Where Are My Comrades?! - My Thoughts On MGO

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Saturday, January 09, 2010

I could start this by saying all the cliche stuff about it like:

The game features 16-player online battles. Players can upgrade skills that their character can use such as hacking, CQC mastery, tomfoolery, enhanced lock-on, and more, all of which can be leveled up. The player can keep tabs on allies and enemies with nanomachines.

Players will have the ability to "hack" another player's character to steal information from their nanomachines, such as the locations of his/her allies. This is how the SOP system from Metal Gear Solid 4 is implemented as a gameplay feature in MGO.

There will be over 70 different weapon customization options.

Which on paper sounds great, this sounds like an amazing online game that will combine the MGS4 gameplay in an online setting. What could go wrong?...........lots of things.

I first played this when the Beta hit all of Europe, I stayed up till 1am so I could be there to log in and see what all the fuss was about. Thankfully, the Beta programme was relaesed for download by Konami the week before through the PS Store and my 1.5gb file was downloaded and installed, all I needed was Kojima Productions (KP) to switch on the servers.

Like a scene from a Chevey Chase film, where he spends all day to put up his xmas decorations around the house, he waited till it was dark, then he flicked the switch and so did KP, then like the xmas lights the shun like the second coming of Jesus, then *POOF* the fuse blew, the server crashed.

It would be a week before they would get the service up and running. We had a whole new update and that took ages to download. I do remember a youtube vid of someone downloading the Beta, and then throwing a hissy fit when he found out that the update was the same size as the intital download.

Now if you thought that was a hurdle, Konmai decided to take there already shot foot and place it over its good foot and shoot it again by having two words on the screen "Konami ID" Yes your PSN ID was useless for MGO, you had to create a new ID and then create a GAME ID before you could play, thankfully I had this done a few days before hand, but for alot of people who decided to get one on the day of the Beta, the Konami ID site crashed and burned like an experiment from Top Gear, to quote Clarkson, Konami were "ambitious...yet rubbish."

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When I finally got playing the game I thought it was OK, it had potenital but was still cutting it's online teeth, and from games like PES we can see that Konami still hasn't quite figured out online anyway. So I played the game for the Beta. Then of course I got MGS4 when it came out, it was the main reason I bought a PS3. So once I completed MGS4, I started back into MGO. Thankfully my Konami and Game ID still worked, and the site was back working too. So I played it for about a month and like most games, just moved on to something else.

Even though I was not playing it, I would every now and again boot it up and see if I needed to update it, one of these updates, the one that allowed the use of the PS Store to buy extra content took 9 hours 30 minutes, I timed it. The update system uses a peer to peer service that means that the more people that are updating at once the faster it takes, and this update would crash more times then I care to remember, but if it did crash and you restarted it  would restart from the point of the crash (e.g. 25% or 80%).

So after all this hastle, I decided about a month ago I was gonna give MGO another try. When I loaded it up, it worked, perfectly, but because of the above problems alot of people were turned off and the number of players playing were small, mostly french people, there's my hardcore challanege, play a online team based game, where team work is part of the gameplay in French, which French people, Canadians don't count.

From reading online fourms about the game and chatting to my friend Nanaka, I figured the best players in the world/where it is most played is Japan. The problem is that MGO is regioned locked. So to play on the Japanese servers I need the Japanese version of MGS4, but thankfully, MGO was released as a stand alone product in Japan, and I got my copy of it last week ^_^

So is there a big difference between the European servers and the Japanese ones? Hell Yeah. At first I was seriously getting my ass kicked in every game. The Japanese players use CQC far more then European players who prefer to run and gun, pretty much play it like Call Of Duty. So over the past week I have leveled up to level 5 and I am now playing the game as it is meant to be played. It's slower and more precise. I remember a few weeks ago on 4-Guys-1up they had the Street Fighter Community Manager, Seth Killian, on and he said that the best way to get better at Street Figher is to play the pros and I totally agree. To be the best at something you have to have your ass handed to you by the best. My lesson has been learned and I think that I have moved forward as a gamer too.

 
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Comments (4)
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January 09, 2010
Yeah I thought that Konami and Game ID was pretty much the dumbest thing ever. My friend who never played it online still thinks I'm kidding about it and that I'm on crack. Like I don't see why we couldn't just use our PSN name. Dumb. That was the first game I got to play online; Which then got me to think that I'll have to create different name for every game with a different company, I wasn't amused.
Redeye
January 09, 2010
I played a decent amount of MGO for a bit a few months back. I love the character customization and like a lot of what they do with the skill balancing and all that, but I couldn't keep playing the game simply because of the gigantic skill gulf. Many of the gameplay modes take skill with abilities that I wouldn't possibly be able to learn, and the servers are full of people who can headshot almost exactly after they see you because they can aim for the head with their regular camera before they even bring up their gun to fire. I simply can't do that because 90 percent of my playing style is looking around constantly in all directions to figure out where the enemy will be coming from. (which gets me some brilliant mid range and distance kills because I see things my team isn't even bothering to look for but leaves me vulnerable in the run and gun slaughter) The game is fun and very interesting, but for a person with my more slow paced and cautious play style it is fundimentally broken. I get punished FAR too hard for not being the first person to act in a situation and for not having snappy aiming reflexes. Their is simply no way for me to counter someone running strait at me with a perfect bead on my head. If they see me before I've shot them i'm instantly dead. Also, the game is a spawn camp fest. It's levels are so bad that it's actually possible to grenade an enemy in their spawn on one map FROM YOUR SPAWN. The entirety of strategy in the average public game is which team can make the other team miserable by locking down every exit from their spawn with constant nades and headshots. This isn't even considering how impossible it is to be effective on a team that doesn't stick together.(if you all get out of your spawn at all) Every person just gets picked off from behind because no one is watching each others backs because the MGO online community is basically only made of two kinds of people; clan players who wont play with me because I'm not good enough and dickhead rambos who run off and get themselves killed. When your game makes Modern Warfare multiplayer look like a steady skill curve you know something big is up. The game is the very definition of a 'walled garden'.
Default_picture
January 09, 2010
while I do agree with you that when I played both the US/European servers I did find that everyone just ran and gunned like mindless chickens and were soon picked off, but I did find that when you got to the higher level and play with the more experienced player the game does change for the better. Also since I started to play on the Japanese servers I found that they are way more tactical and more incline to use CQC in stead of guns.
Redeye
January 09, 2010
Yeah. My major complaint with the game, though, is you Have to be capable of high level play to enjoy it. Hence the 'walled garden' assertion. I'm never going to be that good at the game due to my personal play style being ill suited for it so it's pointless to even boot it up anymore. I'm sure if I had a team to play with consistently that was willing to look past the fact that I'm not godly skilled I would have a lot more fun. Kinda stupid that the game is even region locked as well. Since on average only two out of the 8 or so us/ european server lobbies are ever in heavy use. Still it isn't the only game to try and preserve the purity of japanese play from foreigners. With some of the rude and incompitent jackasses on the western servers I can't quite say I blame them.

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