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How Character Names Change the Narrative Experience

Andrewlynes
Tuesday, June 29, 2010

Editor's note: Some centuries ago, Shakespeare rhetorically asked, "What's in a name?" While the Bard may have been referring to love and the insignificance of petty politicking, Andrew believes that a name may be the key to creating a more engaging video game. If you have any spare thoughts, Andrew would love to read them in the comments section! -Omar


 I still remember getting Ocarina of Time on Christmas morning 1998 -- even if that’s about all I can remember of that day. After struggling to hook up my Nintendo 64 to my grandparents’ aging television, I finally popped in the cartridge and entered the most vibrant world I’d ever experienced in a video game. It turned out I was in for quite a good time.

But before I could truly begin my journey to save Hyrule, I had to make an interesting choice -- one that I doubt many think twice about, but as I will argue here, is pretty important:

I had to pick a name for my character.

The Legend of Zelda: Ocarina of Time Naming Screen
Am I Link? Andrew? J-Roc?

 

Although many games don’t give you this option, when you do get the chance, you can chose from any number of names. Silly names like Monkey, Stephen Colbert, or a character from Trailer Park Boys have never really appealed to me. Were I to select those names, it would feel as though I was mocking something I’m genuinely trying to enjoy.

For me, this question yields only two alternatives: Do I want use the canonical name or my own name?

For years, I went with the canonical name: Link in Ocarina of Time, Magnus in Ogre Battle 64, and Cloud in Final Fantasy 7. When one wasn’t presented with an option, I tried to find a name that felt appropriate. For instance, I named my early characters in the Baldur’s Gate series Inioch (pretty sweet, despite the fact that I stole it from Age of Wonders).

I think I did this in an effort to make the experience feel as real as possible and to heighten the level of immersion in the game's mythos. But recently, I began giving in-game characters my name: Andrew. In doing so, I hoped to become more connected to the game world.

So if the same fundamental impulse is the reason for each of the two choices, what makes the difference? And how does it affect my video gaming experience?

The key issue this question speaks to is the role of the player in a video game. Is the player actually participating in the game universe? Am I Link? Or am I simply bearing witness to Link's quest?

When I pick the canonical name, I’m making a choice to take a step back from the character and see him as more of an autonomous entity. As the player, I'm still in control, but it seems like this decision more clearly delineates the boundary between his experience and mine. From one point of view, this can heighten the sense of immersion because it makes the narrative more believable. The world somehow feels more authentic when I pick the “right” name.

But on the other hand, the ultimate immersive experience is feeling like the video game is happening to you.

The Elder Scrolls 4: Oblivion First-Person Perspective
In games like The Elder Scrolls 4: Oblivion, creating the character -- and naming him -- makes me feel much more a part of the experience.

To be sure, other factors affect the type of experience each player will have. Experiencing the game from the first-person perspective can have a huge impact. Moreover, my character certainly feels more like me if I go through a character creation section. But when there is no such option, a name can represent the only way to personalize the experience.

The significance of this choice reaches far. A key element behind Roger Ebert’s argument that video games aren't artistic is the notion that video games lose authorial control when a participant has the power to make decisions. (Ebert doesn't only refer to the types of decisions we see in modern role-playing games; he indicates the choices inherent in any form of gameplay.) But if the players aren’t actually in the game -- if our characters are separate from us -- perhaps we have sidestepped his point.

Many argue the opposite: The unique artistic voice that video games possess is due to their ability to immerse players more deeply because of their choices.

Mass Effect 2's Miranda Addressing You as "Shepard"
The feeling of romance is heightened when it feels like it’s happening to you. However, it’s lost somewhat when your love interest can only address you by your rank or last name.

What I find especially interesting is that the choice of how to experience the game is largely up to the player. But I fear that it’s being taken away from us by the advent of voice acting in video games. Take the Mass Effect series, for example. While I named my character Andrew Shepard (for those who don't know, Shepard is the only option for a last name), I’m only ever addressed as Commander or Shepard. Paradoxically, the video game’s imposition of a name restricts the overall immersion that the voice acting adds.

I think technology will catch up and solve this problem one day. Using voice-parody software to create a facsimile of the actors speaking in the game, voice emulation will become advanced enough to read unique names. Unfortunately, that technology is far off. Today, the problem remains.

Regardless, this is a choice that developers have presented and will continue to present to gamers for years, and I’d like to hear from others about what they’ve done and why they’ve done it. I look forward to your comments below.

 
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Comments (16)
Chris17
June 19, 2010

See also generic meathead character names, or the groanworthiness of Alan Wake, say. Being into wrestling as I am, there's an abndance of what people in that business call 'jobber names' in gaming- and in mainstream werestling for that instance (I'm going to get my ass kicked by Michael McGuillicutty!)

37893_1338936035999_1309080061_30825631_6290042_n
June 19, 2010

Really fascinating article. Looking back, I've subconsciously done what you've done: canon names for character-driven games and my own name for experiences I have more control over.

I just recently started Final Fantasy 4 on the DS and having to make that naming decision followed by reading this article was a cool coincidence.

Excellent job sir!

Andrewlynes
June 19, 2010

@Chase: Thanks a ton! I'm really glad you enjoyed it.

Default_picture
June 19, 2010

Very nice piece man, thoroughly enjoyed it!

