Gran Turismo still has at least one way to add something new to simulation racing while retaining its realism.
Saturday, August 27, 2011 |
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Conduit 2 is not the game that finally makes the first-person shooter feel at home on the Wii. Is this goal an impossible dream, or are developers just going about it incorrectly?
Thursday, May 19, 2011 |
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How exactly does Portal 2 manage to make everyone feel so gosh-darn clever? Is it easy in a very deceptive way, or is there just some very clever game design going on?
Saturday, April 30, 2011 |
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Striking a balance with in-game difficulty can be an arduous task for developers. What's the difference between "challenging" and "frustrating"?
Wednesday, March 09, 2011 |
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A gamer wonders if we could build upon review scores instead of eliminating them.
Sunday, March 06, 2011 |
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Call of Duty, whether we like it or not, has permenantly changed how developers look to design their first person shooters. Are their new design philosophies really the way forward, or are they eroding creative design in favour of cheap thrills? Jon Porter takes a look at the forerunners of each camp to work out what's been going on.
Monday, February 28, 2011 |
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Publishers are becoming increasingly desperate in their attempts to stop you from trading in your games. Does a solution exist that could benefit both parties?
Thursday, February 24, 2011 |
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One gamer finds new appreciation for his love of video games after it helps him in an university interview.
Tuesday, February 15, 2011 |
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Your memories of 2010's festivities may be receeding backward into an alcohol-fueled haze, but if anything 2011 looks to be even more special. How special I hear you ask? Well you're going to have to read on to find out.
Saturday, January 29, 2011 |
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A gamer ponders the inherent difficulties in crafting a good video-game car chase.
Sunday, January 09, 2011 |
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Many would claim that there should be no separation between player and protagonist, but is such a separation inevitable?
Sunday, November 21, 2010 |
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Every generation, we lost hundreds of games to the ether of time. Do we have a responsibility to preserve our heritage, or should it be left to a free market to decide?
Tuesday, November 09, 2010 |
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While genre splitting exposes new audiences to more games, have we forgotten the value in specialization?
Sunday, October 31, 2010 |
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Should developers bow to the wishes of their ever-demanding fans, or might there be a value to sticking to their original vision?
Wednesday, October 13, 2010 |
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With the popularity of the rhythm genre wavering, how can EA make sure Rock Band 3 lights the scene back on fire?
Friday, October 01, 2010 |
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Could a remake of the classic XCOM we all know and love help 2K to sell their big-budget reboot?
Monday, September 20, 2010 |
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Heavy Rain tries to steal the language of cinema, but those techniques won't work in games. Here's why.
Monday, September 13, 2010 |
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Sony's recent "jailbreaking" victory in Australia has PS3 modders concerned. But has anyone ever stopped to ask if it's even worth hacking Sony's console?
Monday, August 30, 2010 |
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Games are actually far more similar to music than they are to cinema. Could it be music, then, that finally provides us with alternatives to the horrid "casual" and "hardcore" labels? Could we start using the terms "pop games" and "classical games" instead?
Monday, August 23, 2010 |
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Jeff Gerstmann of Giantbomb made a bold claim a few months back: Headshots are ruining games. Was this just a load of hot air, or is Gerstmann on to something?
Monday, August 16, 2010 |
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