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Zombies in the Summertime

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Monday, June 28, 2010

Editor's note: Andrew has an intriguing idea in this piece: Whenever he thinks of zombies, he thinks of summer because of lasting memories he has of zombie games and stories he encountered during that season. I've never thought about the relationship games (and other media) can have with the seasons we experience them in, and I find it an interesting idea. Andrew asks if other Bitmobbers have strong attachments to a game because of when and where they experienced it -- and to share those experiences here. I'd like to second that invitation. -Jason


The sun’s heat reaches at me as it blasts through the skylights on the other end of my room. It’s already midafternoon. I must have taken a nap, but I have no desire to figure out how long it was. I’m awake, and with the humidity, I don’t even realize how much I’m sweating. I could best describe the taste in my mouth as a terrible sour hint of orange juice. Thankfully, no one has eaten me.

It’s summertime, and for the oddest of reasons, I have zombies on the brain. Well, not literally. You see, I’ve fallen into a strange and unintentional habit of consuming zombie lore during massive heat waves more than any other time of the year.

It all started in the summer of 2002 with the remake of Resident Evil (unofficially known as "REBirth" or "REMake") for the Nintendo GameCube.

 

My best friend has always been an avid fan of the series, and I distinctly remember him purchasing his very own GameCube for "REmake" right around this time of year. All we knew was what "REmake" was going to look like, and that was enough to ensure the nightmarish memories it left on our childhood would be faithfully re-created as we were braver teenagers.

I actually had to hold on to the game for him because he was afraid of being distracted from final exams. I suppose knowing that a remake of your favorite game is merely a sheet of shrink-wrap away was about as exciting as things got for us back then. Who says younger gamers can’t have their priorities straight?

I wasn't old enough to drive yet, so my older brother took me over to his house on a weekend that our friends had set aside for a controller-passing, pants-pissing good time. Yet the most vivid image I have in my head from that entire day -- a day on which a television was the only light source and the surround sound was cranked up -- is of a giant hot-orange fireball sliding off the horizon on the drive over.

Flash -forward half a decade later to the summer of 2007, when I had just moved into a new house with close friends for roommates. In an attempt to gain a better understanding of my new surroundings, I stopped by a local bookstore and wound up purchasing a copy of World War Z. This book is a fictional story that recounts the events of a zombie apocalypse from multiple perspectives, via a journalist conducting interviews. It’s a chilling and thought-provoking set of stories that make subtle suggestions about our own societies, and I’d highly recommend that fans of zombie stories should give it a try (if you haven’t already).

I remember finishing the book on a balcony when a summer evening couldn’t have been any more pleasant, creating an interesting juxtaposition to the sort of note the book ended on. At the time, I didn’t realize how much of the narrative would stick with me until I got my mind and hands on Valve’s Left 4 Dead.

L4D actually came out in the chillier November 2008, but it lasted me far into the thaw of the following spring. It wasn’t so much playing the game, though, that makes me think of the temperature rising as it was developing levels for it on a collaborative student project.

A considerable portion of our preproduction took place offsite, capturing reference photography at the local metro parks zoo. Walking through the place was surreal. Because we were only just seeing winter come to a close, the parks lacked dense traffic. Large sections of it were under construction, leaving a number of areas in disarray, others completely closed off, and new paths formed to redirect people away from the more dangerous zones. It actually looked like the park had been quarantined and felt abandoned under the more uplifting morning sunlight.

Whenever I think of L4D, my mind always leaps back to that field trip. At the same time, I can’t see myself ever forgetting how hot it became back in our studio/lab, surrounded by 10-foot-tall windows facing the sun any moment it was up. To top it all off, Left 4 Dead 2 and its brighter locales only served to further cement my growing paranoia of a zombie apocalypse happening at any time now.

Enter the present day: Rather than help my friend fight zombies, I’m a consulting for a short film he’s producing involving zombies and the social injustice they’re a byproduct of. Just as I was wondering when I’d get my dosage of the walking dead, they're already gnawing at my feet.

The larger picture here is how we associate certain video games with certain times of the year in our past, and how that affects our experiences with them (or without them). Sometimes we can so clearly place the rooms we were in, the people we were in the company of, and the general mood our environment made an impression on. I’ll often find myself outside on these summer nights. The desolate streets of suburbia would have me fearing for my brains if a feasting zombie could shamble out from where flickering orange telephone-pole lamps cannot reach. For me, sometimes the summertime is creepier than it should be. Maybe it’s itchy and tasty, too.


(This was originally featured at my game design blog, Digitalchemy.)

