CHRIS DUNKLEY
COMMUNITY WRITER
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"ish you had remembered Sean Molloy was a member of Legendary Thread. He was definately there long before Ryan Scott at"
Wednesday, November 25, 2009
"arding the contextual doors... The problem with Shadow Complex is that the same kind of obstacle is often represented with a different colour. Metal panels are sometimes orange, sometimes green, sometimes red even. This completely undermines whatever "sense" the system makes. The doors in Super Metroid are absolute - red will always be red - but in Shadow Complex you can never trust that a particular obstacle is destructable with a particular weapon because the rules often change. This is why the flashlight highlight had to be added over the top as a secondary system of judgement. Ideally the flashlight would only be needed to illuminate dark areas and not to make the mechanic more obvious. As for your last paragraph... I don't want to be the Metroid defender but it seems a bit weird to me to chide the Metroid sequels for not introducing many new weapons when all of Shadow Complex's weapons and upgrades are ripped directly from Super Metroid. It offers nothing new. As for the "predictable environment" of the Metroid sequels, Shadow Complex takes place in a military industrial facility filled with faceless soldiers! That's about as predictable an environment as you can get, see 80% of action movies and games for exa"
Wednesday, August 26, 2009
"an't believe your solution for improving Watchmen is to make it more old fashioned... Games like God of War and The Warriors have shown fantastic ways that beat'em up gameplay can be applied to the modern console game. And all without the need to insert coins or pull the player along without pointless, outlandish enemies and b"
Monday, August 10, 2009
"hink it's much less important to have a set number of contributors with each podcast and much more important to get INTERESTING contributors who can bring something to the table. I appreciate that the Mobcast is trying to have different line-ups every week but the reality is certain people are better at podcasting than others. Get those people on board and the podcast will be enjoyable, whether it's with a crew of four or five. ----------------------------- In other news... I really found myself frustrated by Aaron Thomas' opinions about reviews. I don't think it's worth it to get THAT upset about whether a Battlefield 1943 review mentions the game's online problems or not. I understand that it was an issue and that it might affect people's enjoyment of the game, but simultaneously Aaron's opinion implied that readers take review content as absolute gospel, bought down from the mountain. The age of reviewers as keepers of ultimate wisdom died with the invention of the internet. Instead of spending so much time worrying about whether or not a review should be updated to reflect modern conditions, I think reviewers should spend more time educating audiences to the fact that a video game reviewer is a mere human whose opinion is simply their opinion and not THE FINAL WORD. Also when you talk about people reacting negatively to a review being late, be aware that you're dealing with a sub-section of the community. Not everyone feels that a review should arrive Day One. Most of the people who are looking for a Day One review are people who have already bought the game (or will) and simply want you to justify their purchase for"
Tuesday, July 21, 2009