Working on a dream team in Ultimate Marvel vs. Capcom 3

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Monday, December 05, 2011

Ultimate Marvel vs. Capcom 3 Vergil

Semi-regular upgrades have once again become a way of life for fighting-game players. I regularly pay for the latest versions of today's brawlers while others sneer that the developer will just release the same thing with minute changes next year. But I had a lot of anticipation for Ultimate Marvel Vs. Capcom 3, even though it's not my favorite series in the genre and it's only been half a year since the original came out.

In other titles, I knew which characters I wanted to use and hoped that the various adjustments would turn out well for them. As the team-based UMVC3 approached, I thought up dozens of different combinations of warriors as I tried to figure out how best to save the world -- or at least my win-loss record. Welcome to the concept of team synergy.

 

The Marvel Vs. Capcom series allows you to pick a gang of three pop-culture legends from a giant roster. Most people begin by tossing their favorites together, but adepts will maximize their team’s potential by using characters who work well together.

For example, late in the original Marvel Vs. Capcom 3’s life span I used Trish, Haggar, and Phoenix -- please stop booing and hissing at me. After months of trying out different parings I wanted to focus on using the Devil May Cry heroine, so I had her join forces with Haggar. The Final Fight mayor is below average by himself, but while I’m playing as Trish I could call out his near-invincible Double Lariat assist to protect her. Phoenix functions as the match closer: She has paper-thin health, but she can transform into the omega-level threat Dark Phoenix when she dies with a full hyper combo gauge.

While I made this team based on pragmatic reasons -- in that game you had to either have Phoenix or be able to deal with her -- I eventually ended up liking Jean Grey and the discipline of conserving meter for her. But I also wanted to try out Iron Fist. Besides enjoying him as a Marvel hero, his Rising Fang assist could also shield Trish, and his lengthy combos and chi powerups could aid my goal to power up the X-Man. When UMVC3 came out, I pitted my new alliance against Vergils, Weskers, and Zeroes -- as well as my disgustingly bad Wi-Fi connection. I have a winning record, but that doesn’t give me a lot of comfort.

My theories were working, but I find myself tagging between Trish and the martial artist more often to keep them alive longer. That means making unsafe switches that smarter opponents can punish, and Iron Fist alone is dead meat just like Haggar was. While Dark Phoenix can win matches by herself, it's harder to get a max gauge due to changes in the game's engine, and new characters like Hawkeye and Strider Hiryu can force her to play cautiously or lose in a second.

While she's hated by many, Phoenix is as much a liability as she is an asset, and she needs a team tailored solely to her. I can see myself going back to the drawing board if just having a good leader and a great assist doesn't cut it anymore.

Ultimate Marvel vs. Capcom 3 Phoenix Wright

Unlike Street Fighter, where you stick to one or two characters, your UMVC3 group is like a car engine that you’re constantly tinkering with to get the best performance. Recently, I swapped out Iron Fist for Captain America and am leading with the first Avenger instead of Trish. Cap had problems in the first game, but they've mostly been addressed, and he can finish off foes while still building enough meter to make Phoenix a threat. Or I could try out the new-school air menace Firebrand to see if he'll offer better synergy.

As we learn more about what works in UMVC3 that didn't in its predecessor, I can adapt and turn my kooky trinity into a deadly force. Otherwise, I really am just paying $40 for an update to a half-year-old game.

 
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Comments (5)
Twit
December 05, 2011

It's all about the new Phoenix- Phoenix Wright.

Dscn0568_-_copy
December 05, 2011

I... have no idea of what to think about Mr. Wright. Jean Grey is based around a gimmick, but at least she's a solid character by herself. Wright is like trying to evolve Magikarp into Garados in the middle of the match (or maybe Abra-Kadabra-Alakazam is a better comparison because Trial Mode is decent for keepaway).

When a good Wright team works it's a frustrating match because it's suppose to be easy to keep him from activating Turnabout Mode to begin with, and the Turnabout assist is as bad if not worse than fighting Turnabout Wright himself. Right now a lot of people still consider him to be a joke though, and his weaknesses are difficult to ignore. Wright becoming a force in tournaments would change people's minds, but his team's strategy is very different from the MVC3 norm.

Twit
December 05, 2011

He's really fun to use in funsies player matches. I have a team for him which uses Sentinel's all around amazing stuff to cover for him when Wright isn't ready. He suffers against Marvel's all-offense-all-the-time mindset but Turnabout mode is definitely a hilarious problem: do I deal with his invincible assist or do I snap in someone ridiculously powerful?

Mikeshadesbitmob0611
December 05, 2011

Wesker, Vergil, Sentinel. Unless you're me, it's statistically impossible for you to lose a match, ever.

Default_picture
December 06, 2011

I tend to pick my teams based just on which characters I like rather than what ones work best. That said, the team I chose out of the gate in MVC3: Dante, Deadpool, and Zero, a swordfighting triple threat; turned out to be a pretty solid pick. Totally by mistake!

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