JAKE DAVIS
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FEATURED POST
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An attempt to explain the appeal behind Fallout 3, a post-apocalyptic game that has cowboy hats and robots that say "howdy."
Saturday, July 24, 2010 | Comments (0)
POST BY THIS AUTHOR (1)
COMMENTS BY THIS AUTHOR (49)
"Some of these aren't even true, that site needs to pick better sources than TVTropes."
Monday, May 21, 2012
""The Elder Scrolls has its own rich mythology, but let’s face it, there’s not much that distinguishes it from the standard Dungeons & Dragons/Tolkien template that has dominated the fantasy genre for decades."

Allow me to show you a passage from the TES wiki about the Imga, a race created in the series' early days:

 

"The Imga, or Great Apes, are native beastfolk of Valenwood. They see the Altmeri as their lords and masters and as a portrait of an ideal, civilized society. Imga go to desperate measures to emulate the Altmeri: they wear capes, practice with the dueling sword, and attempt to speak with perfect enunciation and courtly manners despite their gravelly, baritone voices.

Each Imga bears some kind of title, be it Baron, Duke, Earl, or the like, which they use when addressing the members of the Thalmor, however there are no land-owning Imga. More extreme Imga shave their bodies and powder their skin white to seem more like the Altmeri. The Imga feel that Men are beneath them as lesser beastfolk and pretend to find their smell exceedingly offensive: when Men are around, Imga hold perfumed corners of their capes to their noses."

 

In summary, The Elder Scrolls series contains a race of sentient apes that imitate the stuffiest of the elves. Successfully. I dare you to find me that D&D module."

Thursday, May 17, 2012
"If turning a bunch of hooting dickbags into celebrities is what it takes to "legitimize" our hobby, I say we embrace our status as the bastard child of the entertainment industry. Making them out as our elite, as the ones who represent us to the greater public, wouldn't change a thing. Sure, people might stop seeing gamers as childish, but they would instead see us as a bunch of morons that idolize absolute tools."
Thursday, May 17, 2012
""[If] the quests are more than a game of fetch or kill 10000 of the same enemy, I will be happy"

Prepare to be disappointed. They put that garbage in Skyrim, they'll put it in TESO.

 

As for me, I just want this game to not happen. The Elder Scrolls series has possibly the best lore in gaming, but if they can't even keep it straight from game to game, they'll kill it in order to justify a million concurrent chosen ones. But hey, at least we'll be able climb that mountain off in the distance."

Thursday, May 17, 2012
"This is the first article I have seen anywhere that is against this particular cash grab. It's refreshing and depressing at the same time."
Thursday, February 23, 2012
"What people are upset about is the fact that a Prothean squad member, something that is undoubtedly important to the story, was finished before the game went gold and then purposely cut in order to bilk consumers out of more money. DLC and the act of charging for things that used to be free is bad enough, but cutting story content out of an RPG crosses a line, and the fact that you defend this unethical practice makes me glad I don't know you."
Wednesday, February 22, 2012
"I can't help but feel that whenever Bioware uses qualifiers like "some" or "many" when talking about people, they're really only talking about their creepy, sycophantic cult."
Thursday, February 02, 2012
"Elder Scrolls games have to be designed in such a way so that quest lines don't interfere with one another. On one hand, you don't get screwed by the order in which you do things. On the other, there can't be any significant change. Kills immersion from time to time, but I think it's worth it."
Friday, January 27, 2012
""...I feel it would've been better if it were like Fallout 3, where there were areas you had to "earn" access to, by leveling or whatever."

All that is is an artificial wall. It isn't that you can't get there, it's that there is just some bullshit reason you can't go in.

 

"...delivering narrative/progression solely through dialogue is a weakness in itself."

As opposed to what, a cutscene? There are books, another series staple, but since they're optional I suppose they don't count."

Thursday, January 26, 2012
"I don't really know what to make of this. I acknowledge that there is no correct or incorrect way to play an RPG, especially an open-world one, but I can't help feeling like you are approaching the game wrong. To quote, "Advancement from one place to the next is merely 'point yourself in that direction and go.' " This is the purpose behind an open world, as the term would indicate. I don't have the case nearby, but I'm pretty sure they use it as a selling point. In fact, I'm almost certain they do, because it's been a selling point of the series for almost twenty years. You also seem to have a very stringent view on what progress is and what it entails, so of course the nearly structureless Elder Scrolls model would seem aimless to you. The article also infers, at least to me, that you don't pay any attention to dialogue, perhaps even skipping it, which made your complaints about progress a bit two-faced."
Thursday, January 26, 2012
"Hey, I liked The Bouncer."
Tuesday, January 24, 2012