Write Trigger: Get Paid To Write Now

Bm_luke
Wednesday, October 13, 2010
EDITOR'S NOTEfrom Layton Shumway

Luke's advice rings true for anyone, not just aspiring freelancers or folks in it for the dough (or for free games). No way around it: If you want to be a writer, you have to write. A lot. And as Luke says, writing about anything is much better than not writing at all.

Write Trigger: GET PAID NOW 
 
Lots of you want to write about videogames, but playing forty hours a week and finding all the Chaos Emeralds doesn't make you an ideal gaming writer - it makes you an ideal gaming reader.  The very existence of the sites and the few Giant Panda-like magazines you want to write for proves the existence of thousands of people with exactly the same qualifications. The most important piece of advice you'll ever get is is:
 
If you just want to write about games, don't just write about games. 
 
Aiming for a career in games journalism is like deciding to be a dinosaur rider - it sounds awesome, but changes in the environment have made it extremely unlikely (and even if you get it some parts really bite). Bitmob itself was founded because Dan Hsu and Demian Linn were looking for something to do.  Shoe and Linn!  More gaming experience than Mario, more industry connections than a Borg assimilating E3, and for a while even they weren't paid for writing.  You might want to rethink exactly how employable your "Top 10 Reasons Mario Hasn't Gotten Laid" essay makes you.  (Also: that's been done.)
 
"Games writing" is two words, and as in any phrase the important part is the verb.  For example: "Molesting a statue." You can change the noun to whatever you want but the sentence doesn't get any better.  So write about anything and everything else you can: food and drink, politics, iPhone apps, eco-power, pets, knitting patters, anything.  If you declare that you don't want to write about anything but games, what you're really saying is you want to play games and pretend that's work.  It isn't.  Insisting you'll only sully your precious fingertips when you land your precious gaming dream job?  Would you let a surgeon start scalpelating your guts if he said "Finally, now that I'm working on a human I'll start making an effort"?
 
It's the part you do that matters, and when that part's writing you have to do it every day as much as you can to count as barely capable.  As a beginner you can't limit yourself to a single style or subject, in the same way a virgin can't decide they'll only sleep with six foot red-heads (whichever gender): they should be happy with whatever they get, especially since the first time will be an embarrassing fumble.
 
The upside is that once you're no longer insisting on a single (almost imaginary) subject, you can start getting paid by the end of the month - guaranteed - while practicing for that same dream job.  There are hundreds, thousands of sites out there who'll pay literally anyone who can even pretend to use English. They pay almost nothing, and almost is the key word because it isn't zero (a number you might recognize from your current game-writing income).  My first daily gig was $3/post, and that wasn't a horrific rip-off - that was a free external trainer pushing a beginner to write every day, putting those samples on a professional-looking site, and every month my pay bought me two new games.  
 
Within a month those samples got me a new job paying 700% as much.  Two months later I'd doubled that, so on until I looked at my horrible day job and realized "I don't have to go there anymore."  I now make 25% of my income from games writing, the other three-quarters coming from playing with toys, watching movies, and being sent free samples of liquor for "review."  You may want to consider this approach.
 
http://www.zug.com/live/85693/The-iPhone-vs-Tin-Cans-Experiment.html#1054168291
 
It'll take a few dozen applications before you get anywhere (Freelancewritinggigs and Aboutfreelancewriting are great places to start, with Cracked forums offering insane publicity for beginner comedy writers). If that seems like too much trouble, give up right now, and consider yourself lucky you found this before before wasting your time even thinking about writing for
 
money.make money
Make Money
 
Lots of people want to write about video games, but playing 40 hours a week and finding all the Chaos Emeralds doesn't make you an ideal gaming writer -- it makes you an ideal gaming reader. The very existence of the sites (and the few giant panda-like magazines) you want to write for proves the existence of thousands of people with exactly the same qualifications. 
 
If you just want to write about games, don't just write about games. 
 
Aiming for a career in games journalism is like deciding to be a dinosaur rider -- it sounds awesome, but changes in the environment have made it extremely unlikely (and even if you get it, some parts really bite).
 
