What I meant is, since I played Chrono Trigger later than Eternal Sonata, they both felt like they were developed around the same age.
Chrono Trigger didn't make me feel that exhausted, but Eternal Sonata did it somehow, by now the genre should know better."
Even Miyamoto expressed his good impressions on the game: http://www.escapistmagazine.com/news/view/116770-Miyamoto-I-Wish-I-Made-Angry-Birds"
Yeah... Everybody wanted that..."
My girlfriend kept avoiding random encounters in Eternal Sonata up to a point the bosses ended up ridiculously strong.
And when I played the game, I fought every enemy on sight, and the bosses became stupidly easy. Level systems need a nice redesign to keep things competitive."
It's not far from what (almost) all of us agreed on this topic... Or is he just generalizing?"














Still, in the end I'll probably would back your idea of the pages being slowly unlocked, it adds a better degree of progression to your playthrough."