 
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Comments (10)
Scott_pilgrim_avatar
June 28, 2010

I know what you mean. I remember playing Donkey Kong Country's raging blizzard levels during a Christmas break when I lived in Canada and there being actual raging blizzards outside my window. That game (and specifically those levels) really take me back :-)

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June 28, 2010

Thanks for reading and sharing your experience, Ben. Winter had that same affect on me when I holed up in my gaming area of the house keeping warm, and playing the LostWinds sequel for WiiWare where they integrated cold climates into the game/story. Discovering heat/fire/summer in-game were not only objectives, but they felt slightly rewarding for me in reality, mentally at least.

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June 28, 2010

I equate Tiger Woods PGA Tour Golf on the Genesis with winter. I spent a winter in college holed up against the cold of snow days and just lazy days trying to score the elusive "tin cup" as brackets were drawn up and entire PGA Tour golf tournament broke out over the course of a gray two weeks. To this day, I can't think of that game without remembering the tourney breaks we spent sliding down the ice-covered driveway in laundry baskets or the cases of beer we drink over that span. 

I do remember one detail of the tourney. If you were in the room when someone hit a hole in one, you had to chug your beer and throw a dollar in the pot. Perhaps not surprisingly, holes-in-one were hard to come by deep into the night.

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June 28, 2010

Whenever I think of JRPGs I think of summer. I don't typically have a lot of time to play them during the regular year, but I always try to sneak in 1 or 2 complete playthroughs of my JRPG backlog.

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June 28, 2010

Here are a couple other responses that close friends of mine had, but don't have the Bitmob accounts to share them here :-(. However, I thought it'd be worth sharing them anyways:

"Resident Evil 2 came out in January of 1998 and in complete contrast to your experiences, I found that being shut in during the winter with no outdoor activities added to the claustrophobia and sense of impending doom that the game provided. It got dark early and stayed dark. Sunlight was minimal and no one wanted to go out unless they needed to because of the harsh conditions. It was completely analogous to whether or not you wanted to run back an entire board and a half just to get to that item box."
-Ryan Ward


"I associate summer with Pokemon as my friends and I spent virtually everyday of my 5th grade summer playing Pokemon Red and Blue in my basement. Every time summer comes around I start playing Pokemon again, hence my recent adventures with Pokemon Sapphire."
-Jim Wiser

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June 28, 2010

Winter always makes me nostalgic for Neverwinter Nights, but not just because of the title. After a long semester that always ended by tumbling into a cold, wet, dirty puddle of slush, my cousin and I would fall into our Neverwinter Nights phase. It's an online RPG (I wouldn't quite call it "Massively Multiplayer") that has a heavy focus on roleplaying, and so it would consume our lives for a short and sweet moment each year, though it sometimes extended dangerously into the spring semester. I think those month-long time periods were the reason why I have such fond memories; It never really got over-played to the point of boredom.

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June 29, 2010

I had a tradition that began back as an undergrad where every semester I would treat myself to a new game after finishing exams.  Lots of good memories of titles including Xmas Lemmings, Eye of the Beholder, Thief: the Dark Project, Okami, Fallout 3, and Batman: Arkham Asylum among many others.  This probably reinforces that particular Xmas when I got an Atari 2600 that is deep in my gaming psyche.  Anyhow, I tend to associate zombie games with winter, or perhaps late fall, but I tend to have more time, and less distractions, in the winter.

Headshot
June 29, 2010

I associate Diddy Kong Racing on the N64 with Christmas time. When I bought it for the DS it felt wrong for me to be playing it because it wasn't Christmas.

Me_and_luke
June 29, 2010

Good piece, Andrew.

I got really into Guitar Hero (and still enjoy it) when Guitar Hero 2 came to the 360 in April of '07, so whenever spring comes around, I always bust out some GH2 and relive the game that progressed me to the skill level in GH that I'm at today.

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June 30, 2010

Thanks for sharing your experiences here, everyone! The contributions are really fun to read, and turned out pretty fascinating. Games not only consist of their own rituals, where you perform specific tasks at specific places and times in the game-world, but the entire act of engaging in a certain form of play/game becomes a ritual in and of itself for us. What I'm seeing consistent here is not only how we remember the playing of a game, but how that affects returning to it.

Just as we have times of the year for harvesting crops, playing certain genre of music, and visiting people we see less frequently, gamers are fulfilled by different games because of when and where we played it originally. The idea of gaming feeling "off" because of when we're playing, or perhaps not playing it, was an interesting angle. That it feels wrong, disconnected - that something else is missing from the experience.

We make such efforts to immerse ourselves in these virtual worlds - retro, stylized, or photorealistic - that we may not always consider how directly the real world actually affects our time spent in them. It's almost too obvious to notice.

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