com. I've always been partial to printed guide books; I blame it on them being my only source of help growing up as [i]there was no internet when I was a kid[i]! OK, there was; but it was slow, damned expensive and quite frankly not worth the time. I third the [i]EarthBound[/i]/[i]Mother 3[/i] sentimentality; the former because it smelled awesome and the latter because it was a labor of love.
Imbarkus_picard_avatar
January 21, 2010
I miss you, Versus Books! Your design was always good, your level of thoroughness could not be matched. You always gave me maps and charts, while Prima has many times screwed me with the useless screenshot-only strategy guide (thanks for nothing, author of the Gauntlet: Legends guide!). Why oh why were you classified as magazines, Versus Guides, and denied the legacy of an ISBN. Any why did you LEAVE ME!!!
Imbarkus_picard_avatar
January 21, 2010
I first started using GameFAQs back in the day, before it was GameSages, back when it was Sega Sages (through trust Netscape Naigator 2.0!) It was the only way for me to figure out all the character-specific and stage-specific fatalities for Eternal Champions: Challenge from the Dark Side on Sega CD. Thank you Sega Sages!
Default_picture
January 21, 2010
The last strategy guide I remember buying was for Wasteland back in the 80s. I've got one for Phantasy Star II as well but that was bundled with the game. I did get magazines that helped with some games, like the end of Wonder Boy in Monster Land (very confusing, similar to the Revenge of Shinobi labyrinth). I'll look something up online if I get really stuck but I've never felt the need to puchase a guide.
Imbarkus_picard_avatar
January 21, 2010
I think maybe the oldest strategy guide I have is for Bard's Tale 2: The Destiny Knight. I have the one for Wasteland too, plus that was one of those games you had to keep the manual for because you'd find a significant plot point, which would direct you to "Read Text Block 87 from the manual," which were major points of plot or setting exposition. I never finished Bard's Tale 2, but I do remember after reading the strategy guide wondering how the hell anyone would finish that game without it's help.
Default_picture
January 21, 2010
The last strategy guide I purchased was for Twilight Princess. I bought the limited edition version with the shiny gold Triforce logo on the front. I don't normally use guides but that time in my life was super busy and without it I wouldn't have been able to enjoy the game. Plus that guide was totally badass.
Mckinley_yellow_lg
January 21, 2010
Recently, I was lucky enough to get my hands on the Collector's Edition Guide for Final Fantasy XII, and I needed it as much for the art as I wanted it for the information. One day, I'm actually going to finish that damn game, and that book is going to be right on my coffee table when I do it. It's nice to have a tangible guide with you, and Square Enix was generous enough to make the thing look [b]very[/b] pretty.
Face-4
January 21, 2010
@Dana - I had forgotten about Sega Sages - but as soon as I read your comment, I had a vivid flash of muscle memory. I must have typed that palindromic URL a thousand times. Exposition and setting in the manual: I don't completely dislike this idea. I found with Fallout 3 and Dragon Age, I got way more of the background from the fan-created wikis than I did from the game itself. I don't mind reading, it's just that my brain doesn't like to switch gears between the audio-visual-gameplay processing work and the reading-interpreting work. @Demian - I remember Prima guides being pretty standardized - when you wrote them, did you have flexibility in the content and presentation, or was it more like filling in a template?
Imbarkus_picard_avatar
January 21, 2010
The thickest strategy guide we have is the one for Pokemon Platinum, which looks like an encyclopedia volume on my bookshelf. Way overkill. The most expensive I bought was the one for Shin Megami Tensei: Nocturne, which I bought for $40 off of some online site,and don't regret for a minute given the complexity of that title. Also glad I got the Collector's Edition of Demon's Souls with the guide (and art book), although I'm betting the author wouldn't have spent so much time penning the convoluted method of controlling World Tendencies if he had known Atlus was going to sway them back and forth with World Tendency events. @Brian there is something to be said for getting more backstory in book form, and I know a few people who have dived into the books that have been published in the fiction of the Halo, Resident Evil, and Mass Effect universes. My wife, being a bookseller, is always fond of augmenting my digital interests with the presence of a good, honest book on the shelf. Great article, by the way! Re: GameFAQs, I used to obsessively print out code pages, etc, from "the Sages" and keep them with the game for handy reference. Lately I have more, faster computers handy (and high speed internet) so we just hit the PC (or an iPod Touch) for the info. I do wonder if sites like this will always be free, though. I would hate to be held to a subscription model after neglecting the printing and retention of some of this vital info!
Demian_-_bitmobbio
January 21, 2010
@Brian - Well, the content and structure was mostly up to the author, but the layout was done by other people, so we couldn't get too crazy. That coupled with the fact that I'd often have 1.5-2 weeks after receiving a game to write the entire guide and take/organize all the screenshots meant there wasn't much time for creativity. For AAA games, though, Prima sometimes goes all out. Check out the Fallout 3 guide by my friend David Hodgson, that thing must've taken at least a month if not more.
Default_picture
January 21, 2010
I WISH I could have bought strategy guides back in the day for the games I needed help with. However, the only game I ever got stuck on and actually wanted to finish (prior to my access to the internet) was Eye of the Beholder II. Since it was a 2-3 year old PC game at the time, there was no way my local EB was going to have it. I ended up calling the 900 number in the instruction manual to get past the puzzle. Damn pressure plates!
Default_picture
January 25, 2010
I think the only two times I absolutely felt I needed a strategy guide for a game was for Final Fantasy X-2 and Final Fantasy 12,moreso for the latter because there's so much stuff to be done and to be collected.That is stemming from the fact that I grew up using game guides that were pretty much bought when we asked,whether or not myself or one of my brothers own the the game,or using the walkthroughs in the gaming mags we got.I think in the grand scheme,however,the different forms of walkthroughs pretty much do have a necessity for what information you need for the type of game and the manner you want to play it. @McKinley-You and me both,that game cannot be finished in a week or less unless you're doing some serious grinding or just bypassing all the side quests.And I wish I was able to afford the collector's edition of the guide,I really liked the character designs for the game.

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