Default_picture
June 29, 2010

i would ruin it for myself, upon the 3rd or 4th playthrough of any RPG I'd start naming people ho, bitch ass, pimp daddy, bottom bitch, and whoever the contemporary rapper was for the day. buuuurdman, gucci mane, lil wayne and miley ray cyrus are current names in rotation.  i was so sad when sephiroth killed miley ray, she had such a fruitful rap career ahead of her.  and theres no beating around the bush when it came to romantically charged RPGs like final fantasy 8, all 5 members of nsync were coming out and brittany, christina and mandy moore were going to be there for moral support. 

Default_picture
June 29, 2010

Until presented with the idea, I had never realized how many self-imposed rules I have for naming characters in video games. Among them, all hell can break loose during the second play through a game but the first time through I have to use stock names, and I absolutely can not name a character after myself, it weirds me out. If no name is suggested, I seem to regularly find myself combining the names of Japanese MLB players. Ichiro Fukudome was quite a force in the first Fable.

Andrewlynes
June 29, 2010

@Omar @Eli:

Yeah I've certainly done stuff like that myself after I've already beaten the game. It certainly makes your whole experience a heckuva lot funnier. It can become a sweet running joke with yourself the whole way through.

Default_picture
June 29, 2010

Interesting article. It's great to see the kind of thought you put into this normally rushed-through subject.

In older games, I was always frustrated when being limited to just four or six letters. My name is seven. If I could have used my own name, it would have been different, but I always got annoyed at the game, thinking "Why do you have to make me make up some whole new name? A name that'll probably sound stupid and I'll have to live with for the rest of my playthrough."

So I started naming characters based on their roles and genders. Secret of Mana, before I knew the canon names? Called the three "Boy," "Girl," and "Sprite." Generic sword-wielding protagonist? "Hero" did just fine in a pinch.

I don't like using my name, because often the characters are so unlike me that they aren't really relatable if i slap my own name in front of them. A free-roaming game like Oblivion is fine. But I'd rather characters had their own names so I could empathize with their experience, rather than be distracted by my own name.

Side question for people who rented games on cartridges back in the day: What's the weirdest character name you've found on a rental/used game cartridge? I routinely found names of people, but once I picked up a copy of Soulblazer and found a hero named "Smiggie."

Default_picture
June 30, 2010

I've always done the same thing too.  Though I tend more often to use my own name rather than the cannon name.  Further, if I can name the rest of my party, they are often my friend's names.  Dave, Mike, John, and Emily saved the world in Golden Sun.  And games with 4 character limits, older Japanese games like Dragon Warrior III, (I'm sure it is less of an issue with them and their by-syllable language,) drove me insane. 

It also really upset me when I let a friend borrow Link's Awakening and my name changed to THEIF because he stole from the merchant. 

I do feel pity for my Pokémon, they get names not fit for print.

Default_picture
June 30, 2010

I personally never rename the preset names I feel that it takes away from how the game was originally intended.  On the other hand if the game does not supply you with a name I have sat for what feels like hours thinking of what to name my character.  It is sad really the amount of time I have wasted on that decision

Andrewlynes
July 01, 2010

@ Janelle: Oh man had I forgotten how annoying that was! I was always forced to go to "Andy" which I don't actually like being called.

@ David: All of my towns in the Sims are populated with all my friends.

Robsavillo
July 01, 2010

If a game has preset names, I tend to run with them on the first play through. On the second run, I'll use my own name and the names of people I know. And since I already know the story, I know which characters to name after my family and friends .

But if I'm given a blank slate, I always use my own name. I enjoy projecting myself into the experience. In role-playing games, I always build a character that I feel is a reflection of my real-life self.

Default_picture
July 01, 2010

I am fortune enough to have a 3-letter (Rob) capable name. Arcade-styled high scores? ROB. I've never, ever,  renamed a character that may be referred to in conversation by anyone that may use the wrong name. I think you could rename your characters in Lufia or Final Fantasy, never did that either.

Is there really anyone who would name the protagonist from Final Fantasy Tactics anything but Ramza?

How about Wizardry? At first I named my characters after friends and family based on their personalities and relation to classes (girlfriends are always clerics/healers!) but later, it became more convenient at a glance to name them, LORD, NINJA, SAMURAI, WIZARD, CLERIC, MAGE.

Unfortunately, with a name like Rob, you don't fit in the fantasy RPG environment, generally. "Sir Robert" would occasionally be used, but otherwise I'm just picking a name out of the air. I think I stuck with "Lothar" from... Warcraft 2 I think and that is my usual name in TES series games. Back when I was still addicted to MMO's and was making characters, I would use their name generators but then alter them slightly. A shame that consoles never provide a system like that.

Andrewlynes
July 02, 2010

@Rob:

Your point about the name fitting in the game environment is one I've noticed myself. "Andrew' doesn't *really* fit a lot of the time, but I just go with it.

Default_picture
July 09, 2010

One genre where this is starting to happen more frequently is in sports games.  I always use my real name when creating an athlete, but in MLB 09: The Show I was surprised to hear the play-by-play announcer speak my name when I stepped to the plate.  To be honest, it was thrilling.  Names are so personal that when someone speaks yours, you instantly feel like they're talking about <i>you</i> and not the avatar. 

We all have an instant reaction to our name; we've all been in public and heard someone shout our name, only to turn around and find they're talking to someone else.  Can you imagine that same internal reaction when someone in-game calls our name?  When this sort of thing becomes possible (as you say, it's a long way off), it will add so much to the level of immersion.

Andrewlynes
July 13, 2010

@ Joel: That's absolutely amazing. I had no idea some games were starting to do that. I'm wondering also how it works. Do you think they just had the actor record a ton of common names? I wonder what would happen if you put in something way less common.

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