Why third-party games will struggle on Nintendo's Wii U

Zoompersonal
Monday, July 11, 2011
EDITOR'S NOTEfrom Rob Savillo

Excited about Nintendo's upcoming Wii U? Jonathan's here to rain on your parade. He points out some well-known deficiencies in the game company's strategy to attract third-party developers and publishers. Can Nintendo make things right this time around?

This year's E3 unveiled what the future holds for Nintendo with the Wii U, and while some promise and hope for a worthy succesor to the Wii exists, I am down right pessimistic about the chances that this will be more than a just another Nintendo game machine. Here are a few reasons why third-party games just aren't going to matter.


Nintendo's new (old) position in the gaming space

Nintendo's current audience fits two distinct groups: families and nostalgic adults.

Since the begining, Nintendo has striven for more family-friendly titles. While times have changed in terms of graphical horsepower and genre demands, Nintendo titles classically stick to solid gameplay with a coat of fun and brightness painted over the top. Metroid and Zelda games even sway between the more modern focus on mature storytelling and situations and the classic Nintendo lightheartedness.

The advent of the Wii took Nintendo's family-friendly titles one step further -- from games to the console itself. Initially, the Wii paid off in spades for the company, but the system has ultimately alienated fans of more mature titles. Those games were either unable to be released on the Wii due to graphical limitations or (for those that did grace the system) they did not perform financially. The past five years have sent third-party companies packing and scratching their heads about how they could do so poorly on a console that has sold so well.

The Wii's legacy leads me to believe that few third-party companies will be willing to do anything more than port at this point -- not a good sign for a console that is going to need to ride (once again) on its unique capabilites.

 

Nintendo's abysmal online functionality

Even among the Nintendo faithful, you won't find too many apologetics for the Wii's online features: They are poor to say the least. At E3, virtually no time was spent discussing how online play will work for the Wii U. While Nintendo has released no official word, the company will need to have some sort of answer to the PlayStation Network and Xbox Live.

But as a prime example of how this will probably play out, let's look at the early days of PSN. Microsoft had more than a year's head start on Sony for developing a great, fleshed-out online component to their console. Sony spent years getting feature paritity with Live -- dozens of firmware updates later, and it is arguable that Sony's offerings still fall somewhat short.

Both of the online networks' core features are similar enough, though, that they are comparable to each other. It took PSN five years to get to this point, and Microsoft has itterated on their Live technology multple times over. Nintendo is facing an incredibly difficult battle aganist both PSN and Live.

It's a battle that I just don't think Nintendo can win.


Trophies, achievements, and friend lists

Let's say that Nintendo can actually get their online strategy together and working. Then let's say that they can convince most third-party publishers to port their games over. At the end of the day, it won't matter because of the final nail in the third-party coffin: The seventh console generation is the first where we actually have profiles and data that have tracked our experiences.

We have made friends, connected with others, unlocked achievements/trophies, purchased DLC, purchased/unlocked avatar items, and so on. We have made ourselves at home on PSN and Live. Part of our gaming identity is now associated directly to our console. Nintendo on the other hand, has created almost nothing for us to return to when we move from Wii to Wii U. You can bet that both Sony and Microsoft will make sure that everything that is connected to your profile is transfered over when their next systems come out.

Sure, the next Call of Duty could come out for the Wii U, but your friends aren't there, your achievments aren't there, and the bonus avatar content isn't there (can you see your Mii rocking a machine gun from CoD? I can't). So who will care if CoD comes out for the Wii U, then?


Nintendo did the right thing by ensuring that today's modern games are portable to the Wii U. They will be able to pull some gamers in with third-party ports, but when Sony and Microsoft eventually announce their next consoles in the coming years, it will mean the Wii U will be behind again.

Can Nintendo build a solid online component in intermediate time? Will the Wii's casual and family-friendly stigma continue to keep core gamers away? Will Nintendo come up with an answer to achievements? As I said, I am pretty pessimistic about Nintendo's chances of succeeding on any of these fronts.

Certainly, this doesn't mean the Wii U is destined to failure. Nintendo consoles strive on the company's ability to innovate and provide solid, nostalgic updates to classic games. The Wii U will be no different -- just know that you will probably walk past the Wii U version of CoD to pick up your 360 or PS3 version.

 
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Comments (10)
Comic061111
July 11, 2011

I agree and yet at the same time, I don't agree.  Most of these arguments can be also used for only owning ONE console, as if you own a 360, why buy a PS3?  Maybe you really like LIVE over PSN as far as the online argument goes.

Really in the end it just depends on if there is a unique experience to be had on the Wii, and one that people actually want enough to purchase it.  It doesn't sound like that experience will be 'the best looking games' as I don't believe it was announced to have HDMI, but Nintendo hasn't been going after that market anyway.  So it'll depend highly on the Wii U's exclusive games- Mario, Zelda, Smash Brothers, perhaps Metroid if people haven't been burned too badly by Other M.

There's also the price point- one of the successes of the Wii isn't simply due to the games- but the fact that more people can afford it.  Even as a secondary gaming console,  as long as it is cheap enough I imagine it will do well enough.

N1320596433_30241640_9680
July 11, 2011

The bigger problem with third parties seems to be the timing of all this. Sure the Wii U is getting a port of Batman Arkham City, but it's coming out a whole year after the original release of the game. Will anyone really care at that point? 

To make matters worse, while third parties will surely be porting to this thing soon after release, they'll only get one or two good years out of it before the next Sony or Microsoft consoles are released and feature more powerful hardware. At that point the Wii U is in the same situation as the Wii is now: an underpowered and underserved, second-class console. 

