We're All Numerologists: Gamers' Obsession with Numbers, Lists, and Numbered Lists

Andrewh
Friday, January 22, 2010

Editor's note: I give this one a 7.5. Rimshot! -Demian


Gamers are more concerned with numbers, order, and ranking than obsessive-compulsive autistic accountants tuning their NCAA tournament brackets for the office pool. Everything has its place, and most arguments concerning video games are about the placement of a particular title in the grand scheme of things.

But it's more than that. Quantify, categorize, score, compare -- and at the end of the year/decade/century, put them all into a numbered list.

For a journalistic endeavor based primarily on subjectivity, the games press and its audience seem strangely determined to apply the scientific method to figure out just what games are good.

Any type of media that covers products will rank and score those products. But certainly no industry does it with such vigor, vitriol, and consequence.

 

Who's to blame? Editorial? Publications need eyeballs and index fingers to stay in business, and it gets the clicks, this quantification. But why, and why are the lists then promptly cut and pasted and subjected to even more scrutiny all across the Internet?

I would say that this numbers obsessions is inherent in video games themselves. Look at the very essence of games and you'll find competition, levels, scores, and ranks.

Of course, marketing has a lot to do with it, too. Ultimately, we're playing into the hands of the slick marketing execs paid to make their clients money. Comparing titles on message boards and in editorial copy is a battle waged between marketers, and even if a game ranks but a single notch higher than a competitor on an end-of-year list, it's a badge of honor. Yes, we may use our own opinions to create these lists, a victorious skirmish, but the fact that we compare at all is a whole war won for a man in a suit, hearkening back to the days when Nintendidn't. Or Nintendid, as the case may have been.

A list, a score, or an evaluation is easy to understand -- an absolute, a rock for the ages. These bite-size chunks on the buffet of mass media can appeal to the reader's ego, or rally the tribe should World of Warcraft earn a spot in front of Half-Life 2. Either way, we're associating a little bit of our own identity with products -- products we should enjoy, not adopt as children.

But the list and the score are here to stay. Maybe if we had an inspirational leader, an oft-pined-for Lester Bangs-type, say, we could change not only the industry, but how the audience interacts with the industry. But how much can someone like that say with only a number?

 
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Comments (5)
Twitpic
January 22, 2010
I think numbers and lists extends well beyond the realm of video games, but you have a good point: We think of numbers in terms of high scores. Interesting analysis and thoughts, Andrew. I give it a 3.14.
Fitocrop
January 22, 2010
I think that as humans, we desperately seek for ways to measure and value anything and everything just for the sake of finding order and rationality. We tend to find comfort and safety in numbers because they are devoid of the intellectual challenges posed by the subjective analysis of things. P.S. Lester bangs was the man, really, truly one of the most -- if not [i]the[/i] most -- amazing rock & roll writers to have ever lived. I have a long interview with him on my iPod, I listen to it from time to time. Great Stuff.
Mckinley_yellow_lg
January 23, 2010
It's interesting to see people take a deliberate stance against the numbers scene, especially when it's clearly an unpopular trend, like in gaming. With publications like GamePro (using the Star ratings) and EGM (letter grades), it's a slight attempt to buck the trend, but they're still boiled down to numbers. There's no escaping math, I guess.
Default_picture
January 23, 2010
I'll tell you though, on the whole, keeping up to date on the latest review scores definitely helps save you from making some bad purchases. I've noticed that whenever I take a risk and buy a game I've never heard of, its usually pretty meciocre. I usually jump on youtube or other video sites to see the game in motion now before I buy a game. Its unbelievable how many times I've been spared from buying a crap game because I thought it "looked good" or "sounded decent", only to find out its s**t. Thank you internet!
Default_picture
January 25, 2010
Yeh,numbers and lists as a whole are a godsend and a curse,but it's something that cannot totally be done without but it can certainly be made unique and progressive.EGM,1up.com,Gamepro,and The Official PS Mag were prime examples of trying something different as far as ratings go,with some decent success because it was hard to pigeonhole it with the norm,but as McKinley noted,it all goes back to the basis of numbers.

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