Bitmob itself was founded because Dan Hsu and Demian Linn were looking for something to do. Shoe and Linn! More experience than Mario, more industry connections than a Borg-assimilating E3, and for a while even they weren't paid for writing. You might want to rethink exactly how employable your "Top 10 Reasons Mario Hasn't Gotten Laid" essay makes you. (Also, that's been done.)
 
"Games writing" is two words, and as in any phrase the important part is the verb. For example: "molesting a statue." You can change the noun to whatever you want, but the sentence doesn't get any better. So write about anything and everything else you can: food and drink, politics, iPhone apps, eco-power, pets, knitting patterns, anything. If you declare that you don't want to write about anything but games, what you're really saying is you want to play games and pretend that's work.
 
It isn't.
 
 
 
Write!
 
So you'll only sully your fingertips when you land your precious gaming dream job? Would you let a surgeon start scalpelating your guts if he said, "Finally, now that I'm working on a human I'll start making an effort?"
 
It's the part you do that matters. And when that part is writing, you have to do it every day, as much as you can, to count as barely capable. As a beginner you can't limit yourself to a single style or subject, in the same way a virgin can't decide they'll only sleep with six-foot-tall redheads (whichever gender): they should be happy with whatever they get, especially since the first time will be an embarrassing fumble.
 
The upside is that once you're no longer insisting on a single (almost imaginary) subject, you can start getting paid by the end of the month -- guaranteed -- while practicing for that same dream job. There are hundreds, thousands of sites out there who'll pay literally anyone who can even pretend to use English. They pay almost nothing, and "almost" is the key word because it isn't zero (a number you might recognize from your current game-writing income). My first daily gig was $3 per post, and that wasn't a horrific rip-off -- that was a free external trainer pushing a beginner to write every day, putting those samples on a professional-looking site, and every month my pay bought me two new games.
 
[Editor's note: Bitmob now provides space for you to run your own Google Adsense ads at the bottom of each of your articles. So we'll help you make a little scratch too.]
 
Zelda
 
Within a month those samples got me a new gig paying 700% as much. Two months later I'd doubled that, so on until I looked at my horrible day job, and realized, "I don't have to go there anymore." I now make 25% of my income from games writing, the other 3/4 coming from playing with toys, watching movies, and being sent free samples of liquor for "review."  
 
It'll take a few dozen applications before you get anywhere (Freelancewritinggigs and Aboutfreelancewriting are great places to start, while Cracked offers truly insane publicity for beginner comedy writers).
 
If that seems like too much trouble, give up right now, and consider yourself lucky you found this before before wasting your time even thinking about writing for money.
 
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Comments (13)
5211_100857553261324_100000112393199_12455_5449490_n
September 04, 2010

Very well written!  Practical and realistic.  Wish I could give this two boosts.

 

This is just great.  I sincerely hope this gets featured, people need to read this.

Twit
September 04, 2010

I'll say this: I'm definitely not limiting myself to applying for job listings that have both "video games" and "writing" in it. Luckily, while I enjoy writing about video games, I still enjoy writing to tell a story just as much, so I'm not purposely limiting myself.

164509_184978324846425_100000027754882_677051_4358835_n
September 04, 2010

Good article! In the past, I've branched out and written about health and green living in addition to video games. Those two websites you mentioned are mainstays in my RSS feed. PoeWar.com also has a ton of job listings, some freelance, some full-time.

Enzo
September 05, 2010

This is excellent. Like Bryan, I too hope this gets featured.

That said, I find it interesting that the focus so often in articles like this seems to be on how to get paid, where the word 'improve' isn't used or even hinted at.

I've no experience in article-writing -- for me it was a way of branching out from fiction. The first article I ever wrote was the first one that I posted here two months ago. I've got a couple of goals: my first is to improve to the point that I look at what I've done and think I've done the best job I can. My second is that at least one person sees my name in the mobfeed and wants to read what I've written because they've liked my previous stuff. After that, I may think of submitting elsewhere, but I've no burning desire because this site has everything I need to get better -- I spent *ages* choosing where to sign up, and I feel this was the right place.

