In this week's episode of the Mobcast, GameZone's Ben PerLee and Chemical Bun Productions' Carlos Rodela join Bitmob's Brett Bates and Demian Linn.
The crew discusses the newly launched 3DS, films that find inspiration in video games, the dangers of facile gameplay, and more.
Monday, April 04, 2011 |
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Tired of gyroscoping around and shooting at your roommate's face in the Face Raiders pack-in "game" that came with your brand-new 3DS? Here’s an idea: Stick in a free copy of Bust-A-Move Universe! Find out how to win the game inside.
Thursday, March 31, 2011 |
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Now that we’ve collected five fine topics for the super special 100th edition of the Mobcast, it’s time for you to help us create the podcast itself...by calling the special phone number we've set up just for the show. Find out the number and the chosen topics inside!
Monday, March 28, 2011 |
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In this week's indie-themed episode of the Mobcast, Area 5's Matt Chandronait, Cryptic Sea's Alex Austin, and Runt Inc.'s Richard Horne join Bitmob's Brett Bates. The crew discusses their most anticipated indie titles, how consoles limit creativity and distribution, what consumers look for in a non-mainstream game, and more.
Monday, March 28, 2011 |
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The Mobcast turns 100 soon, and we need your help making the episode awesome. Leave your topic suggestion in the comments of this post, and we'll pick the best four to anchor our very special episode in a few weeks.
Monday, March 21, 2011 |
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In this week's episode of the Mobcast, Epic Games Design Director Cliff Bleszinski, Ignition Entertainment Director of New Business Development Shane Bettenhausen, and 343 Industries Content Producer David Ellis join Bitmob's Dan Hsu. The group discusses the creation of new game types, the evolution of price-pointing, the future of controllers, an
Monday, March 21, 2011 |
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In this week's episode of the Mobcast, Night Owl Games Art Director Peter Franco, PopCap Editorial and Social Media Director Jeff Green, and Community Director for Microsoft Connected Experiences Kathleen Sanders join Bitmob's Dan Hsu. The group discusses their favorite indie titles, the migration of celebrated developers to Facebook, and more.
Monday, March 14, 2011 |
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If you guessed you'll be shooting many robots in Shoot Many Robots, then you've earned a gold star! But that's not all you do in the game Demiurge Studios aptly calls "Metal Slug meets Borderlands" and I call "My favorite demo of GDC." Here are three other things you'll do in it besides causing robot mayhem.
Thursday, March 10, 2011 |
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In this week's episode of the Mobcast, Insomniac's Ryan Schneider, Marcus Smith, and James Stevenson join Bitmob's Dan Hsu. The group discusses Resistance 3, their favorite virtual weapons, gamers as an aging demographic, transmedia IPs, and how fans have become more like product reviewers
Monday, March 07, 2011 |
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The publisher Ignition showed off two console titles -- El Shaddai and Swarm -- at this year's GDC, and while their play styles don't have much in common, both games deal with death in innovative ways.
Wednesday, March 02, 2011 |
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The Game Developers Conference is taking over San Francisco's Moscone Center this week, and Bitmob's Dan Hsu, Demian Linn, Brett Bates, Rus McLaughlin, and Omri Petitte will be on-hand to provide the blow-by-blow. Check out this hub page to find every GDC story staff and community members post this week.
Tuesday, March 01, 2011 |
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The original PixelJunk Shooter tasked players with saving scientists trapped underground on a foreign planet. Now PixelJunk Shooter 2 (out today on PSN) wants you to fight over those hapless researchers in a new competitive mode.
Tuesday, March 01, 2011 |
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In the world of online shooters, one foul-mouthed, racist idiot (and there are plenty of them on Xbox Live and PSN) can ruin the experience for everyone. So developer Splash Damage decided to craft their upcoming Brink so that you can cooperate with others to pull off complicated objectives without uttering a single word.
Monday, February 28, 2011 |
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In this week's episode of the Mobcast, Bitmob's Dan Hsu, Brett Bates, Demian Linn, and Rus McLaughlin mull over the topic of alternative gaming platforms. The crew discusses GameStop's Flash-based website Kongregate, casual play on Facebook, iPhone apps, and their favorite non-digital games.
Monday, February 28, 2011 |
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When Lead Producer Tanya Jessen isn't racking up skillshots in the just-released shooter Bulletstorm, she's watching anime or indulging in a little ballet. Or maybe she's watching anime about ballet? Whatever the case, she knows those two subjects well, as I learned in this latest edition of 5 Hit Points.
Tuesday, February 22, 2011 |
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In a superhero-themed episode of the Mobcast, Marvel Studio's Chris Baker, 1UP's Mike Cruz, and GamePro's Jason Wilson join Bitmob's Dan "Shoe" Hsu and Rus McLaughlin to discuss their favorite and least favorite superhero titles, and which Marvel characters should be added to Marvel vs. Capcom, what comics would make for good games, and more.
Monday, February 21, 2011 |
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Telltale is known for comedic adventure games, but with Jurassic Park: The Game, they're looking to get serious. Which bring up a serious question: Will dramatic content affect the way Telltale's games play? If Jurassic Park's demo is any indication, that answer is yes...but not in a good way.
Friday, February 18, 2011 |
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We're looking to bring on an intern who lives in the Bay Area to help cover events in SF, upload photos and videos, collect Mobcast trivia, contribute a weekly story, and other interny tasks. Think you fit the bill? Find out how to apply here.
Tuesday, February 15, 2011 |
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In this week's Mobcast, EGMi Senior Editor Patrick Klepek joins Bitmob's Brett Bates, Dan Hsu, and Demian Linn. The crew discusses their personal rules for game consumption; Gearbox's upcoming Duke Nukem Forever; which franchises they once loved, but no longer care for; and titles that redefined a genre.
Monday, February 14, 2011 |
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Bulletstorm is crass, juvenile, and, according to Fox News at least, maybe the most offensive video game in the world. At the heart of the controversy is the “skillshot.” Bitmob spoke with Lead Producer Tanya Jesson about the origin of the skillshot concept, how they evolved, who came up with their raunchy names, and more.
Tuesday, February 08, 2011 |
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