Frank Anderson reviews Infamous 2. The results aren't pretty.
Friday, June 24, 2011 |
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Why does the games press only question social-network and mobile gaming's impact on the industry rather than feature those genres' successes?
Sunday, March 20, 2011 |
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The story of a crime fighting PS3... Maybe.
Friday, March 18, 2011 |
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Frank looks at the either/or mentality that developers have when choosing whether to go with a linear and heavily scripted or open-world design in modern FPSs. Is scripting overused?
Thursday, March 03, 2011 |
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Frank thinks the video game industry needs to take on a more long-term profitability model.
Sunday, February 27, 2011 |
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Frank Anderson looks at the trend of video-game magazines selling cover space to advertisers.
Tuesday, February 08, 2011 |
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Part 2 of Frank's look back at the games he played in 2010.
Monday, January 03, 2011 |
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A few of the worst possible combinations of consoles and games to receive as presents this Christmas.
Friday, December 24, 2010 |
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Frank looks back at all 76 games he played this year.
Monday, December 20, 2010 |
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Frank admits that he had a problem that gives him a compulsion to buy games.
Tuesday, December 14, 2010 |
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Frank looks at how the idea of Universal Design (a theory behind teaching) could improve game development and how it is being misused and misunderstood at the moment.
Thursday, December 02, 2010 |
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Frank takes a nostalgic look back at his experiences with Duke Nukem.
Saturday, September 11, 2010 |
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Frank suggests a possible solution for used game sales that would benefit publishers, developers and gamers.
Sunday, September 05, 2010 |
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What if Nintendo developed games like they only had one concole?
Friday, July 30, 2010 |
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How I would save the Phantasy Star series.
Wednesday, July 21, 2010 |
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Bitmob and Alan Wake inspired one community member to return to writing fiction.
Tuesday, July 13, 2010 |
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A brief, but awesome, review of Alan Wake. ;)
Thursday, July 01, 2010 |
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Frank has examined the potential benefits of gamine. Now he looks at the potential risk of gaming increasing violent behavior.
Friday, June 25, 2010 |
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A look at the positive effects of gaming on adolescents.
Monday, June 21, 2010 |
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A look at how knee-jerk reactions plagued my reactions to the E3 2010 press conferences.
Wednesday, June 16, 2010 |
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