BEN PRUDDEN
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"let me get this straight, the first images shows it turned on, the second and third images shows it in stand-by mode, and the forth image? Oh, wait, I've got it, is that the new equivalent of the RR"
Thursday, September 10, 2009
"Diggity (always wanted to type that) that is one, or fifty, mighty fine looking cons"
Tuesday, September 08, 2009
"ett: Yes, I guess so. I was thinking more integrated than that. So for instance there is no "related to" column; it would be great if, when someone wanted to reference an article in something that they were writing, to not only be able to link to it, but for a link to their article to show up on the said referenced articles page. I think that makes"
Monday, September 07, 2009
"eresting write up, if a little short for the huge topic you are trying to cover; really enjoyed reading it. I personally think you skimmed over the most important thing about the identity split between virtual worlds and reality, that being how a person came across their name in the first place. The majority of users pick a name purely on preference, if an interesting name comes up, the user generally has to explain it to other people; therefore the act of naming yourself is rarely for extrovert reasons. Point being, your name is a very personal thing. In school you make a big deal when some other kid has the same name as you; you even keep count of how many other kids have the same name as you. The strange thing intrinsically built into online communities is that you can't have the same name as someone else. You get frustrated when you hit the enter key to confirm your identity, only for it to come back saying sorry, that cannot be your name as someone else is already using it. People then go through this naming process. It's no longer down to preference, it's down to a set of rules; how many o's can I replace with 0's? How can I abbreviate it? How can I add other personal information (like a favourite number) into it? It now becomes an issue of being not only personal, but original. It is at this point that your online identity takes on more of your personality because it shows a process, your process, behind it. But then, forcing someone into showing their personality by thinking through what makes up their identity is quite possibly the most inadvertent and unwanted effect on the entire world wide web. Games, communities, role playing experiences, they generally don't care who you are. The success of things like WoW and COD4 show either, that who you are in reality doesn't matter at all, or that the mechanics of the game don't care to the extent that they encourage the distancing and killing of others. To be honest, I'm not sure where I am going with this comment any more, it has side tracked off into territory I never expected to visit; so I will leave it there with that strange thought, the thought that on most first communication basis in online instances, the people, nor the experience itself, cares who you are outside that experience. Note: Would it be possible for Bitmob to include an article response feature? I feel many of the articles posted promote debate to such an extent (as is evident by the longer comments) that dialogue between articles would be appropr"
Monday, September 07, 2009