Zoompersonal
July 12, 2011

I agree completely, when the Wii U is released are you going to want to pick up Batman on day one or some games that actually use the unique features of the Wii U?

Also, yes the possibility of porting will be short lived. I have heard commenting on podcasts that people think the Wii U will be more of a stop gap system. I don't know, either way I would say Nintendo is an awkward situation. If Nintendo wasn't so amazing with their software, I would say they are in a world of trouble, instead I would just say they are limited in reach.

Default_picture
July 11, 2011

I don't think that trophies and in-game achievements are as big a factor as you imply. But Nintendo's shitty online functionality will definitely cripple them in the long term. While Nintendo's "blue ocean" strategy served them well with the Wii, their antipathy towards online gaming could be their undoing.

HD ports and remakes of Nintendo first-party franchises won't sell me on the Wii U.

Default_picture
July 11, 2011

How Nintendo's next system might fare is going to depend heavily on what Sony and Microsoft choose to do with their next consoles, which are unknown quantities at this point. As is the Wii U, really. There's so much that's unknown at this point that it seems pretty premature to be calling doom and gloom. 

All I can say at this point is that I'm intrigued, and that I'm eager to see what Nintendo makes of the thing.  

Wile-e-coyote-5000806
July 11, 2011

I think Nintendo has solved what was the Wii's biggest problem: a controller that is too different from the other consoles.  The Wii U tablet does have a unique feature, but around that is built a "standard", full function controller with the same buttons as the other consoles.  It was just too awkward to port games from the HD consoles to work with the Wii remote, but the Wii U shouldn't have that problem.  I think it will be much more viable for publishers to port to the Wii U.

9657
July 11, 2011

 

I don’t agree that Nintendo’s current audience can be so simply broken down into those two categories. Nintendo does have a reputation among hardcore gamers as being the ‘family’ console, but I would bet that there are a decent amount of people like me that own all 3 current-gen systems. I think that the idea that Nintendo alienated fans of mature titles has some credence, but I also think that in some ways it’s the vocal minority being heard.

 

Third-party support has dwindled as the Wii has aged, and I agree with your point that it’s a concern for Nintendo. I would, however, suggest that it’s not Nintendo’s problem entirely – really, how much creativity and innovation (key to developing titles that will showcase the Wii U’s features) do we see on ANY console? Not much, if you ask me. A large – arguably the largest – amount of titles that are creative and innovative are found in the downloadable space. It’s far to early to believe that third-parties will just port titles…but Nintendo needs to sell them on exactly how and why they should spend money on development.

 

The Wii’s online has absolutely been a disappointment. I still can’t believe how clunky, unattractive, and half-baked the online component is. (I still dig the VC store’s music, even after all this time. Guess I never had any reason to spend enough time in there to get really sick of it.) The early buzz I’ve heard is that Nintendo is going to put the burden on the third-parties to fill the Wii U’s online space.  This doesn’t bode well.

 

As far as the achievements and such – Nintendo has a great opportunity here. My suggestion: tie achievements to EVERYTHING that the Wii U does, and track it all with individual logins. Video chatting for the first time? Trophy. Switching from the TV to the controller? Trophy. All the unique features of that system, plus game-specific achievements should be tracked and rewarded. I’m as aware as anyone that achievements are kind of strange – the idea that we’re constantly being told “Great Job” can be a little silly. It works, though, and it keeps even casual gamers engaged. If Nintendo can be persuaded to have a global login for online games, then this shouldn’t be a giant problem.

 

Two big problems I foresee – one, while that controller is pretty cool, those analog disks really turn me off. Two, if Sony has any sense (I love ‘em but this remains to be seen) they’ll showcase the PSV and the PS3 doing as much of the Wii U’s functions as possible.

 

Finally, it’s a Nintendo system – if it’s priced right, I think it’ll sell. Let’s hope developers find a way to make it a more rounded experience this time.

Comic061111
July 11, 2011

Third party online... it could work I think, it just depends on who is doing it.  Then again, in my head it'd simply be Steam on the Wii U, but with Valve's commitment to the PS3 recently, it's not likely.

But really nothing is inherently wrong with third party online services.  It's how the PC does it.

Zoompersonal
July 12, 2011

Charles I agree that dissecting the Nintendo audience into two groups is overly simplistic but I do feel that is where the majority lies and that is where Nintendo seems to focus it's attention when presenting their software which is why I presented it that way.

Thanks for the comments!

Dsc03881
July 12, 2011

The thing with Third Parties are that they are afraid of innovation and new IPs for the current systems.  Of course, ports are way to make money and test the waters to see how their products will do on a system like the Wii and Wii U.  One main thing is that TP's think they will make money on 360/PS3 when in fact, its still a risk move of being shut down after the game release.  Though that is more developers than actual publishers, the TPs have to come with original content.

A lot of people don't like Nintendo's online service for many reasons but think about the complaining of gamers with just 360 chat and the PS3 fiasco.  We know their online service isn't great and up to par with 360/PS3 but Nintendo never been known for online connectivity.  Their philosophy is connecting physically than virtually.  We as gamers are going to have to help Nintendo with feedback and questions. 

If TPs think they won't make money on the Wii U proves that they believe in a old formula themselves that will fail.  It cannot be about shooters and 6-8 hours worth of gameplay without nothing new or completely weird and out of the box that actually work.  They will have to make some failures in order to find what sticks.

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