There was once a time when Duke Nukem Forever could have been the next big thing. That opportunity was 14 years ago.
Tuesday, June 21, 2011 |
Comments (0)
Day 3 of ScreenBurn:
Game Design Competition
Peter Molyneux talk
Sunday, March 14, 2010 |
Comments (2)
My coverage of SXSWi's ScreenBurn conference. Today I cover these panels:
Funding Game Start-Ups
Great Power, Great Responsibility
Friday, March 12, 2010 |
Comments (3)
Are you going to SXSWi this year? If not, do you have interest in a fellow Bitmob covering it for you? Could you contribute art for the article series?
Thursday, March 11, 2010 |
Comments (4)
Realtime World's APB, led by GTA's creator David Jones, reimagines the sandbox action-adventure in a world where the cops and crooks are all played by human players, up to a 100 at a time. This is just one of the games that is reinventing what it means to be singleplayer or multiplayer in this new decade of ours. It begs one to question: Are these becoming antiquated labels to apply to games?
Saturday, January 16, 2010 |
Comments (7)
Thursday, January 14, 2010 |
Comments (0)
Review of D-Dub's Bonetown.
Tuesday, January 12, 2010 |
Comments (1)
A collection of 22 must-play PC and console games that probably slipped under your radar.
Thursday, January 07, 2010 |
Comments (20)
Glitch hunting in crappy (and good) games, and how game developers should embrace off-the-wall A.I. rather than obsess over realism.
Thursday, January 14, 2010 |
Comments (7)