I'm a long way off reaching those aims, but I've only been at this two months. I've only written six articles. If I haven't improved at all in two years, that will be more of a problem.

What I'm saying is, I think it's okay to have something as a hobby that you take seriously, but where getting paid is a secondary reward to getting good.

To be clear, I'm not implying Luke disagrees with any of this; he's written an article about getting paid not about writing for fun so he had no reason to consider these points. I'm just offering a different set of motivations to cash at the end of the month.

37893_1338936035999_1309080061_30825631_6290042_n
September 05, 2010

Awesome article. I knew a long time ago that I didn't have the right stuff to write about games professionally, but I think your article is really going to put things in perspective for a lot of Bitmobbers. 

Hope it gets promoted because it certainly deserves it.

Channel5
October 13, 2010

That's kind of the reason why I started my blog almost 2 years ago. Writing for me builds confidence. I write thinking the words I'm going to read back are going to suck. I read it and become a fan all over again. I love seeing how my writing has evolved over time. For starters I use a lot less cuss words, and I get mentioned at places like here and Gamespot. I'm happy with that.

Being in school takes a lot of of focus away from my blog. My classes focus are writing heavy so I spend the semester as a "game reader." I write songs and personal stuff in my freetime these days. I might write one game related post a month.

Maybe if I had a more freetime I'd try harder to make money at it, but I'm way more concerned about getting recognized by the readers.

Default_picture
October 13, 2010

Dude, you write like a motha fucka (that is a good thing). 

I was lucky enough to just get an other paid writing job about video games!.. It is very low paying, but it is paid! I'm not planning to stop here. I of course want to write for bigger and bigger sites and I also want to write about different topics-- Among my other interests are actual hard hitting journalism. 

Hell, writing isn't even the only thing I want to do. In case you couldn't guess, I plan to one day open an old timey tavern/ inn... but yeah... until then, I'll write for really low wages :D

Pict0079-web
October 14, 2010

Recently, I've felt discouraged about writing, partly because I'm working for an awful freelancing company called patch.com. However, your article really helped me figure out ways to stay profitable in what I thought was a hopeless world.

When I started writing, I thought that I had to focus on the things I loved the most. I guess I really can do a lot more to help myself in the long run. Thanks for all the links, man.

Phantom
October 14, 2010

Not to derail this subject, but could you tell me a bit about your experience with Patch, Jon? I've seen it before, but I always thought it was a scam.

Pict0079-web
October 14, 2010

Well, it's not a scam. Many of the freelance writers come up with some pretty good articles. The problem really has to do with the unfair working conditions. The editors almost have to stay awake 24/7, to keep putting new content onto the website.

I've asked one of my editors about this. She said that each editor has to meet a quota of a certain number of stories, photos and videos every week. They also have to take money out of their paycheck if they ever want to go on vacation. I've had two friends who quit their job as editors, because patch.com is a stressful business.

The writers earn a pretty low $50 per story, with $25 for photos. Usually, I'd ask for stories, but I still feel like my work is undervalued. I mean, I'd sit at some of the city council meetings for six hours and I'd work for 10 hours writing the story. And I'd only get paid $50.

So, patch.com is pretty much like slave labor. Nowadays, I only write stories for them if my editors absolutely needs a story. That's why I'm looking for a better work environment.

Bitmob
October 14, 2010

Great article!  Very inspirational.  Soon after reading this, I felt the need to write an article, and sure enough, I did so.

Thanks for sharing those websites, I'll be sure to regularly check them out.

Christian_profile_pic
October 14, 2010

Great article!  And thanks for those websites.  I'm thinking that tomorrow is going to be one, long "find a paying job" day.

I feel like my biggest problem in this business is confidence...

Default_picture
October 17, 2010

Very good article, I'll take this to heart, also, thanks for the sites.

Love the realistic approach as well, not just "oh so you play G4M3Z all day, hav sum money u pro!"

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